Pokemon Brilliant Diamond and Shining Pearl Grimer is a Poison Type Sludge Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Grimer can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 325 combined Base Stats.
Grimer Stats and Abilities
Based on Grimer Base IVs we consider this pokemon F-Tier choice. Grimer Highest IV Stat is Attack 80 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
D | Attack | 80 | 148 | 284 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 25 | 49 | 163 |
F | Total | 325 |
Grimer | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Black Sludge ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Grimer in BDSP
Grimer requires (Level 38) to evolve into Muk.

Where To Find Grimer in BDSP
Grimer has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Grimer
Lv. 18-20
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Grimer Weakness
Grimer is a Poison Type pokemon. This will cause Grimer to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Grimer Strong Against?

Best Moves Grimer in BDSP
Best Moveset for Grimer Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
40 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
32 |
Sludge Wave
| ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
29 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
Best Moveset for Grimer TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM35 |
Flamethrower
| ![]() | Special | 90 | 100 | 15 | May burn opponent. |



Grimer Level Up Moves
List of Moves Grimer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
4 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
7 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
12 |
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
15 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
![]() May poison opponent.
|
18 |
Smog
|
Power:
45 Acc: 70
PP: 20
![]() May poison opponent.
|
21 |
Minimize
|
Power: —
Acc: —
PP: 10
![]() Sharply raises user's Evasiveness.
|
26 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
29 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
32 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
![]() May poison opponent.
|
37 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
40 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
43 |
Acid Armor
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Defense.
|
46 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
48 |
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
Grimer TM Moves
List of Moves Grimer can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
Grimer Egg Moves
List of Egg Moves Grimer can learn.
Egg Move | Desc |
---|---|
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
Mean Look
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
Lick
|
Power: 30
Acc: 100
PP: 30
![]() May paralyze opponent.
|
Imprison
|
Power: —
Acc: —
PP: 10
![]() Opponent is unable to use moves that the user also knows.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Shadow Punch
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Shadow Sneak
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
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