Pokemon Brilliant Diamond and Shining Pearl Spheal is a Ice and Water Type Clap Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spheal can be found with Thick Fat, Ice Body and Oblivious as an Ability and has a Medium Slow growth rate with a 1 HP EV Yield. We recommend the Quiet Nature, based on 290 combined Base Stats.
Spheal Stats and Abilities
Based on Spheal Base IVs we consider this pokemon F-Tier choice. Spheal Highest IV Stat is Special Attack 55 and the Lowest being Speed 25.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| F | Attack | 40 | 76 | 196 |
| F | Defense | 50 | 94 | 218 |
| E | Special Attack | 55 | 103 | 229 |
| F | Special Defense | 50 | 94 | 218 |
| F | Speed | 25 | 49 | 163 |
| F | Total | 290 |
| Spheal | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 HP |
| Growth Rate | Medium Slow |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Field, Water 1 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Ice Body Ability 2 | A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune. |
Oblivious Hidden Ability | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
How To Evolve Spheal in BDSP
Spheal requires (Level 32) to evolve into Sealeo and then (Level 44) to evolve into Walrein.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Spheal
| Level 32 → |
Sealeo
| Level 44 → |
Walrein
|
Evolution ChartWhere To Find Spheal in BDSP
Spheal has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Sealeo
Lv. 40-55
| |
|
5 - 1% |
Spheal
Lv. 35-45
| |
|
100 - 20% |
Sealeo
Lv. 40-55
| |
|
5 - 1% |
Spheal
Lv. 35-45
| |
|
National |
Sealeo
Lv. 16-63
| |
|
National |
Spheal
Lv. 16-63
| |
|
National |
Walrein
Lv. 16-63
| |
|
National |
Sealeo
Lv. 16-63
| |
|
National |
Spheal
Lv. 16-63
| |
|
National |
Walrein
Lv. 16-63
| |
|
Advertisement | ||
|
National |
Sealeo
Lv. 16-63
| |
|
National |
Spheal
Lv. 16-63
| |
|
National |
Walrein
Lv. 16-63
| |
Locations ListPokemon Brilliant Diamond and Shining Pearl Spheal Weakness
Spheal is a Ice and Water Type pokemon. This will cause Spheal to take More Damage from Fighting, Rock, Grass, Electric Type Moves, and Less Damage from Water, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
What pokemon is Spheal Strong Against?
Type Weakness ChartBest Moves Spheal in BDSP
Best Moveset for Spheal Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 44 |
Blizzard
| | Special | 165 | 70 | 5 | May freeze opponent. |
| 40 |
Surf
| | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
| 36 |
Body Slam
| | Physical | 85 | 100 | 15 | May paralyze opponent. |
| 28 |
Aurora Beam
| | Special | 97.5 | 100 | 20 | May lower opponent's Attack. |
Best Moveset for Spheal TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM14 |
Blizzard
| | Special | 165 | 70 | 5 | May freeze opponent. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM13 |
Ice Beam
| | Special | 135 | 100 | 10 | May freeze opponent. |
Spheal Level Up Moves
List of Moves Spheal can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
| 1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 4 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 8 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 12 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
May freeze opponent.
|
| 16 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 20 |
Snore
|
Power: 50
Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
| 24 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| 28 |
Aurora Beam
|
Power:
97.5 Acc: 100
PP: 20
May lower opponent's Attack.
|
| 33 |
Encore
|
Power: —
Acc: 100
PP: 5
Forces opponent to keep using its last move for 3 turns.
|
| 36 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
May paralyze opponent.
|
| 40 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| 44 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
May freeze opponent.
|
| 48 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| 52 |
Sheer Cold
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
Spheal TM Moves
List of Moves Spheal can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Spheal Egg Moves
List of Egg Moves Spheal can learn.
| Egg Move | Desc |
|---|---|
|
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Fissure
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
|
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
|
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Power depends on how many times the user performed Stockpile.
|
|
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
|
Aqua Ring
|
Power: —
Acc: —
PP: 20
Restores a little HP each turn.
|
|
Belly Drum
|
Power: —
Acc: —
PP: 10
User loses 50% of its max HP, but Attack raises to maximum.
|
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
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