Pokemon Brilliant Diamond and Shining Pearl Arbok is a Poison Type Cobra Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Arbok can be found with Intimidate, Shed Skin and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 448 combined Base Stats.
Arbok Stats and Abilities
Based on Arbok Base IVs we consider this pokemon C-Tier choice. Arbok Highest IV Stat is Attack 95 and the Lowest being Special Attack 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
C | Attack | 95 | 175 | 317 |
E | Defense | 69 | 128 | 260 |
E | Special Attack | 65 | 121 | 251 |
E | Special Defense | 79 | 146 | 282 |
D | Speed | 80 | 148 | 284 |
C | Total | 448 |
Arbok | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Dragon, Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Shed Skin Ability 2 | The Pokémon may heal its own status problems. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Arbok in BDSP
Ekans requires (Level 22) to evolve into Arbok.

Where To Find Arbok in BDSP
Arbok has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Arbok Weakness
Arbok is a Poison Type pokemon. This will cause Arbok to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Arbok Strong Against?

Best Moves Arbok in BDSP
Best Moveset for Arbok Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
63 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
39 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
1 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Arbok TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Arbok Level Up Moves
List of Moves Arbok can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
![]() May poison the opponent.
|
9 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
12 |
Glare
|
Power: —
Acc: 100
PP: 30
![]() Paralyzes opponent.
|
17 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
20 |
Acid
|
Power:
60 Acc: 100
PP: 30
![]() May lower opponent's Special Defense.
|
27 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
27 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
27 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
32 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
39 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
44 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
![]() Cancels out the effect of the opponent's Ability.
|
48 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
51 |
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
56 |
Coil
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack, Defense and Accuracy.
|
63 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
Arbok TM Moves
List of Moves Arbok can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
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