Pokemon Brilliant Diamond and Shining Pearl Machamp is a Fighting Type Superpower Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Machamp can be found with Guts, No Guard and Steadfast as an Ability and has a Medium Slow growth rate with a 3 Attack EV Yield. We recommend the Brave Nature, based on 505 combined Base Stats.
Machamp Stats and Abilities
Based on Machamp Base IVs we consider this pokemon B-Tier choice. Machamp Highest IV Stat is Attack 130 and the Lowest being Speed 55.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    E   | HP | 90 | 290 | 384 | 
|    S   | Attack | 130 | 238 | 394 | 
|    E   | Defense | 80 | 148 | 284 | 
|    E   | Special Attack | 65 | 121 | 251 | 
|    E   | Special Defense | 85 | 157 | 295 | 
|    F   | Speed | 55 | 103 | 229 | 
|    B   | Total | 505 | 
| Machamp | Detail | 
|---|---|
| Best Nature | Brave 
				↑ +10% Attack↓ -10% Speed | 
| Caught in the Wild Held Item Chance | 5% Focus Band  | 
| Like/Dislikes | 
				 | 
| EV Yield | 3 Attack | 
| Growth Rate | Medium Slow | 
| Catch Rate | 45 (5.9% with PokéBall, full HP) | 
| Egg Groups | Human-Like | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Guts  Ability 1 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. | 
No Guard  Ability 2 | No Guard ensures that all attacks used by, and targeted at, the ability-bearer hit without fail. | 
Steadfast  Hidden Ability | Raises Speed each time the Pokémon flinches. | 
How To Evolve Machamp in BDSP
Machop requires (Level 28) to evolve into Machoke and then (Trade) to evolve into Machamp.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| 
									
									 Machop
									 
									
									 
									 | Level 28 →  | 
									
									 Machoke
									 
									
									 
									 | Trade →  | 
										
										 Machamp
										 
										
										 
										 | 
 Evolution ChartWhere To Find Machamp in BDSP
Machamp has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 5 - 1%  | 
		  
		   Machop 
		 Lv. 5-7 
		   | |
| 
		
		 5 - 1%  | 
		  
		   Machoke 
		 Lv. 44-46 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machop 
		 Lv. 16-17 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 56 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 53 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 35-36 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 33-34 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 27-28 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 26 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machop 
		 Lv. 25-26 
		   | |
| 
 Advertisement  | ||
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 37 
		   | |
| 
		
		 5 - 1%  | 
		  
		   Machop 
		 Lv. 15-16 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Machoke 
		 Lv. 35-36 
		   | |
| 
		
		 100 - 20%  | 
		  
		   Machoke 
		 Lv. 51 
		   | |
| 
		
		 Start  | 
		  
		   Machop 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Machoke 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Machop 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Machoke 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Machop 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Machoke 
		 Lv. 16-63 
		   | |
| 
 Advertisement  | ||
| 
		
		 Start  | 
		  
		   Machop 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Machoke 
		 Lv. 16-63 
		   | |
 Locations ListPokemon Brilliant Diamond and Shining Pearl Machamp Weakness
Machamp is a Fighting Type pokemon. This will cause Machamp to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
What pokemon is Machamp Strong Against?
 Type Weakness ChartBest Moves Machamp in BDSP
Best Moveset for Machamp Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 66 |  
						 Double-Edge  
						 |   | Physical |   120   | 100 | 15 | User receives recoil damage. | 
| 60 |  
						 Cross Chop  
						 |   | Physical |   150  | 80 | 5 | High critical hit ratio. | 
| 54 |  
						 Dynamic Punch  
						 |   | Physical |   150  | 50 | 5 | Confuses opponent. | 
| 31 |  
						 Strength  
						 |   | Physical |   80   | 100 | 15 | 
Best Moveset for Machamp TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 |  
						 Focus Punch  
						 |   | Physical |   225  | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 |  
						 Giga Impact  
						 |   | Physical |   150   | 90 | 5 | User must recharge next turn. | 
| TM15 |  
						 Hyper Beam  
						 |   | Special |   150   | 90 | 5 | User must recharge next turn. | 
| TM52 |  
						 Focus Blast  
						 |   | Special |   180  | 70 | 5 | May lower opponent's Special Defense. | 
Machamp Level Up Moves
List of Moves Machamp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Wide Guard  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user's team from multi-target attacks.  
					    	 | 
| 1 |  
					    	 Low Kick  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	The heavier the opponent, the stronger the attack.  
					    	 | 
| 1 |  
					    	 Leer  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
| 1 |  
					    	 Focus Energy  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Increases critical hit ratio.  
					    	 | 
| 1 |  
					    	 Revenge  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 10 
					    	Power increases if user was hit first.  
					    	 | 
| 12 |  
					    	 Low Sweep  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Speed.  
					    	 | 
| 16 |  
					    	 Knock Off  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 100 
					    	PP: 20 
					    	Removes opponent's held item for the rest of the battle.  
					    	 | 
| 20 |  
					    	 Scary Face  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Sharply lowers opponent's Speed.  
					    	 | 
| 24 |  
					    	 Vital Throw  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: — 
					    	PP: 10 
					    	User attacks last, but ignores Accuracy and Evasiveness.  
					    	 | 
| 31 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| 36 |  
					    	 Dual Chop  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 90 
					    	PP: 15 
					    	Hits twice in one turn.  
					    	 | 
| 42 |  
					    	 Bulk Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Raises user's Attack and Defense.  
					    	 | 
| 48 |  
					    	 Seismic Toss  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Inflicts damage equal to user's level.  
					    	 | 
| 54 |  
					    	 Dynamic Punch  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 50 
					    	PP: 5 
					    	Confuses opponent.  
					    	 | 
| 60 |  
					    	 Cross Chop  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 80 
					    	PP: 5 
					    	High critical hit ratio.  
					    	 | 
| 66 |  
					    	 Double-Edge  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 15 
					    	User receives recoil damage.  
					    	 | 
Machamp TM Moves
List of Moves Machamp can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 |  
					    	 Focus Punch  
					    	
					    	 |  
					    	 Power:  
					    	225 Acc: 100 
					    	PP: 20 
					    	If the user is hit before attacking, it flinches instead.  
					    	 | 
| TM08 |  
					    	 Bulk Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Raises user's Attack and Defense.  
					    	 | 
| TM10 |  
					    	 Work Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Attack and Special Attack.  
					    	 | 
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM15 |  
					    	 Hyper Beam  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM16 |  
					    	 Light Screen  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Halves damage from Special attacks for 5 turns.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM26 |  
					    	 Earthquake  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 100 
					    	PP: 10 
					    	Power is doubled if opponent is underground from using Dig.  
					    	 | 
| TM27 |  
					    	 Low Sweep  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Speed.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power:  
					    	112.5 Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM35 |  
					    	 Flamethrower  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM38 |  
					    	 Fire Blast  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 85 
					    	PP: 5 
					    	May burn opponent.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM52 |  
					    	 Focus Blast  
					    	
					    	 |  
					    	 Power:  
					    	180 Acc: 70 
					    	PP: 5 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM66 |  
					    	 Payback  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 100 
					    	PP: 10 
					    	Power doubles if the user was attacked first.  
					    	 | 
| TM68 |  
					    	 Giga Impact  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM71 |  
					    	 Stone Edge  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 80 
					    	PP: 5 
					    	High critical hit ratio.  
					    	 | 
| TM80 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM83 |  
					    	 Bulldoze  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Speed.  
					    	 | 
| TM84 |  
					    	 Poison Jab  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 20 
					    	May poison the opponent.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
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