Pokemon Brilliant Diamond and Shining Pearl Dusknoir is a Ghost Type Gripper Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Dusknoir can be found with Pressure as an Ability and has a Fast growth rate with a 1 Defense, 2 Special Defense EV Yield. We recommend the Relaxed Nature, based on 525 combined Base Stats.
Dusknoir Stats and Abilities
Based on Dusknoir Base IVs we consider this pokemon B-Tier choice. Dusknoir Highest IV Stat is Defense 135 and the Lowest being Speed 45.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 45 | 200 | 294 | 
|  C | Attack | 100 | 184 | 328 | 
|  C | Defense | 135 | 247 | 405 | 
|  E | Special Attack | 65 | 121 | 251 | 
|  C | Special Defense | 135 | 247 | 405 | 
|  F | Speed | 45 | 85 | 207 | 
|  B | Total | 525 | 
| Dusknoir | Detail | 
|---|---|
| Best Nature | Relaxed ↑+10% Defense ↓-10% Speed | 
| Caught in the Wild Held Item Chance | 5% Spell Tag  | 
| Like/Dislikes |  Likes: Sour  Dislikes: Sweet | 
| EV Yield | 1 Defense, 2 Special Defense | 
| Growth Rate | Fast | 
| Catch Rate | 45 (5.9% with PokéBall, full HP) | 
| Egg Groups | Amorphous | 
| Egg Cycles | 25 (6,169–6,425 steps) | 
| Abilities | Description | 
|---|---|
| PressureAbility 1 | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. | 
| FriskHidden Ability | The Pokémon can check a foe's held item. | 
How To Evolve Dusknoir in BDSP
Duskull requires (Level 37) to evolve into Dusclops and then (trade holding Reaper Cloth) to evolve into Dusknoir.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| Duskull
									   | Level 37 → | Dusclops
									   | trade holding 
						Reaper Cloth  → | Dusknoir
										   | 
 Evolution Chart
 Evolution ChartWhere To Find Dusknoir in BDSP
Dusknoir has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 Start = Default spawns in the Grand Underground
 Start = Default spawns in the Grand Underground Strength = After obtaining the TM96 Strength
 Strength = After obtaining the TM96 Strength Defog = After obtaining the TM97 Defog
 Defog = After obtaining the TM97 Defog 7th Badge = After obtaining the Icicle Badge from Candice
 7th Badge = After obtaining the Icicle Badge from Candice Waterfall = After obtaining the TM99 Waterfall
 Waterfall = After obtaining the TM99 Waterfall National = After obtaining the National Pokedex.
 National = After obtaining the National Pokedex. = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|  100 - 20%    |    Duskull Lv. 23 | |
|  20 - 5%    |    Dusclops Lv. 53 | |
|  Start |    Duskull Lv. 16-63 | |
|    National |    Dusclops Lv. 16-63 | |
|  Start |    Duskull Lv. 16-63 | |
|    National |    Dusclops Lv. 16-63 | 
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Dusknoir Weakness
Dusknoir is a Ghost Type pokemon. This will cause Dusknoir to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Ghost  Dark | 
| 0.5x Less Damage |  Poison  Bug | 
| 0.25x Less Damage | |
| Immune to Damage |  Normal  Fighting | 
What pokemon is Dusknoir Weak Against?
What pokemon is Dusknoir Strong Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Dusknoir in BDSP
Best Moveset for Dusknoir Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 48 | Future Sight  |   | Special | 120 | 100 | 10 | Damage occurs 2 turns later. | 
| 42 | Shadow Ball  |   | Special | 120 | 100 | 15 | May lower opponent's Special Defense. | 
| 1 | Fire Punch  |   | Physical | 75 | 100 | 15 | May burn opponent. | 
| 1 | Ice Punch  |   | Physical | 75 | 100 | 15 | May freeze opponent. | 
Best Moveset for Dusknoir TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch  |   | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 | Giga Impact  |   | Physical | 150 | 90 | 5 | User must recharge next turn. | 
| TM15 | Hyper Beam  |   | Special | 150 | 90 | 5 | User must recharge next turn. | 
| TM52 | Focus Blast  |   | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | 
 Dusknoir Lv Up Moves
Dusknoir Lv Up Moves Dusknoir TM Moves
Dusknoir TM MovesDusknoir Level Up Moves
List of Moves Dusknoir can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Shadow Punch | Power:  90 Acc: — PP: 20  Physical Ignores Accuracy and Evasiveness.  | 
| 1 | Fire Punch | Power: 75 Acc: 100 PP: 15  Physical May burn opponent.  | 
| 1 | Ice Punch | Power: 75 Acc: 100 PP: 15  Physical May freeze opponent.  | 
| 1 | Thunder Punch | Power: 75 Acc: 100 PP: 15  Physical May paralyze opponent.  | 
| 1 | Gravity | Power: — Acc: — PP: 5  Status Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.  | 
| 1 | Bind | Power: 15 Acc: 85 PP: 20  Physical Traps opponent, damaging them for 4-5 turns.  | 
| 1 | Astonish | Power:  45 Acc: 100 PP: 15  Physical May cause flinching.  | 
