How To Get Smiting Aspect

The Smiting Aspect is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Smiting Aspect has a chance to appear on the following equipment slots:

Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)

You can boost your chances of acquiring the Smiting Aspect by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Smiting Aspect:

Best Builds To Use with Smiting Aspect

We have a total of (8) builds that use the Smiting Aspect. You can click/tap any Smiting Aspect build below to view the complete Build.

Best Malignant Hearts To Use With Smiting Aspect

The best malignant heart to use with Smiting Aspect is Caged Heart of The Picana, which is a Vicious Type Socket.

The Picana
Vicious (Offensive) • All
B
Critical Strikes electrically charge the enemy for [0.75 - 2.50] seconds, causing lightning to arc between them and any other charged enemies dealing [X] Lightning damage.
Focused Rage
Vicious (Offensive) • Barbarian
B
After spending [100 - 60] Fury within 2 seconds, your next Non-Basic Skills Critical Strike Chance is increased by [20 - 30]%.
Tempting Fate
Vicious (Offensive) • All
World Tier III
B
You gain [40 - 60%] Critical Strike Damage but your Non-Critical Strikes deal [20 - 15%] less damage.
The Lionheart
Brutal (Defensive) • All
?
You gain 10% Barrier Generation. You Heal [X] Life per second while you have an active Barrier.
Retaliation
Devious (Utility) • All
World Tier III
?
Deal [X] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
Creeping Death
Wrathful (Super) • All
B
Your damage over time effects are increased by [30 - 40%] for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take [110 - 130%] increased damage from your damage over time effects.
The Barber
Wrathful (Super) • All
World Tier III
A
Critical Strikes and all subsequent damage within [2.0 - 4.0] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.
Resurgent Life
Brutal (Defensive) • Barbarian
D
While below [40 - 60%] Life, you receive [50 - 60%] more Healing from all sources.
Ignoring Pain
Wrathful (Super) • Barbarian
World Tier IV
C
Incoming damage has a [5 - 15%] chance of being ignored and instead Healing you for [X].
Spite
Devious (Utility) • Sorceress
?
When you are afflicted with a Crowd Control effect, there is a [20 - 40%] chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds.

Best Unique Weapons and Armor To Use with Smiting Aspect

The best unique equipment to use with Smiting Aspect in D4 is Hunter's Zenith, which is a Unique Ring.

Temerity
AllUnique Pants
B
Average Synergy
  • Your Potion Also Briefly Grants Movement Speed
  • Potion Charges
  • Potion Drop Rate
  • Lucky Hit: Chance to Heal
  • Healing
  • Max Life
Effects that Heal you beyond 100% Life grant you a Barrier up to [X%] of your Maximum Life that lasts for 30 seconds.
Cowl of the Nameless
RogueUnique Helm
C
Average Synergy
  • Dexterity
  • Cooldown Reduction
  • Crowd Control Duration Bonus
  • Maximum Energy
You gain [15 - 25%] increased Lucky Hit Chance against Crowd Controlled enemies.
Esu's Heirloom
SorceressUnique Boots
D
Average Synergy
  • Dodge Chance While Evading
  • Movement Speed
  • Movement Speed for X seconds on Elite Kill
  • Shrine Buff Duration
  • Reduced Duration of Enemy Slow
Your Critical Strike Chance is increased by [20 - 30%] of your Movement Speed bonus.
The Grandfather
AllUnique Sword
D
Average Synergy
  • Critical Strike Damage
  • Damage
  • Maximum Life
  • All Stats
  • Ignores Durability Loss
Increases your Critical Strike Damage by [60 - 100%] . The other properties of this weapon can roll higher than normal.
Hunter's Zenith
DruidUnique Ring
?
Average Synergy
  • Lightning Resistance
  • Poison Resistance
  • Damage while Shapeshifted
  • Critical Strike Damage While in Werewolf Form
  • Overpower Damage While in Werebear Form
  • Ranks to Quickshift
Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.
Skyhunter
RogueUnique Bow
?
Average Synergy
  • Damage to Distant Enemies
  • Dexterity
  • Marksman Skill Damage
  • Critical Strike Damage
  • Ranks to Exploit
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of Precision Key Passive when you cast the Skill, gain [20 - 30] Energy, this can only happen once per cast.
Waxing Gibbous
DruidUnique Axe
?
Average Synergy
  • Damage to Healthy Enemies
  • Critical Strike Damage
  • Damage to Injured Enemies
  • Life On Kill
  • Ranks to Shred
Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which gaurantees Critical Strikes for [1.0 - 2.5] seconds.

