Pokemon Brilliant Diamond and Shining Pearl Electrode is a Electric Type Ball Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Electrode can be found with Soundproof, Static and Aftermath as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 490 combined Base Stats.
Electrode Stats and Abilities
Based on Electrode Base IVs we consider this pokemon C-Tier choice. Electrode Highest IV Stat is Speed 150 and the Lowest being Attack 50.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 60 | 230 | 324 | 
|  F | Attack | 50 | 94 | 218 | 
|  E | Defense | 70 | 130 | 262 | 
|  D | Special Attack | 80 | 148 | 284 | 
|  E | Special Defense | 80 | 148 | 284 | 
|  S | Speed | 150 | 274 | 438 | 
|  C | Total | 490 | 
| Electrode | Detail | 
|---|---|
| Best Nature | Timid ↑+10% Speed ↓-10% Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |  Likes: Sweet  Dislikes: Spicy | 
| EV Yield | 2 Speed | 
| Growth Rate | Medium Fast | 
| Catch Rate | 60 (7.8% with PokéBall, full HP) | 
| Egg Groups | Mineral | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
| SoundproofAbility 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. | 
| StaticAbility 2 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. | 
| AftermathHidden Ability | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. | 
How To Evolve Electrode in BDSP
Voltorb requires (Level 30) to evolve into Electrode.
 Evolution Chart
 Evolution ChartWhere To Find Electrode in BDSP
Electrode has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 Start = Default spawns in the Grand Underground
 Start = Default spawns in the Grand Underground Strength = After obtaining the TM96 Strength
 Strength = After obtaining the TM96 Strength Defog = After obtaining the TM97 Defog
 Defog = After obtaining the TM97 Defog 7th Badge = After obtaining the Icicle Badge from Candice
 7th Badge = After obtaining the Icicle Badge from Candice Waterfall = After obtaining the TM99 Waterfall
 Waterfall = After obtaining the TM99 Waterfall National = After obtaining the National Pokedex.
 National = After obtaining the National Pokedex. = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|    National |    Voltorb Lv. 16-63 | |
|    National |    Voltorb Lv. 16-63 | |
|    National |    Voltorb Lv. 16-63 | |
|  5 - 1%    |    Voltorb Lv. 28 | 
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Electrode Weakness
Electrode is a Electric Type pokemon. This will cause Electrode to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Ground | 
| 0.5x Less Damage |  Flying  Steel  Electric | 
| 0.25x Less Damage | |
| Immune to Damage | 
What pokemon is Electrode Weak Against?
What pokemon is Electrode Strong Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Electrode in BDSP
Best Moveset for Electrode Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 47 | Explosion  |   | Physical | 250 | 100 | 5 | User faints. | 
| 26 | Self-Destruct  |   | Physical | 200 | 100 | 5 | User faints. | 
| 41 | Discharge  |   | Special | 120 | 100 | 15 | May paralyze opponent. | 
| 9 | Spark  |   | Physical | 97.5 | 100 | 20 | May paralyze opponent. | 
Best Moveset for Electrode TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM64 | Explosion  |   | Physical | 250 | 100 | 5 | User faints. | 
| TM68 | Giga Impact  |   | Physical | 150 | 90 | 5 | User must recharge next turn. | 
| TM15 | Hyper Beam  |   | Special | 150 | 90 | 5 | User must recharge next turn. | 
| TM25 | Thunder  |   | Special | 165 | 70 | 10 | May paralyze opponent. | 
 Electrode Lv Up Moves
Electrode Lv Up Moves Electrode TM Moves
Electrode TM MovesElectrode Level Up Moves
List of Moves Electrode can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Magnetic Flux | Power: — Acc: — PP: 20  Status Raises Defense and Sp. Defense of Plus/Minus Pokémon.  | 
| 1 | Charge | Power: — Acc: — PP: 20  Status Raises user's Special Defense and next Electric move's power increases.  | 
| 1 | Tackle | Power: 40 Acc: 100 PP: 35  Physical A physical attack in which the user charges and slams into the target with its whole body.  | 
| 6 | Eerie Impulse | Power: — Acc: 100 PP: 15  Status Sharply lowers opponent's Special Attack.  | 
| 4 | Thunder Shock | Power:  60 Acc: 100 PP: 30  Special May paralyze opponent.  | 
| 9 | Spark | Power:  97.5 Acc: 100 PP: 20  Physical May paralyze opponent.  | 
| 11 | Rollout | Power: 30 Acc: 90 PP: 20  Physical Doubles in power each turn for 5 turns.  | 
| 13 | Screech | Power: — Acc: 85 PP: 40  Status Sharply lowers opponent's Defense.  | 
| 16 | Charge Beam | Power:  75 Acc: 90 PP: 10  Special May raise user's Special Attack.  | 
| 20 | Swift | Power: 60 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| 22 | Electro Ball | Power: — Acc: 100 PP: 10  Special The faster the user, the stronger the attack.  | 
| 26 | Self-Destruct | Power: 200 Acc: 100 PP: 5  Physical User faints.  | 
| 29 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| 36 | Magnet Rise | Power: — Acc: — PP: 10  Status User becomes immune to Ground-type moves for 5 turns.  | 
| 41 | Discharge | Power:  120 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| 47 | Explosion | Power: 250 Acc: 100 PP: 5  Physical User faints.  | 
| 54 | Gyro Ball | Power: — Acc: 100 PP: 5  Physical The slower the user, the stronger the attack.  | 
| 58 | Mirror Coat | Power: — Acc: 100 PP: 20  Special When hit by a Special Attack, user strikes back with 2x power.  | 
Electrode TM Moves
List of Moves Electrode can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM12 | Taunt | Power: — Acc: 100 PP: 20  Status Opponent can only use moves that attack.  | 
| TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5  Special User must recharge next turn.  | 
| TM16 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM18 | Rain Dance | Power: — Acc: — PP: 5  Status Makes it rain for 5 turns.  | 
| TM24 | Thunderbolt | Power:  135 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| TM25 | Thunder | Power:  165 Acc: 70 PP: 10  Special May paralyze opponent.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM34 | Shock Wave | Power:  90 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| TM41 | Torment | Power: — Acc: 100 PP: 15  Status Opponent cannot use the same move in a row.  | 
| TM42 | Facade | Power: 70 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM43 | Volt Switch | Power:  105 Acc: 100 PP: 20  Special User must switch out after attacking.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM46 | Thief | Power: 60 Acc: 100 PP: 25  Physical Also steals opponent's held item.  | 
| TM57 | Charge Beam | Power:  75 Acc: 90 PP: 10  Special May raise user's Special Attack.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM64 | Explosion | Power: 250 Acc: 100 PP: 5  Physical User faints.  | 
| TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5  Physical User must recharge next turn.  | 
| TM70 | Flash | Power: — Acc: 100 PP: 20  Status Lowers opponent's Accuracy.  | 
| TM73 | Thunder Wave | Power: — Acc: 90 PP: 20  Status Paralyzes opponent.  | 
| TM74 | Gyro Ball | Power: — Acc: 100 PP: 5  Physical The slower the user, the stronger the attack.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
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