Pokemon Brilliant Diamond and Shining Pearl Raichu is a Electric Type Mouse Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Raichu can be found with Static as an Ability and has a Medium Fast growth rate with a 3 Speed EV Yield. We recommend the Hasty Nature, based on 485 combined Base Stats.
Raichu Stats and Abilities
Based on Raichu Base IVs we consider this pokemon C-Tier choice. Raichu Highest IV Stat is Speed 110 and the Lowest being Defense 55.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 60 | 230 | 324 | 
|  C | Attack | 90 | 166 | 306 | 
|  F | Defense | 55 | 103 | 229 | 
|  C | Special Attack | 90 | 166 | 306 | 
|  E | Special Defense | 80 | 148 | 284 | 
|  C | Speed | 110 | 202 | 350 | 
|  C | Total | 485 | 
| Raichu | Detail | 
|---|---|
| Best Nature | Hasty ↑+10% Speed ↓-10% Defense | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |  Likes: Sweet  Dislikes: Sour | 
| EV Yield | 3 Speed | 
| Growth Rate | Medium Fast | 
| Catch Rate | 75 (9.8% with PokéBall, full HP) | 
| Egg Groups | Fairy, Field | 
| Egg Cycles | 10 (2,314–2,570 steps) | 
| Abilities | Description | 
|---|---|
| StaticAbility 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. | 
| Lightning RodHidden Ability | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. | 
How To Evolve Raichu in BDSP
Pichu requires (high Friendship) to evolve into Pikachu and then (Thunder Stone) to evolve into Raichu.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| Pichu
									   | high Friendship → | Pikachu
									   | Thunder Stone  → | Raichu
										   | 
 Evolution Chart
 Evolution ChartWhere To Find Raichu in BDSP
Raichu has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|  20 - 5%    |    Pikachu Lv. 18 | |
|  5 - 1%  |    Pichu Lv. 16 | 
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Raichu Weakness
Raichu is a Electric Type pokemon. This will cause Raichu to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Ground | 
| 0.5x Less Damage |  Flying  Steel  Electric | 
| 0.25x Less Damage | |
| Immune to Damage | 
What pokemon is Raichu Weak Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Raichu in BDSP
Best Moveset for Raichu Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Thunder  |   | Special | 165 | 70 | 10 | May paralyze opponent. | 
| 1 | Thunderbolt  |   | Special | 135 | 100 | 15 | May paralyze opponent. | 
| 1 | Discharge  |   | Special | 120 | 100 | 15 | May paralyze opponent. | 
| 1 | Slam  |   | Physical | 80 | 75 | 20 | 
Best Moveset for Raichu TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch  |   | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 | Giga Impact  |   | Physical | 150 | 90 | 5 | User must recharge next turn. | 
| TM15 | Hyper Beam  |   | Special | 150 | 90 | 5 | User must recharge next turn. | 
| TM52 | Focus Blast  |   | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | 
 Raichu Lv Up Moves
Raichu Lv Up Moves Raichu TM Moves
Raichu TM MovesRaichu Level Up Moves
List of Moves Raichu can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Thunder Punch | Power:  112.5 Acc: 100 PP: 15  Physical May paralyze opponent.  | 
| 1 | Play Nice | Power: — Acc: — PP: 20  Status Lowers opponent's Attack. Always hits.  | 
| 1 | Sweet Kiss | Power: — Acc: 75 PP: 10  Status Confuses opponent.  | 
| 1 | Nuzzle | Power:  30 Acc: 100 PP: 20  Physical Paralyzes opponent.  | 
| 1 | Nasty Plot | Power: — Acc: — PP: 20  Status Sharply raises user's Special Attack.  | 
| 1 | Charm | Power: — Acc: 100 PP: 20  Status Sharply lowers opponent's Attack.  | 
| 1 | Thunder Wave | Power: — Acc: 90 PP: 20  Status Paralyzes opponent.  | 
| 1 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| 1 | Electro Ball | Power: — Acc: 100 PP: 10  Special The faster the user, the stronger the attack.  | 