Best Aspects To Use with Smiting Aspect

The best aspects to use with Smiting Aspect in D4 is Aspect of Three Curses, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Aspect of Three Curses
SorceressOffensive
Codex
?
Strong Synergy
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
Protecting Aspect
AllDefensive
C
Good Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Crashstone Aspect
DruidOffensive
Codex
D
Good Synergy
Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.
Everliving Aspect
SorceressDefensive
S
Average Synergy
You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.
Accelerating Aspect
AllOffensive
A
Average Synergy
Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for 3 seconds.
Aspect of Bursting Venoms
RogueOffensive
A
Average Synergy
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Aspect of the Umbral
AllResource
Codex
A
Average Synergy
Restore [1-4] of your Primary Resource when you Crowd Control an enemy.
Exploiter's Aspect
AllUtility
A
Average Synergy
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Aspect of Shared Misery
AllUtility
Codex
B
Average Synergy
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50%] chance for that Crowd Control effect to spread to another unaffected enemy.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Aspect of Grasping Veins
NecromancerOffensive
Codex
C
Average Synergy
Gain [10-20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Aspect of Natural Balance
DruidOffensive
C
Average Synergy
Casting a Storm Skill grants your Earth Skills [30.0-45.0%] Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for 4 seconds.
Aspect of Serration
NecromancerOffensive
C
Average Synergy
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30-40%] .
Aspect of the Dire Whirlwind
BarbarianOffensive
Codex
C
Average Synergy
Whirlwind's Critical Strike Chance is increased by [3-8%] for each second it is channeled, up to [9-24%] .
Aspect of the Rampaging Werebeast
DruidOffensive
Codex
C
Average Synergy
The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration.
Aspect of Torment
NecromancerResource
Codex
C
Average Synergy
Critical Strikes with Bone Skills increase your Essence Regeneration by [90-170%] for 4 seconds.
Cheat's Aspect
RogueDefensive
Codex
C
Average Synergy
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Elementalist's Aspect
SorceressOffensive
Codex
C
Average Synergy
Core or Mastery Skills cast at or above 100 Mana gain a [20.0-40.0%] increased Critical Strike Chance.
Nighthowler's Aspect
DruidOffensive
Codex
C
Average Synergy
Blood Howl increases Critical Strike Chance by [5.0-10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
Relentless Berserker's Aspect
BarbarianUtility
Codex
C
Average Synergy
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22-40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike.
Vengeful Aspect
RogueOffensive
Codex
C
Average Synergy
Lucky Hit: Making an enemy Vulnerable has up to a [40-60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Wind Striker Aspect
AllMobility
Codex
C
Average Synergy
Critical Strikes grant [8.0-16.0%] Movement Speed for 1 second, up to 6 seconds.
Aspect of Empowering Reaper
NecromancerOffensive
Codex
D
Average Synergy
Critical Strikes from Sever have a [10-20%] chance to spawn a pool of Blight under the target that deals [20-60%] bonus damage. This effect can only happen once every 3 seconds.
Aspect of Stolen Vigor
RogueDefensive
D
Average Synergy
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Eluding Aspect
AllUtility
Codex
D
Average Synergy
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown.
Frostbitten Aspect
RogueUtility
D
Average Synergy
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies.
Lightning Dancer's Aspect
DruidOffensive
D
Average Synergy
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [.7-.8] Lightning damage.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Stormclaw's Aspect
DruidOffensive
Codex
D
Average Synergy
Critical Strikes with Shred deal [20-30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
Umbrous Aspect
RogueDefensive
D
Average Synergy
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow.
Aspect of Cruel Sustenance
RogueDefensive
?
Average Synergy
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Earthguard Aspect
DruidDefensive
?
Average Synergy
Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Runeworker's Conduit Aspect
DruidOffensive
?
Average Synergy
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0-2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [1.4] Lightning damage. This duration can be extended by additional Critical Strikes.

