Pokemon Brilliant Diamond and Shining Pearl Weezing is a Poison Type Poison Gas Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Weezing can be found with Levitate, Neutralizing Gas and Stench as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 490 combined Base Stats.
Weezing Stats and Abilities
Based on Weezing Base IVs we consider this pokemon C-Tier choice. Weezing Highest IV Stat is Defense 120 and the Lowest being Speed 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 90 | 166 | 306 |
C | Defense | 120 | 220 | 372 |
D | Special Attack | 85 | 157 | 295 |
E | Special Defense | 70 | 130 | 262 |
E | Speed | 60 | 112 | 240 |
C | Total | 490 |
Weezing | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Smoke Ball ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Neutralizing Gas Ability 2 | Neutralizes abilities of all Pokémon in battle. |
Stench Hidden Ability | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
How To Evolve Weezing in BDSP
Koffing requires (Level 35) to evolve into Weezing.

Where To Find Weezing in BDSP
Weezing has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Weezing
Lv. 56
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Weezing
Lv. 55
| |
![]() ![]() National |
![]() Weezing
Lv. 16-63
| |
![]() ![]() National |
![]() Weezing
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Weezing Weakness
Weezing is a Poison Type pokemon. This will cause Weezing to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Weezing Strong Against?

Best Moves Weezing in BDSP
Best Moveset for Weezing Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
28 |
Self-Destruct
| ![]() | Physical | 200 | 100 | 5 | User faints. |
44 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
1 |
Heat Wave
| ![]() | Special | 95 | 90 | 10 | May burn opponent. |
Best Moveset for Weezing TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |


Weezing Level Up Moves
List of Moves Weezing can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
![]() Hits twice in one turn.
|
1 |
Heat Wave
|
Power: 95
Acc: 90
PP: 10
![]() May burn opponent.
|
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Smog
|
Power:
45 Acc: 70
PP: 20
![]() May poison opponent.
|
1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
12 |
Clear Smog
|
Power:
75 Acc: —
PP: 15
![]() Removes all of the target's stat changes.
|
16 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
20 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
![]() May poison opponent.
|
24 |
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
28 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
![]() User faints.
|
32 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
38 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
44 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
50 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
56 |
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
62 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
![]() If the user faints, the opponent also faints.
|
Weezing TM Moves
List of Moves Weezing can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
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