Pokemon Brilliant Diamond and Shining Pearl Ampharos is a Electric Type Light Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ampharos can be found with Static as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Quiet Nature, based on 510 combined Base Stats.
Ampharos Stats and Abilities
Based on Ampharos Base IVs we consider this pokemon B-Tier choice. Ampharos Highest IV Stat is Special Attack 115 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
D | Attack | 75 | 139 | 273 |
E | Defense | 85 | 157 | 295 |
A | Special Attack | 115 | 211 | 361 |
E | Special Defense | 90 | 166 | 306 |
F | Speed | 55 | 103 | 229 |
B | Total | 510 |
Ampharos | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Ampharos in BDSP
Mareep requires (Level 15) to evolve into Flaaffy and then (Level 30) to evolve into Ampharos.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Mareep
![]() | Level 15 → |
Flaaffy
![]() | Level 30 → |
Ampharos
![]() |

Where To Find Ampharos in BDSP
Ampharos has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Mareep
Lv. 8-9
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Flaaffy
Lv. 41-42
| |
![]() ![]() National |
![]() Flaaffy
Lv. 16-63
| |
![]() ![]() National |
![]() Mareep
Lv. 16-63
| |
![]() ![]() National |
![]() Flaaffy
Lv. 16-63
| |
![]() ![]() National |
![]() Mareep
Lv. 16-63
| |
![]() ![]() National |
![]() Flaaffy
Lv. 16-63
| |
![]() ![]() National |
![]() Mareep
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Ampharos Weakness
Ampharos is a Electric Type pokemon. This will cause Ampharos to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Ampharos Weak Against?
What pokemon is Ampharos Strong Against?

Best Moves Ampharos in BDSP
Best Moveset for Ampharos Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Zap Cannon
| ![]() | Special | 180 | 50 | 5 | Paralyzes opponent. |
62 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
20 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
65 |
Dragon Pulse
| ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
Best Moveset for Ampharos TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Ampharos Level Up Moves
List of Moves Ampharos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Thunder Punch
|
Power:
112.5 Acc: 100
PP: 15
![]() May paralyze opponent.
|
1 |
Zap Cannon
|
Power:
180 Acc: 50
PP: 5
![]() Paralyzes opponent.
|
1 |
Magnetic Flux
|
Power: —
Acc: —
PP: 20
![]() Raises Defense and Sp. Defense of Plus/Minus Pokémon.
|
65 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
1 |
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
4 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
8 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
![]() May paralyze opponent.
|
11 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
![]() Sharply lowers opponent's Speed.
|
16 |
Charge
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Defense and next Electric move's power increases.
|
20 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
25 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
![]() The faster the user, the stronger the attack.
|
29 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
35 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
![]() The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
40 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
46 |
Cotton Guard
|
Power: —
Acc: —
PP: 10
![]() Drastically raises user's Defense.
|
51 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
57 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
62 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
Ampharos TM Moves
List of Moves Ampharos can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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