Best Paragons To Use With Smiting Aspect

The best paragon to use with Smiting Aspect in D4 is Essence, which is a Rare Glyph Node.

Deadly Ambush
RogueLegendary Board
A
Average Synergy
  • You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Lust for Carnage
DruidLegendary Board
A
Average Synergy
  • Critical Strikes with Werewolf Skills restore 2 Spirit.
Searing Heat
SorceressLegendary Board
A
Average Synergy
  • Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer.
Thunderstruck
DruidLegendary Board
B
Average Synergy
  • Storm Skills deal 30% increased Critical Strike Damage against Vulnerable or Immobilized enemies.
Earthen Devastation
DruidLegendary Board
D
Average Synergy
  • Your Earth Skills deal 30% increased damage to enemies afflicted by Crowd Control.
Flawless Technique
BarbarianLegendary Board
D
Average Synergy
  • Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 2 seconds, up to 5%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Burning Instinct
SorceressLegendary Board
S
Average Synergy
  • Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
Carnage
BarbarianLegendary Board
S
Average Synergy
  • While Berserking, Critical Strikes increase your Attack Speed by 2%, up to 10% for 6 seconds.
Cheap Shot
RogueLegendary Board
S
Average Synergy
  • You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
Essence
NecromancerRare Glyph
C
Best Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity
Executioner
BarbarianRare Glyph
?
Strong Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
  • Radius Bonus:
    While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
  • Radius Requirement:
    40 Strength
Fulminate
DruidRare Glyph
?
Strong Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Pride
RogueRare Glyph
?
Strong Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Guzzler
DruidRare Glyph
D
Strong Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Imbiber (Barbarian)
BarbarianRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Necromancer)
NecromancerRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Sorceress)
SorceressRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Spirit
DruidRare Glyph
C
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, all damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%.
  • Radius Requirement:
    25 Dexterity
Destruction
SorceressRare Glyph
D
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.
  • Radius Requirement:
    25 Dexterity
Devious
RogueRare Glyph
?
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
  • Radius Requirement:
    40 Dexterity
Wrath
BarbarianRare Glyph
A
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +1.5 - 7.5% (0.3% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Skills that Critically Strike generate 3 Fury.
  • Radius Requirement:
    25 Dexterity
Earth and Sky
DruidRare Glyph
B
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
  • Radius Requirement:
    40 Willpower
Bloodfeeder
BarbarianRare Glyph
D
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage to Bleeding targets.
  • Radius Bonus:
    You have 5% increased Critical Strike Chance against Bleeding enemies.
  • Radius Requirement:
    25 Dexterity
Cleaver
BarbarianRare Glyph
D
Average Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding an Axe.
  • Radius Bonus:
    While wielding an Axe, you deal x12% increased Critical Strike Damage.
  • Radius Requirement:
    40 Strength
Combat
RogueRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Skills that Critically Strike restore 12% of their Energy cost.
  • Radius Requirement:
    25 Intelligence
Control (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Control (Rogue)
RogueRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Intelligence
Control (Sorceress)
SorceressRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Dexterity

