Pokemon Brilliant Diamond and Shining Pearl Flaaffy is a Electric Type Wool Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Flaaffy can be found with Static as an Ability and has a Medium Slow growth rate with a 2 Special Attack EV Yield. We recommend the Quiet Nature, based on 365 combined Base Stats.
Flaaffy Stats and Abilities
Based on Flaaffy Base IVs we consider this pokemon E-Tier choice. Flaaffy Highest IV Stat is Special Attack 80 and the Lowest being Speed 45.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| E | Attack | 55 | 103 | 229 |
| F | Defense | 55 | 103 | 229 |
| D | Special Attack | 80 | 148 | 284 |
| F | Special Defense | 60 | 112 | 240 |
| F | Speed | 45 | 85 | 207 |
| E | Total | 365 |
| Flaaffy | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Special Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 120 (15.7% with PokéBall, full HP) |
| Egg Groups | Field, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Flaaffy in BDSP
Mareep requires (Level 15) to evolve into Flaaffy and then (Level 30) to evolve into Ampharos.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Mareep
| Level 15 → |
Flaaffy
| Level 30 → |
Ampharos
|
Evolution ChartWhere To Find Flaaffy in BDSP
Flaaffy has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Mareep
Lv. 8-9
| |
|
20 - 5% |
Flaaffy
Lv. 41-42
| |
|
National |
Flaaffy
Lv. 16-63
| |
|
National |
Mareep
Lv. 16-63
| |
|
National |
Flaaffy
Lv. 16-63
| |
|
National |
Mareep
Lv. 16-63
| |
|
National |
Flaaffy
Lv. 16-63
| |
|
National |
Mareep
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Flaaffy Weakness
Flaaffy is a Electric Type pokemon. This will cause Flaaffy to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Flaaffy Weak Against?
What pokemon is Flaaffy Strong Against?
Type Weakness ChartBest Moves Flaaffy in BDSP
Best Moveset for Flaaffy Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 56 |
Thunder
| | Special | 165 | 70 | 10 | May paralyze opponent. |
| 20 |
Take Down
| | Physical | 90 | 85 | 20 | User receives recoil damage. |
| 38 |
Discharge
| | Special | 120 | 100 | 15 | May paralyze opponent. |
| 34 |
Power Gem
| | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Best Moveset for Flaaffy TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM25 |
Thunder
| | Special | 165 | 70 | 10 | May paralyze opponent. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM24 |
Thunderbolt
| | Special | 135 | 100 | 15 | May paralyze opponent. |
Flaaffy Level Up Moves
List of Moves Flaaffy can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 4 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| 8 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
May paralyze opponent.
|
| 11 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
Sharply lowers opponent's Speed.
|
| 16 |
Charge
|
Power: —
Acc: —
PP: 20
Raises user's Special Defense and next Electric move's power increases.
|
| 20 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 25 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
The faster the user, the stronger the attack.
|
| 29 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 34 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
| 38 |
Discharge
|
Power:
120 Acc: 100
PP: 15
May paralyze opponent.
|
| 43 |
Cotton Guard
|
Power: —
Acc: —
PP: 10
Drastically raises user's Defense.
|
| 47 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
May raise user's Special Attack.
|
| 52 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| 56 |
Thunder
|
Power:
165 Acc: 70
PP: 10
May paralyze opponent.
|
Flaaffy TM Moves
List of Moves Flaaffy can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
May paralyze opponent.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
User must switch out after attacking.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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