Pokemon Brilliant Diamond and Shining Pearl Sneasel is a Dark and Ice Type Sharp Claw Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Sneasel can be found with Inner Focus, Keen Eye and Pickpocket as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 430 combined Base Stats.
Sneasel Stats and Abilities
Based on Sneasel Base IVs we consider this pokemon D-Tier choice. Sneasel Highest IV Stat is Speed 115 and the Lowest being Special Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
C | Attack | 95 | 175 | 317 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 35 | 67 | 185 |
E | Special Defense | 75 | 139 | 273 |
C | Speed | 115 | 211 | 361 |
D | Total | 430 |
Sneasel | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Quick Claw ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Inner Focus Ability 1 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Sneasel in BDSP
Sneasel requires (hold Razor Claw, Nighttime) to evolve into Weavile.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Sneasel
![]() | hold
Razor Claw ![]() → |
Weavile
![]() |

Where To Find Sneasel in BDSP
Sneasel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Sneasel
Lv. 50-52
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Sneasel
Lv. 34-35
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Sneasel
Lv. 32-33
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Sneasel
Lv. 35-36
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Sneasel
Lv. 34-35
| |
![]() ![]() 7th Badge |
![]() Sneasel
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Sneasel
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Sneasel
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Sneasel Weakness
Sneasel is a Dark and Ice Type pokemon. This will cause Sneasel to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves, and Less Damage from Ghost, Dark, Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Sneasel Weak Against?
What pokemon is Sneasel Strong Against?

Best Moves Sneasel in BDSP
Best Moveset for Sneasel Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
60 |
Slash
| ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
24 |
Icy Wind
| ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
18 |
Metal Claw
| ![]() | Physical | 50 | 95 | 35 | May raise user's Attack. |
12 |
Quick Attack
| ![]() | Physical | 40 | 100 | 30 | User attacks first. |
Best Moveset for Sneasel TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM14 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |



Sneasel Level Up Moves
List of Moves Sneasel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
6 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
12 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
18 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
![]() May raise user's Attack.
|
24 |
Icy Wind
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
30 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
36 |
Hone Claws
|
Power: —
Acc: —
PP: 15
![]() Raises user's Attack and Accuracy.
|
42 |
Beat Up
|
Power: —
Acc: 100
PP: 30
![]() Each Pokémon in your party attacks.
|
48 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
54 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
60 |
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
Sneasel TM Moves
List of Moves Sneasel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Sneasel Egg Moves
List of Egg Moves Sneasel can learn.
Egg Move | Desc |
---|---|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
Bite
|
Power:
90 Acc: 100
PP: 25
![]() May cause flinching.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Double Hit
|
Power: 35
Acc: 90
PP: 10
![]() Hits twice in one turn.
|
Ice Shard
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
Icicle Crash
|
Power:
127.5 Acc: 90
PP: 10
![]() May cause flinching.
|
Crush Claw
|
Power: 75
Acc: 95
PP: 10
![]() May lower opponent's Defense.
|
Ice Punch
|
Power:
112.5 Acc: 100
PP: 15
![]() May freeze opponent.
|
Throat Chop
|
Power:
120 Acc: 100
PP: 15
![]() Prevents use of sound moves for two turns.
|
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