Pokemon Brilliant Diamond and Shining Pearl Nosepass is a Rock Type Compass Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Nosepass can be found with Sturdy, Magnet Pull and Sand Force as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 375 combined Base Stats.
Nosepass Stats and Abilities
Based on Nosepass Base IVs we consider this pokemon E-Tier choice. Nosepass Highest IV Stat is Defense 135 and the Lowest being Speed 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 30 | 170 | 264 |
| F | Attack | 45 | 85 | 207 |
| C | Defense | 135 | 247 | 405 |
| F | Special Attack | 45 | 85 | 207 |
| E | Special Defense | 90 | 166 | 306 |
| F | Speed | 30 | 58 | 174 |
| E | Total | 375 |
| Nosepass | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | 5% Magnet |
| Like/Dislikes |
|
| EV Yield | 1 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Mineral |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Magnet Pull Ability 2 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Nosepass in BDSP
Nosepass requires (level up in a Magnetic Field area) to evolve into Probopass.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Nosepass
| level up in a Magnetic Field area → |
Probopass
|
Evolution ChartWhere To Find Nosepass in BDSP
Nosepass has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Nosepass
Lv. 14
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Nosepass Weakness
Nosepass is a Rock Type pokemon. This will cause Nosepass to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, , Poison, Fire Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
Type Weakness ChartBest Moves Nosepass in BDSP
Best Moveset for Nosepass Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 43 |
Zap Cannon
| | Special | 120 | 50 | 5 | Paralyzes opponent. |
| 40 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
| 37 |
Earth Power
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
| 31 |
Discharge
| | Special | 80 | 100 | 15 | May paralyze opponent. |
Best Moveset for Nosepass TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM71 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Nosepass Level Up Moves
List of Moves Nosepass can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 4 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 7 |
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
| 10 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
|
| 13 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| 16 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 19 |
Spark
|
Power: 65
Acc: 100
PP: 20
May paralyze opponent.
|
| 22 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| 25 |
Power Gem
|
Power:
120 Acc: 100
PP: 20
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
| 28 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Hits 2-5 times in one turn.
|
| 31 |
Discharge
|
Power: 80
Acc: 100
PP: 15
May paralyze opponent.
|
| 34 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 37 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 40 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 43 |
Lock-On
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 43 |
Zap Cannon
|
Power: 120
Acc: 50
PP: 5
Paralyzes opponent.
|
Nosepass TM Moves
List of Moves Nosepass can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM43 |
Volt Switch
|
Power: 70
Acc: 100
PP: 20
User must switch out after attacking.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Nosepass Egg Moves
List of Egg Moves Nosepass can learn.
| Egg Move | Desc |
|---|---|
|
Rollout
|
Power:
45 Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
|
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
|
Wide Guard
|
Power: —
Acc: —
PP: 10
Protects the user's team from multi-target attacks.
|
Click/Tap ROCK Pokemon similar to Nosepass.


























