Wild in Emerald, Sunkern's Chlorophyll and Solar Power sound interesting but its stats are among the worst in the game. F-Tier Sunflora doesn't help.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.
180HP30Attack30Defense30Speed30Sp.Def30Sp.Atk30
Sunkern
Sunflora
Weak to
Special
Balanced
30Speed · Very Slow

Is Sunkern Good in Emerald Playthrough?

Often cited as the weakest Pokemon in the franchise. Sunkern has AbilityChlorophyll but base stats too low for the sun Speed to matter. Sunflora via Sun Stone doesn't improve things enough. Safari Zone catch with no team value.

StrongGoodEvenToughBadSETTTBEGEEETERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6SunkernCatchableSunfloraEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Sunkern resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Sunkern trades roughly evenly with Brawly's team.

Even
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Sunkern's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Tough

Flannery's team hits Sunkern's weaknesses hard.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Risky
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Tough

Norman's typing presses Sunkern's defenses.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Risky
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Risky
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Bad

Winona's Pokemon outpace and outclass Sunkern here.

Risky
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Risky
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Avoid
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Sunflora trades roughly evenly with Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Risky
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Sunflora has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Sunflora trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Risky
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Sunflora trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Sunflora trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Sunflora's weaknesses hard.

Avoid
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Risky
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Avoid
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Sunflora trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Grass
Tier
F

Catch Sunkern in the Safari Zone (walking, Lv 33-35, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Sunkern locations

Evolve Sunkern to Sunflora

Use Sun Stone
Type
Grass
Tier
E

Sunkern evolves into Sunflora with a Sun Stone. You can receive the Sun Stone from an NPC in Mossdeep City.

Recommended Moves

  • STARTING (Lv 33)
    • LV 33GrassRazor LeafPower 83Accuracy 95%PP 25
  • After Norman
    • LV 37GrassPetal DancePower 105Accuracy 100%PP 20
    • LV 42GrassSolar BeamPower 180Accuracy 100%PP 10
  • After Tate & Liza

How to Get Sunkern in Emerald

Levels 33 to 35 and mostly common, Sunkern grows only in the Safari Zone grass for Emerald. It is a reliable find once you are inside, so a single pass usually turns one up.

1 location to catch Sunkern

Encountered via tall grass encounters

Badge 6

Where To Catch Sunkern in E

  1. Sunflora
    Step 2Evolve into Sunflora
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Sunkern egg.

Bring the right balls: check Sunkern catch odds in the Emerald Catch Rate Calculator before you throw.

How to Get Shiny Sunkern in Emerald

Sunkern buries itself among the Safari Zone grass, popping up regularly as you stroll the field, so keep circling and check every little seed sprite for the off-shade shiny before your Safari steps run out. Compare Shiny Sunkern odds across every game

Normal vs Shiny
Normal Sunkern in EmeraldNormal
Shiny Sunkern in Emerald Shiny
Color ShiftYellow
Shiny TierD Tier Shiny

Shiny Sunkern Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Sunkern Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Sunkern in the Emerald Shiny Odds Calculator to compare every method side by side.

Sunkern Weakness

Sunkern's Grass typing leaves it vulnerable to Fire, Ice, Poison, Flying, and Bug. The Grass typing picks up 4 resistances to work with.

Sunkern Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Poison, Flying, Bug
0.5x (Resist)Water, Electric, Grass, Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Sunkern Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Sunkern Strong Against

3Strong
7Resisted
0Immune
Score-4

Best Pokemon Against Sunkern

Blaziken
Blaziken
FireFighting
B
C
Houndoom
Houndoom
DarkFire
B
Altaria
Altaria
DragonFlying
C
Muk
Muk
Poison
C

Sunkern Evolutions

To get Sunflora from Sunkern, you need an evolution item. The evolution method matters here. The evolved forms gain up to 245 total stats over Sunkern. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Sunkern
Grass
HP
30
75+45
ATK
30
75+45
DEF
30
55+25
SP.ATK
30
105+75
SP.DEF
30
85+55
SPE
30
30
BST
180F-Tier
425E-Tier+245
ROLE
Balanced
Attacker
TYPE
Utility
Special

Breeding

Very Easy

Breed Sunkern easily with 35 breeding partners from the Grass egg group. Pass egg moves like Curse, Encore, Grass Whistle and 3 more to offspring.

Egg Groups
Grass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurmeganiumludicoloshiftryjumpluffbreloomcacturneivysaurparasectbayleefroseliaskiploom

E Sunkern Best Moveset

The lowest base stat total of any Pokemon, with 30 in every category. AbilityChlorophyll doubles 30 Speed to 60 in sun, which still trails competitive thresholds. The moveset cannot function.

Best Build

Experimental
Wall
Ability
Chlorophyll
Item
Shell Bell
Best Nature for Sunkern
Timid+SPE

Sunkern best EVs are Sp. Def and Speed

EVs

Wall Moveset

  • Leech SeedSTAB
  • EndeavorCoverage
  • EncoreUtility
  • SubstituteUtility

Moves List

The natural movepool does the job, but Curse and Encore from the egg pool give Sunkern something extra. Pair those with Solar Beam and Giga Drain for STAB and Normal and Poison coverage for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Absorb
D3010020Grass
Lv 6
Growth
D——20Normal
Lv 13
Mega Drain
D6010010Grass
Lv 18
Ingrain
———20Grass
Lv 25
Endeavor
B—1005Normal
Lv 30
Sunny Day
C——5Fire
Lv 37
Synthesis
D——5Grass
Lv 42
Giga Drain
D1121005Grass

TM Moves

All 19 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM09
Bullet SeedRoute 104
D1510030Grass
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
D1121005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM16
Light ScreenLilycove Department Storebadge 5
C——30Psychic
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM20D——25Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM36
Sludge BombDewford Townbadge 5
D9010010Poison
TM22
Solar BeamSafari Zonebadge 5
D18010010Grass
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Curse
C——10Ghost
Egg
Encore
B—1005Normal
Egg
Grass Whistle
——5515Grass
Egg
Helping Hand+5
———20Normal
Egg
Leech Seed
B—9010Grass
Egg
Nature Power
———20Normal

Tutor Moves

Tut
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
B——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swords Dance
C——30Normal

Base Stats

Base Stats
Low
HP30
F
Attack30
F
Defense30
F
Sp. Atk30
F
Sp. Def30
F
Speed30
F
Total180
Details
Catch Rate
Easy235 / 255
Growth Rate
Medium Slow1.06M XP
Height0.3 m
Weight1.8 kg
Base XP36
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

SUNKERN try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.

Pokemon Emerald

Sunkern Emerald Guide

  • Where in the Emerald Safari Zone can I find Sunkern?

    See the Locations section above for where to find Sunkern in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Sunkern from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Sunkern easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, for a casual playthrough, Sunkern works as a placeholder. Grass coverage is useful early. The real payoff is Sunflora. That's where the stats start mattering.

Game Availability

Since Gold & Silver, Sunkern has been in 16 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

Explore

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