Pokemon Brilliant Diamond and Shining Pearl Walrein is a Ice and Water Type Ice Break Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Walrein can be found with Thick Fat, Ice Body and Oblivious as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Quiet Nature, based on 530 combined Base Stats.
Walrein Stats and Abilities
Based on Walrein Base IVs we consider this pokemon A-Tier choice. Walrein Highest IV Stat is Special Attack 95 and the Lowest being Speed 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 110 | 330 | 424 |
D | Attack | 80 | 148 | 284 |
E | Defense | 90 | 166 | 306 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 90 | 166 | 306 |
E | Speed | 65 | 121 | 251 |
A | Total | 530 |
Walrein | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 HP |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Ice Body Ability 2 | A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune. |
Oblivious Hidden Ability | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
How To Evolve Walrein in BDSP
Spheal requires (Level 32) to evolve into Sealeo and then (Level 44) to evolve into Walrein.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Spheal
![]() | Level 32 → |
Sealeo
![]() | Level 44 → |
Walrein
![]() |

Where To Find Walrein in BDSP
Walrein has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Sealeo
Lv. 40-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Spheal
Lv. 35-45
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Sealeo
Lv. 40-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Spheal
Lv. 35-45
| |
![]() ![]() National |
![]() Sealeo
Lv. 16-63
| |
![]() ![]() National |
![]() Spheal
Lv. 16-63
| |
![]() ![]() National |
![]() Walrein
Lv. 16-63
| |
![]() ![]() National |
![]() Sealeo
Lv. 16-63
| |
![]() ![]() National |
![]() Spheal
Lv. 16-63
| |
![]() ![]() National |
![]() Walrein
Lv. 16-63
| |
Advertisement | ||
![]() ![]() National |
![]() Sealeo
Lv. 16-63
| |
![]() ![]() National |
![]() Spheal
Lv. 16-63
| |
![]() ![]() National |
![]() Walrein
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Walrein Weakness
Walrein is a Ice and Water Type pokemon. This will cause Walrein to take More Damage from Fighting, Rock, Grass, Electric Type Moves, and Less Damage from Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
What pokemon is Walrein Weak Against?
What pokemon is Walrein Strong Against?

Best Moves Walrein in BDSP
Best Moveset for Walrein Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
48 |
Surf
| ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
40 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
1 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Walrein TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Walrein Level Up Moves
List of Moves Walrein can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
1 |
Ice Fang
|
Power:
97.5 Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
![]() Doubles in power each turn for 5 turns.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
12 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
![]() May freeze opponent.
|
16 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
20 |
Snore
|
Power: 50
Acc: 100
PP: 15
![]() Can only be used if asleep. May cause flinching.
|
24 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
28 |
Aurora Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Attack.
|
35 |
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
40 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
48 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
56 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
64 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
72 |
Sheer Cold
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Walrein TM Moves
List of Moves Walrein can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
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