| 1 | Feint | Power: 30 Acc: 100 PP: 10  Physical Only hits if opponent uses Protect or Detect in the same turn.  | 
| 1 | Spark | Power:  97.5 Acc: 100 PP: 20  Physical May paralyze opponent.  | 
| 1 | Agility | Power: — Acc: — PP: 30  Status Sharply raises user's Speed.  | 
| 1 | Slam | Power: 80 Acc: 75 PP: 20  Physical | 
| 1 | Discharge | Power:  120 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| 1 | Thunderbolt | Power:  135 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| 1 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| 1 | Thunder | Power:  165 Acc: 70 PP: 10  Special May paralyze opponent.  | 
| 1 | Thunder Shock | Power:  60 Acc: 100 PP: 30  Special May paralyze opponent.  | 
| 1 | Tail Whip | Power: — Acc: 100 PP: 30  Status Lowers opponent's Defense.  | 
| 1 | Growl | Power: — Acc: 100 PP: 40  Status Lowers opponent's Attack.  | 
| 1 | Quick Attack | Power: 40 Acc: 100 PP: 30  Physical User attacks first.  | 
Raichu TM Moves
List of Moves Raichu can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20  Physical If the user is hit before attacking, it flinches instead.  | 
| TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5  Special User must recharge next turn.  | 
| TM16 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM18 | Rain Dance | Power: — Acc: — PP: 5  Status Makes it rain for 5 turns.  | 
| TM20 | Safeguard | Power: — Acc: — PP: 25  Status The user's party is protected from status conditions.  | 
| TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15  Physical May lower opponent's Defense.  | 
| TM24 | Thunderbolt | Power:  135 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| TM25 | Thunder | Power:  165 Acc: 70 PP: 10  Special May paralyze opponent.  | 
| TM28 | Dig | Power: 80 Acc: 100 PP: 10  Physical Digs underground on first turn, attacks on second. Can also escape from caves.  | 
| TM31 | Brick Break | Power: 75 Acc: 100 PP: 15  Physical Breaks through Reflect and Light Screen barriers.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM33 | Reflect | Power: — Acc: — PP: 20  Status Halves damage from Physical attacks for 5 turns.  | 
| TM34 | Shock Wave | Power:  90 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| TM42 | Facade | Power: 70 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM43 | Volt Switch | Power:  105 Acc: 100 PP: 20  Special User must switch out after attacking.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM45 | Attract | Power: — Acc: 100 PP: 15  Status If opponent is the opposite gender, it's less likely to attack.  | 
| TM46 | Thief | Power: 60 Acc: 100 PP: 25  Physical Also steals opponent's held item.  | 
| TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5  Special May lower opponent's Special Defense.  | 
| TM56 | Fling | Power: — Acc: 100 PP: 10  Physical Power depends on held item.  | 
| TM57 | Charge Beam | Power:  75 Acc: 90 PP: 10  Special May raise user's Special Attack.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM63 | Nasty Plot | Power: — Acc: — PP: 20  Status Sharply raises user's Special Attack.  | 
| TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5  Physical User must recharge next turn.  | 
| TM70 | Flash | Power: — Acc: 100 PP: 20  Status Lowers opponent's Accuracy.  | 
| TM73 | Thunder Wave | Power: — Acc: 90 PP: 20  Status Paralyzes opponent.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM86 | Grass Knot | Power: — Acc: 100 PP: 20  Special The heavier the opponent, the stronger the attack.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
| TM95 | Surf | Power: 90 Acc: 100 PP: 15  Special Hits all adjacent Pokémon.  | 
| TM96 | Strength | Power: 80 Acc: 100 PP: 15  Physical | 
| TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15  Physical May lower opponent's Defense.  | 
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