The Duck Pokemon. Psyduck is wild in Emerald's Safari Zone with Cloud Nine negating weather. The payoff is A-Tier Golduck with surprising competitive utility.
Ability 1DampAbility 1Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.Ability 2Cloud NineAbility 2Negates all effects of weather, but does not prevent the weather itself.
320HP50Attack52Defense48Speed55Sp.Def50Sp.Atk65
Psyduck
Golduck
Weak to
Special
Balanced
55Speed · Slow

Is Psyduck Good in Emerald Playthrough?

Wild catch in Emerald. AbilityDamp prevents Explosion, situational but occasionally clutch. Psyduck evolves into Golduck at 33 for decent Water Special. Handles Flannery without trouble. Overlaps with Wallace's Champion typing but contributes through mid-game fine.

StrongGoodEvenToughBadGGTGEEGEEGEETRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6PsyduckCatchableGolduckEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Psyduck has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Psyduck has the type edge here and should clean up Brawly's team.

Easy KO
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's team hits Psyduck's weaknesses hard.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Risky
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Avoid
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Psyduck has the type edge here and should clean up Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Psyduck trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Psyduck trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Golduck has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Golduck trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Golduck trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Golduck has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Golduck trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Golduck trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Easy KO
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Golduck's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Water
Tier
E

Catch Psyduck in the Safari Zone (Surf, Lv 20-35, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Psyduck locations

Evolve Psyduck to Golduck

Level 33
Type
Water
Tier
A

Psyduck evolves into Golduck at Level 33. Your Psyduck should hit Level 33 before you reach Tate & Liza, at typical leveling pace.

View Golduck locations

Recommended Moves

How to Get Psyduck in Emerald

Psyduck swims the Safari Zone water, common while surfing around levels 20 to 35. That pond is its only home in Emerald, so the 500-step Safari limit is the real catch window.

1 location to catch Psyduck

Encountered via Surfing

Badge 6
Surf

Where To Catch Psyduck in E

Psyduck is where the line starts, caught through surfing encounters at Lv. 20-35. The chain covers 2 catchable stages before reaching the final form.

Want the exact numbers? Work out your catch odds in Emerald for Psyduck.

How to Get Shiny Psyduck in Emerald

Psyduck paddles the water inside the Safari Zone, so grab a Pokemon and Surf across those ponds, tapping through every splash you trigger and watching for the odd blue duck to break the surface shining. Compare Shiny Psyduck odds across every game

Normal vs Shiny
Normal Psyduck in EmeraldNormal
Shiny Psyduck in Emerald Shiny
Color ShiftYellowtoBlue
Shiny TierA Tier Shiny

Shiny Psyduck Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Psyduck Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Psyduck.

Psyduck Weakness

Type-wise, Psyduck takes extra damage from Electric and Grass. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.

Psyduck Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Psyduck Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Psyduck Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Psyduck

Ludicolo
Ludicolo
WaterGrass
C
B
Cacturne
Cacturne
GrassDark
B
C
Vileplume
Vileplume
GrassPoison
C

Psyduck Evolutions

Psyduck evolves into Golduck. It's a two-stage chain with the method shown below. A massive partner pool for breeding via two egg groups. Eggs take an average time to hatch. Evolving adds up to 180 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Psyduck
Water
Golduck
Water
HP
50
80+30
ATK
52
82+30
DEF
48
78+30
SP.ATK
65
95+30
SP.DEF
50
80+30
SPE
55
85+30
BST
320E-Tier
500A-Tier+180
ROLE
Balanced
Balanced
TYPE
Utility
Mixed

Breeding

Very Easy

Breed Psyduck easily with 102 breeding partners from the Field and Water 1 egg groups. Pass egg moves like Cross Chop, Foresight, Future Sight and 5 more to offspring.

Egg Groups
FieldWater 1
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichuazumarillpikachunidokinggolduckampharosblastoiseferaligatrkingdraswampertrhydonslowbro

E Psyduck Best Moveset

Water pre-evolution with AbilityCloud Nine canceling all weather while active. 65 Sp. Atk hints at Golduck's offensive role, but 55 Speed means going last against most competitive targets. Golduck fixes the Speed.

Best Build

Experimental
Special Tank
Ability
Cloud Nine
Item
LeftoversSUSTAIN
Best Nature for Psyduck
Quiet+SPA

Psyduck best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • SurfSTAB
  • Calm Mind
  • Sleep Talk
  • RestRecovery

Moves List

Breeding's the move. Cross Chop and Foresight give Psyduck options it can't learn any other way, and coverage across 7 types already covers a decent range on top of Hydro Pump and Surf. The egg moves push it further.

Level-Up Moves

Lv 1
Scratch
D4010035Normal
Lv 1
Water Sport
———15Water
Lv 5
Tail Whip
——10030Normal
Lv 10
Disable
D—5520Normal
Lv 16
Confusion
—5010025Psychic
Lv 23
Screech
D—8540Normal
Lv 31
Psych Up
D——10Normal
Lv 40
Fury Swipes
D188015Normal
Lv 50
Hydro Pump
C180805Water

TM Moves

All 27 TMs are obtainable before the Elite Four

TM
TM40D60—20Flying
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
TM31
Brick BreakSootopolis Citynot until badge 7
D7510015Fighting
TM04
Calm MindPrize for defeating Tate & Lizanot until badge 7
S——20Psychic
TM28
DigRoute 114badge 3
D6010010Ground
HM08C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM01
Focus Punch-3Route 115badge 5
C15010020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamMauville Game Cornerbadge 2
D9510010Ice
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
S——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04—8010015Normal
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Cross Chop
D100805Fighting
Egg
Foresight
——10040Normal
Egg
Future Sight
—12010010Psychic
Egg
Hypnosis
C—6020Psychic
Egg
Light Screen
C——30Psychic
Egg
Psybeam
—6510020Psychic
Egg
Psychic
D9010010Psychic
Egg
Refresh
D——20Normal

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Double-Edge
C12010015Normal
Tutor
Dynamic Punch
D100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Ice Punch
D7510015Ice
Tutor
Icy Wind
D559515Ice
Tutor
Mega Kick
D120755Normal
Tutor
Mega Punch
—808520Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Psych Up
D——10Normal
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
S——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Avg
HP50
D
Attack52
D
Defense48
D
Sp. Atk65
C
Sp. Def50
D
Speed55
D
Total320
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.8 m
Weight19.6 kg
Base XP64
Abilities
Damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.

Pokemon Emerald

Psyduck Emerald Guide

  • How do I catch Psyduck in the Emerald Safari Zone?

    See the Locations section above for where to find Psyduck in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Psyduck from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Psyduck easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, Psyduck does the job early-game if you need a Water type on your team. Evolve it into Golduck before the later gyms and it holds up fine through the story.

Game Availability

Psyduck has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

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