Pokemon Brilliant Diamond and Shining Pearl Hitmonlee is a Fighting Type Kicking Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Hitmonlee can be found with Limber, Reckless and Unburden as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 455 combined Base Stats.
Hitmonlee Stats and Abilities
Based on Hitmonlee Base IVs we consider this pokemon C-Tier choice. Hitmonlee Highest IV Stat is Attack 120 and the Lowest being Special Attack 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 50 | 210 | 304 |
| A | Attack | 120 | 220 | 372 |
| F | Defense | 53 | 99 | 225 |
| F | Special Attack | 35 | 67 | 185 |
| D | Special Defense | 110 | 202 | 350 |
| D | Speed | 87 | 161 | 300 |
| C | Total | 455 |
| Hitmonlee | Detail |
|---|---|
| Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Human-Like |
| Egg Cycles | 25 (6,169–6,425 steps) |
| Abilities | Description |
|---|---|
Limber Ability 1 | The Pokémon is protected from paralysis. |
Reckless Ability 2 | Reckless increases the power of recoil moves by 20%. By extension this means the amount of recoil damage taken will increase as more more damage is dealt (except for High Jump Kick and Jump Kick which have fixed recoil). |
Unburden Hidden Ability | Raises Speed if a held item is used. |
How To Evolve Hitmonlee in BDSP
Tyrogue can evolve into Hitmontop (Level 20, Attack = Defense) or Hitmonlee (Level 20, Attack > Defense).
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Tyrogue
| Level 20, Attack > Defense → |
Hitmonlee
|
|
Tyrogue
| Level 20, Attack = Defense → |
Hitmontop
|
|
Tyrogue
| Level 20, Attack < Defense → |
Hitmonchan
|
Evolution ChartWhere To Find Hitmonlee in BDSP
Hitmonlee has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Tyrogue
Lv. 12-14
| |
|
20 - 5% |
Tyrogue
Lv. 17-18
| |
|
National |
Tyrogue
Lv. 16-63
| |
|
National |
Tyrogue
Lv. 16-63
| |
|
National |
Tyrogue
Lv. 16-63
| |
|
National |
Tyrogue
Lv. 16-63
| |
|
National |
Tyrogue
Lv. 16-63
| |
|
National |
Tyrogue
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Hitmonlee Weakness
Hitmonlee is a Fighting Type pokemon. This will cause Hitmonlee to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Hitmonlee Weak Against?
What pokemon is Hitmonlee Strong Against?
Type Weakness ChartBest Moves Hitmonlee in BDSP
Best Moveset for Hitmonlee Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 44 |
High Jump Kick
| | Physical | 195 | 90 | 10 | If it misses, the user loses half their HP. |
| 36 |
Close Combat
| | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
| 32 |
Mega Kick
| | Physical | 120 | 75 | 5 | |
| 24 |
Blaze Kick
| | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
Best Moveset for Hitmonlee TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM52 |
Focus Blast
| | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM71 |
Stone Edge
| | Physical | 100 | 80 | 5 | High critical hit ratio. |
Hitmonlee Level Up Moves
List of Moves Hitmonlee can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| 1 |
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
| 1 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
In Double Battles, boosts the power of the partner's move.
|
| 1 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
| 1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 4 |
Double Kick
|
Power:
45 Acc: 100
PP: 30
Hits twice in one turn.
|
| 8 |
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| 12 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| 16 |
Revenge
|
Power:
90 Acc: 100
PP: 10
Power increases if user was hit first.
|
| 21 |
Wide Guard
|
Power: —
Acc: —
PP: 10
Protects the user's team from multi-target attacks.
|
| 24 |
Blaze Kick
|
Power: 85
Acc: 90
PP: 10
High critical hit ratio. May burn opponent.
|
| 28 |
Mind Reader
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 32 |
Mega Kick
|
Power: 120
Acc: 75
PP: 5
|
| 36 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
| 40 |
Reversal
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 44 |
High Jump Kick
|
Power:
195 Acc: 90
PP: 10
If it misses, the user loses half their HP.
|
Hitmonlee TM Moves
List of Moves Hitmonlee can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
May lower opponent's Defense.
|
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