Pokemon Brilliant Diamond and Shining Pearl Shinx is a Electric Type Flash Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Shinx can be found with Rivalry, Intimidate and Guts as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 263 combined Base Stats.
Shinx Stats and Abilities
Based on Shinx Base IVs we consider this pokemon F-Tier choice. Shinx Highest IV Stat is Attack 65 and the Lowest being Defense 34.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 45 | 200 | 294 |
| E | Attack | 65 | 121 | 251 |
| F | Defense | 34 | 65 | 183 |
| F | Special Attack | 40 | 76 | 196 |
| F | Special Defense | 34 | 65 | 183 |
| F | Speed | 45 | 85 | 207 |
| F | Total | 263 |
| Shinx | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 235 (30.7% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Rivalry Ability 1 | Deals more damage to a Pokémon of same gender. |
Intimidate Ability 2 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Guts Hidden Ability | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
How To Evolve Shinx in BDSP
Shinx requires (Level 15) to evolve into Luxio and then (Level 30) to evolve into Luxray.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Shinx
| Level 15 → |
Luxio
| Level 30 → |
Luxray
|
Evolution ChartWhere To Find Shinx in BDSP
Shinx has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Shinx
Lv. 4-5
| |
|
5 - 1% |
Shinx
Lv. 3-4
| |
|
20 - 5% |
Shinx
Lv. 6-7
| |
|
20 - 5% |
Luxio
Lv. 29
| |
|
20 - 5% |
Shinx
Lv. 28
| |
|
Start |
Shinx
Lv. 16-63
| |
|
7th Badge |
Luxio
Lv. 16-63
| |
|
Start |
Shinx
Lv. 16-63
| |
|
7th Badge |
Luxio
Lv. 16-63
| |
|
Start |
Shinx
Lv. 16-63
| |
|
Advertisement | ||
|
7th Badge |
Luxio
Lv. 16-63
| |
|
Start |
Shinx
Lv. 16-63
| |
|
7th Badge |
Luxio
Lv. 16-63
| |
Locations ListPokemon Brilliant Diamond and Shining Pearl Shinx Weakness
Shinx is a Electric Type pokemon. This will cause Shinx to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Shinx Weak Against?
Type Weakness ChartBest Moves Shinx in BDSP
Best Moveset for Shinx Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 48 |
Wild Charge
| | Physical | 135 | 100 | 15 | User receives recoil damage. |
| 36 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
| 40 |
Discharge
| | Special | 120 | 100 | 15 | May paralyze opponent. |
| 24 |
Volt Switch
| | Special | 105 | 100 | 20 | User must switch out after attacking. |
Best Moveset for Shinx TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM25 |
Thunder
| | Special | 165 | 70 | 10 | May paralyze opponent. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM24 |
Thunderbolt
| | Special | 135 | 100 | 15 | May paralyze opponent. |
| TM96 |
Strength
| | Physical | 80 | 100 | 15 |
Shinx Level Up Moves
List of Moves Shinx can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
May paralyze opponent.
|
| 8 |
Charge
|
Power: —
Acc: —
PP: 20
Raises user's Special Defense and next Electric move's power increases.
|
| 12 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 16 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
May paralyze opponent.
|
| 20 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 24 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
User must switch out after attacking.
|
| 28 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 32 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| 36 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 40 |
Discharge
|
Power:
120 Acc: 100
PP: 15
May paralyze opponent.
|
| 44 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 48 |
Wild Charge
|
Power:
135 Acc: 100
PP: 15
User receives recoil damage.
|
Shinx TM Moves
List of Moves Shinx can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
May paralyze opponent.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
User must switch out after attacking.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
Shinx Egg Moves
List of Egg Moves Shinx can learn.
| Egg Move | Desc |
|---|---|
|
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Always goes first. Lowers the target's attack.
|
|
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
Hits twice in one turn.
|
|
Howl
|
Power: —
Acc: —
PP: 40
Raises user's Attack.
|
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
|
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
|
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
|
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
|
Thunder Fang
|
Power:
97.5 Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
|
Swift
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
|
Helping Hand
|
Power: —
Acc: —
PP: 20
In Double Battles, boosts the power of the partner's move.
|
|
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
Sharply lowers opponent's Special Attack.
|
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
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