Pokemon Brilliant Diamond and Shining Pearl Hippowdon is a Ground Type Heavyweight Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Hippowdon can be found with Sand Stream as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 525 combined Base Stats.
Hippowdon Stats and Abilities
Based on Hippowdon Base IVs we consider this pokemon B-Tier choice. Hippowdon Highest IV Stat is Defense 118 and the Lowest being Speed 47.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| D | HP | 108 | 326 | 420 |
| B | Attack | 112 | 206 | 355 |
| C | Defense | 118 | 216 | 368 |
| E | Special Attack | 68 | 126 | 258 |
| E | Special Defense | 72 | 134 | 267 |
| F | Speed | 47 | 89 | 212 |
| B | Total | 525 |
| Hippowdon | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Slow |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 30 (7,454–7,710 steps) |
| Abilities | Description |
|---|---|
Sand Stream Ability 1 | Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Hippowdon in BDSP
Hippopotas requires (Level 34) to evolve into Hippowdon.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Hippopotas
| Level 34 → |
Hippowdon
|
Evolution ChartWhere To Find Hippowdon in BDSP
Hippowdon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Hippowdon
Lv. 52-54
| |
|
100 - 20% |
Hippopotas
Lv. 22-23
| |
|
Defog |
Hippopotas
Lv. 16-63
| |
|
Defog |
Hippopotas
Lv. 16-63
| |
|
Defog |
Hippopotas
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Hippowdon Weakness
Hippowdon is a Ground Type pokemon. This will cause Hippowdon to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Hippowdon Weak Against?
What pokemon is Hippowdon Strong Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
S | |
A |
Type Weakness ChartBest Moves Hippowdon in BDSP
Best Moveset for Hippowdon Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 44 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 28 |
Take Down
| | Physical | 90 | 85 | 20 | User receives recoil damage. |
| 20 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Hippowdon TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
Hippowdon Level Up Moves
List of Moves Hippowdon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 1 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 1 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 12 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 16 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| 20 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 24 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 28 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 32 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 38 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 44 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 50 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 56 |
Fissure
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
| 62 |
Slack Off
|
Power: —
Acc: —
PP: 10
User recovers half its max HP.
|
Hippowdon TM Moves
List of Moves Hippowdon can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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