
Diablo 4 Sorceress Builds List
The Best Builds for the Sorceress Class in Diablo 4 include the Frozen Ice Shards Build and among the Weakest, but can be fun to play are the Crackling Energy Build.
Best Sorceress Builds in D4
S TIER
B TIER
? TIER
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Frozen Ice Shards Build
Build Ranking | Stat Priority | Enchantments |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() S Tier | 1. Intelligence2. Damage to Crowd Controlled Enemies3. Crowd Control Duration |
Category | Skills |
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Unique | Stats & Effects |
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Paragon | Effect |
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![]() Frostbite
Rare
Glyph
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![]() Winter
Rare
Glyph
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![]() Destruction
Rare
Glyph
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![]() Control
Rare
Glyph
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Aspect | Effect |
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![]() Aspect of Control
Offensive
Codex | You deal [30 - 40%] more damage to Immobilized, Stunned, or Frozen enemies. |
![]() Aspect of Piercing Cold
Offensive
Codex | Ice Shards pierce [3 - 4] times, dealing [25 - 20%] less damage per subsequent enemy hit. |
![]() Aspect of Shared Misery
Utility
Codex | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 - 50%] chance for that Crowd Control effect to spread to another unaffected enemy. |
![]() Shattered Aspect
Offensive
| Explosions from the Shatter Key Passive deal [30 - 40%] increased damage if enemies die while Frozen. |
![]() Conceited Aspect
Offensive
| Deal [15 - 25%] increased damage while you have a Barrier active. |
![]() Aspect of the Umbral
Resource
Codex | Restore [1 - 4] of your Primary Resource when you Crowd Control an enemy. |
![]() Frostblitz Aspect
Defensive
| Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 - 30%] . |
Hydra Build
Build Ranking | Stat Priority | Enchantments |
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() A Tier | 1. Intelligence2. Willpower3. Fire Damage4. Damage to Slowed Enemies5. Damage to Crowd Controlled Enemies |
Category | Skills |
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Aspect | Effect |
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![]() Serpentine Aspect
Offensive
| You may have 1 additional Hydra active, but Hydra's duration is reduced by [30 - 20%] . |
![]() Incendiary Aspect
Resource
Codex | Lucky Hit: Burning Damage has up to a [5.0 - 10.0%] chance to restore 10 Mana. |
![]() Aspect of the Protector
Defensive
Codex | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
![]() Conceited Aspect
Offensive
| Deal [15 - 25%] increased damage while you have a Barrier active. |
![]() Smiting Aspect
Offensive
| You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration. |
![]() Aspect of the Deflecting Barrier
Defensive
Codex | While you have a Barrier active, there is a [7 - 13%] chance to ignore incoming direct damage from Distant Enemies. |
![]() Aspect of Control
Offensive
Codex | You deal [30 - 40%] more damage to Immobilized, Stunned, or Frozen enemies. |
Chain Lightning Build
Build Ranking | Stat Priority | Enchantments |
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() A Tier | 1. Intelligence2. Willpower3. Dexterity4. Shock Damage5. Damage to Crowd Controlled Enemies6. Crowd Control Duration |
Category | Skills |
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Aspect | Effect |
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![]() Aspect of the Crowded Sage
Defensive
| You Heal for [X] Life per second for each Close enemy, up to [X] Life per second. |
![]() Storm Swell Aspect
Offensive
Codex | You deal [11 - 20%] increased damage to Vulnerable enemies while you have a Barrier. |
![]() Conceited Aspect
Offensive
| Deal [15 - 25%] increased damage while you have a Barrier active. |
![]() Everliving Aspect
Defensive
| You take [20 - 25%] less damage from Crowd Controlled or Vulnerable enemies. |
![]() Recharging Aspect
Resource
Codex | Each time Chain Lightning bounces off you, gain [4 - 6] Mana. |
![]() Aspect of the Unbroken Tether
Offensive
| Chain Lightning has a [25 - 35%] chance to chain 2 additional times. |
![]() Aspect of Control
Offensive
Codex | You deal [30 - 40%] more damage to Immobilized, Stunned, or Frozen enemies. |
![]() Snowveiled Aspect
Defensive
Codex | Casting Ice Armor makes you Unstoppable for [2.0 - 3.0] seconds. |
![]() Aspect of the Unwavering
Defensive
Codex | Taking direct damage has a [2 - 6%] chance to reset the Cooldown of one of your Defensive Skills. |
Crackling Energy Build
Build Ranking | Stat Priority | Enchantments |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() B Tier | 1. Intelligence2. Willpower3. Dexterity4. Shock Damage |
Category | Skills |
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Aspect | Effect |
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![]() Aspect of the Unbroken Tether
Offensive
| Chain Lightning has a [25 - 35%] chance to chain 2 additional times. |
![]() Recharging Aspect
Resource
Codex | Each time Chain Lightning bounces off you, gain [4 - 6] Mana. |
![]() Aspect of Abundant Energy
Offensive
| Crackling Energy has a [20 - 30%] chance to chain to an additional enemy. |
![]() Charged Aspect
Mobility
Codex | Collecting Crackling Energy increases your Movement Speed by [10 - 15%] for 4 seconds. |
Summoner Build
Build Ranking | Stat Priority | Enchantments |
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A Tier | 1. Intelligence2. Willpower3. Fire Damage4. Damage to Slowed Enemies5. Damage to Crowd Controlled Enemies |
Category | Skills |
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Aspect | Effect |
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![]() Conceited Aspect
Offensive
| Deal [15 - 25%] increased damage while you have a Barrier active. |
![]() Edgemaster's Aspect
Offensive
Codex | Skills deal up to [10 - 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
![]() Serpentine Aspect
Offensive
| You may have 1 additional Hydra active, but Hydra's duration is reduced by [30 - 20%] . |
![]() Aspect of Ancient Flame
Offensive
| While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40 - 50%] . |
![]() Aspect of Engulfing Flames
Offensive
| While enemies are affected by more Damage Over Time than their total Life, you deal [30 - 40%] increased Burning damage to them. |
![]() Aspect of Binding Embers
Utility
| Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 - 3.0] seconds. |
![]() Aspect of Disobedience
Defensive
Codex | You gain [0.25 - 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00 - 50.00%] . |
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