Best Skills To Use with Smiting Aspect

Puncture
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Average Synergy
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Average Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Petrify
Druid Ultimate Active
Physical
Cooldown: 50
B
Average Synergy
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Average Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Heartseeker
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
C
Average Synergy
Fire an arrow that seeks an enemy, dealing {24% / 26% / 28% / 31% / 33%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Enhanced
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.
Primary
Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.
Exploit
Rogue Subterfuge Passive
S
Strong Synergy
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
Ursine Strength
Druid Key Passive Passive
S
Good Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Crippling Flames
Sorceress Mastery Passive
A
Good Synergy
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Coalesced Blood
Necromancer Summoning Passive
B
Good Synergy
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Inner Flames
Sorceress Mastery Passive
B
Good Synergy
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
Inspiring Leader
Necromancer Ultimate Passive
B
Good Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Rathma's Vigor
Necromancer Key Passive Passive
B
Good Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Tides of Blood
Necromancer Summoning Passive
B
Good Synergy
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Trap Mastery
Rogue Ultimate Passive
B
Good Synergy
When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Elemental Attunement
Sorceress Defensive Passive
S
Average Synergy
Lucky Hit: Critical Strikes have up to a {5% / 10% / 15%} chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Esu's Ferocity
Sorceress Key Passive Passive
S
Average Synergy
Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Precision
Rogue Key Passive Passive
S
Average Synergy
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
Predatory Instinct
Druid Core Passive
S
Average Synergy
Critical Strike Chance against Close enemies is increased by + {2% / 4% / 6%} .
Bonded in Essence
Necromancer Ultimate Passive
A
Average Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Concussive
Rogue Agility Passive
A
Average Synergy
After Knocking Back or Knocking Down an enemy, you gain {4% / 8% / 12%} increased Critical Strike Chance against them for 3 seconds.
Coursing Currents
Sorceress Ultimate Passive
A
Average Synergy
Hitting enemies with Shock Skills increases your Critical Strike Chance by {1% / 2% / 3%} . Resets upon getting a Critical Strike.
Devouring Blaze
Sorceress Mastery Passive
A
Average Synergy
You deal x {7% / 14% / 21%} increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x {10% / 20% / 30%} .
Gushing Wounds
Barbarian Key Passive Passive
A
Average Synergy
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.
Invigorating Fury
Barbarian Ultimate Passive
A
Average Synergy
Heal for {3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
No Mercy
Barbarian Weapon Mastery Passive
A
Average Synergy
You have + {3% / 6% / 9%} increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Precision Imbuement
Rogue Imbuements Passive
A
Average Synergy
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
Siphoning Strikes
Rogue Core Passive
A
Average Synergy
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Vyr's Mastery
Sorceress Key Passive Passive
A
Average Synergy
Close enemies take x15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
Warmth
Sorceress Ultimate Passive
A
Average Synergy
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Circle of Life
Druid Ultimate Passive
B
Average Synergy
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
Close Quarters Combat
Rogue Key Passive Passive
B
Average Synergy
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.
Conduction
Sorceress Ultimate Passive
B
Average Synergy
Critical Strikes with Shock Skills increase your Movement Speed by + {3% / 6% / 9%} for 3 seconds.
Evulsion
Necromancer Summoning Passive
B
Average Synergy
Your Bone Skills deal x {5% / 10% / 15%} increased Critical Strike Damage to Vulnerable enemies.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Raid Leader
Barbarian Brawling Passive
B
Average Synergy
Your Shouts also Heal allies for {1% / 2% / 3%} of their Maximum Life per second.
Safeguard
Druid Wrath Passive
B
Average Synergy
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
Serration
Necromancer Summoning Passive
B
Average Synergy
Your Bone Skills have a {0.3% / 0.6% / 0.9%} increased Critical Strike Chance for each 30 Essence you have upon cast.
Slaying Strike
Barbarian Weapon Mastery Passive
B
Average Synergy
You deal x {8% / 16% / 24%} increased damage against Injured enemies.
Static Discharge
Sorceress Mastery Passive
B
Average Synergy
Lucky Hit: Critical Strikes with Shock Skills have up to a {5% / 10% / 15%} chance to form a Crackling Energy.
Envenom
Druid Wrath Passive
C
Average Synergy
Poisoned enemies take + {10% / 20% / 30%} additional Critical Strike Damage.
Gruesome Mending
Necromancer Summoning Passive
C
Average Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Heavy Handed
Barbarian Ultimate Passive
C
Average Synergy
While using Two-Handed weapons you deal x {5% / 10% / 15%} increased Critical Strike Damage.
Mending Obscurity
Rogue Subterfuge Passive
E
Average Synergy
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
Toxic Claws
Druid Wrath Passive
E
Average Synergy
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.

All Aspects by Type and Slot

Popular Guides

Advertisement