| 1 | Leer | Power: — Acc: 100 PP: 30  Status Lowers opponent's Defense.  | 
| 1 | Disable | Power: — Acc: 100 PP: 20  Status Opponent can't use its last attack for a few turns.  | 
| 1 | Shadow Sneak | Power:  60 Acc: 100 PP: 30  Physical User attacks first.  | 
| 12 | Confuse Ray | Power: — Acc: 100 PP: 10  Status Confuses opponent.  | 
| 16 | Night Shade | Power: — Acc: 100 PP: 15  Special Inflicts damage equal to user's level.  | 
| 20 | Payback | Power: 50 Acc: 100 PP: 10  Physical Power doubles if the user was attacked first.  | 
| 24 | Will-O-Wisp | Power: — Acc: 85 PP: 15  Status Burns opponent.  | 
| 28 | Mean Look | Power: — Acc: — PP: 5  Status Opponent cannot flee or switch.  | 
| 32 | Hex | Power:  97.5 Acc: 100 PP: 10  Special Inflicts more damage if the target has a status condition.  | 
| 36 | Curse | Power: — Acc: — PP: 10  Status Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.  | 
| 42 | Shadow Ball | Power:  120 Acc: 100 PP: 15  Special May lower opponent's Special Defense.  | 
| 48 | Future Sight | Power: 120 Acc: 100 PP: 10  Special Damage occurs 2 turns later.  | 
| 54 | Destiny Bond | Power: — Acc: — PP: 5  Status If the user faints, the opponent also faints.  | 
Dusknoir TM Moves
List of Moves Dusknoir can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20  Physical If the user is hit before attacking, it flinches instead.  | 
| TM04 | Calm Mind | Power: — Acc: — PP: 20  Status Raises user's Special Attack and Special Defense.  | 
| TM11 | Sunny Day | Power: — Acc: — PP: 5  Status Makes it sunny for 5 turns.  | 
| TM12 | Taunt | Power: — Acc: 100 PP: 20  Status Opponent can only use moves that attack.  | 
| TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10  Special May freeze opponent.  | 
| TM14 | Blizzard | Power: 110 Acc: 70 PP: 5  Special May freeze opponent.  | 
| TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5  Special User must recharge next turn.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM18 | Rain Dance | Power: — Acc: — PP: 5  Status Makes it rain for 5 turns.  | 
| TM26 | Earthquake | Power: 100 Acc: 100 PP: 10  Physical Power is doubled if opponent is underground from using Dig.  | 
| TM29 | Psychic | Power: 90 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
| TM30 | Shadow Ball | Power:  120 Acc: 100 PP: 15  Special May lower opponent's Special Defense.  | 
| TM31 | Brick Break | Power: 75 Acc: 100 PP: 15  Physical Breaks through Reflect and Light Screen barriers.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15  Physical Lowers opponent's Speed.  | 
| TM41 | Torment | Power: — Acc: 100 PP: 15  Status Opponent cannot use the same move in a row.  | 
| TM42 | Facade | Power: 70 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM45 | Attract | Power: — Acc: 100 PP: 15  Status If opponent is the opposite gender, it's less likely to attack.  | 
| TM46 | Thief | Power: 60 Acc: 100 PP: 25  Physical Also steals opponent's held item.  | 
| TM48 | Skill Swap | Power: — Acc: — PP: 10  Status The user swaps Abilities with the opponent.  | 
| TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5  Special May lower opponent's Special Defense.  | 
| TM56 | Fling | Power: — Acc: 100 PP: 10  Physical Power depends on held item.  | 
| TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10  Special May raise user's Special Attack.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15  Status Burns opponent.  | 
| TM66 | Payback | Power: 50 Acc: 100 PP: 10  Physical Power doubles if the user was attacked first.  | 
| TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5  Physical User must recharge next turn.  | 
| TM70 | Flash | Power: — Acc: 100 PP: 20  Status Lowers opponent's Accuracy.  | 
| TM77 | Psych Up | Power: — Acc: — PP: 10  Status Copies the opponent's stat changes.  | 
| TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15  Special May cause flinching.  | 
| TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10  Physical May cause flinching.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20  Physical Lowers opponent's Speed.  | 
| TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15  Special User recovers half the HP inflicted on a sleeping opponent.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
| TM92 | Trick Room | Power: — Acc: — PP: 5  Status Slower Pokémon move first in the turn for 5 turns.  | 
| TM96 | Strength | Power: 80 Acc: 100 PP: 15  Physical | 
| TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15  Physical May lower opponent's Defense.  | 
Click/Tap GHOST Pokemon similar to Dusknoir.














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