Necromancer Guides

You can navigate all of our Necromancer Class Guides using the links below. before you click/tap any of the links, scroll just a little further and view how the Necromancer Book of the Dead work in D4

Best Book of the Dead

The Book of the Dead serves as the Necromancer's exclusive class mechanic, providing exceptional command and personalization options for your undead legion on the battlefield. Utilizing the Book of the Dead, you can summon three distinct types of undead allies: Skeletal Warriors, Skeletal Mages, and the Golem. Each of these summoned entities can be adapted and optimized according to one of three specific specializations.

How To Unlock Book of the Dead?

When Necromancers reach level 5, they automatically learn Raise Skeleton and gain access to the book of the dead.

Skirmishers
- Unlock at level: ?
Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced life.
Upgrade 1
You can raise one additional Skirmisher warrior
Upgrade 2
Each time you critically strike, your Skirmishers Warriors' next attack Critically Strikes and deals 50% bonus Critical Strike damage. Can only happen every 3 seconds.
Sacrifice
Your Critical Strike Chance increased by 5%, but you can no longer raise Skeletal Warriors
Defenders
- Unlock at level: ?
Durable Shield-bearers with 15% increased Life.
Upgrade 1
Every 8 seconds your Skeletal Defenders negate the next instance of direct damage they would take
Upgrade 2
Increase the amount of Thorns that Defender Warriors inherit from you from 40% to 50%
Sacrifice
You gain 15% Physical Resistance , but you can no longer raise Skeletal Warriors
Reapers
- Unlock at level: ?
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
Upgrade 1
Reaper attacks against enemies who are Immobilized, Slowed, Stunned or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
Upgrade 2
Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
Sacrifice
You deal 10% increased Shadow Damage, but you can no longer raise Skeletal Warriors
Shadow
- Unlock at level: 15
Shadow Mages wield power from the beyond dealing moderate Shadow Damage.
Upgrade 1
Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.
Upgrade 2
Shadow Mages fire an additional Shadow Bolt every 4th attack.
Sacrifice
Your Maximum Essence is increased by 15% , but you can no longer raise Skeletal Mages.
Cold
- Unlock at level: 18
Cold Mages attacks will chill enemies eventually freezing them in their tracks.
Upgrade 1
Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.
Upgrade 2
Enemies who are frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 3 seconds.
Sacrifice
Your deal 15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
Bone
- Unlock at level: 22
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own life.
Upgrade 1
Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal 40% increases damage.
Upgrade 2
Each time a Bone Mage dies from its own attack, they leave behind a corpse and Fortify you for 20% of your base life.
Sacrifice
Your overpower damage is increased by 30%, but you can no longer raise Skeletal Mages.
Bone Golem
- Unlock at level: 25
A horrid protector that taunts enemies, forcing them to attack the Golem.
Upgrade 1
Each time your Bone Golem takes up to 21% of its Maximum Life as damage, The absorbs 15% of damage you would take, and recovers Life when attacking.
Upgrade 2
Your Bone Golem gains 10% Maximum Life and the amount of Thorns they inherit from you is increased from 30% to 50%
Sacrifice
You gain 10% increased Attack Speed, but you lose the ability to summon a Golem.
Blood Golem
- Unlock at level: 28
Drains Life from nearby enemies to heal and bolster itself.
Upgrade 1
You Blood Golem absorbs 15% of damage you would take.
Upgrade 2
While Healthy, your Blood Golem gains 25% Damage Reduction and x50 increased damage.
Sacrifice
Your Maximum Life is increased by 10%, but you lose the ability to summon a Golem.
Iron Golem
- Unlock at level: 32
An amalgamation of steel that slams the ground and stuns enemies
Upgrade 1
Every 4th Iron Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.
Upgrade 2
Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
Sacrifice
You deal 30% increased Critical Strike Damage, but you lose the ability to summon a Golem.

Stats

Table of Primary Stats (Strength, Dexterity, Intelligence, Willpower) and how they effect the Necromancer Class.

Stat Effect
Strength
1 Strength = 1 Armor
Dexterity
1 Dexterity = 0.025% Chance to Dodge Attacks
Intelligence
1 Intelligence = 0.05% All Resistances
Willpower
1 Willpower = 0.25% Overpower Damage
1 Willpower = 0.1% Healing Received

Table of Necromancer Class Stats found on Weapons and Armor. These stats are exclusive to the Necromancer Class in D4.

List of Necromancer Affixes
Slot Stat
Helm Stats
Maximum Essence
Ranks of Decrepify
Ranks of Iron Maiden
Maximum Minion Life
Fortify Generation
Damage for 4 Seconds After Picking Up a Blood Orb
Physical Damage
Shadow Damage
Blood Skill Damage
Bone Skill Damage
Darkness Skill Damage
Summoning Skill Damage
Damage Reduction from Affected By Shadow Damage Over Time Enemies
Damage Reduction while Fortified
Gloves Stats
Critical Strike Damage with Bone Skills
Shadow Damage Over Time
Ranks of Blood Lance
Ranks of Blood Surge
Ranks of Blight
Ranks of Bone Spear
Ranks of Sever
Pants Stats
Ranks of Blood Mist
Ranks of Corpse Explosion
Ranks of Bone Prison
Damage Reduction from Affected By Shadow Damage Over Time Enemies
Damage Reduction while Fortified
Boots Stats
Essence Cost Reduction
Fortify Generation
Ranks of Bone Spirit
Ranks of Corpse Tendrils
Amulet Stats
Essence Cost Reduction
Blood Skill Damage
Bone Skill Damage
Darkness Skill Damage
Summoning Skill Damage
Ranks of All Corpse Skills
Ranks of All Curse Skills
Ranks of the Amplify Damage Passive
Ranks of the Coalesced Blood Passive
Ranks of the Compound Fracture Passive
Ranks of the Death's Reach Passive
Ranks of the Evulsion Passive
Ranks of the Fueled by Death Passive
Ranks of the Gloom Passive
Ranks of the Hellbent Commander Passive
Ranks of the Imperfectly Balanced Passive
Ranks of the Terror Passive
Ranks of the Tides of Blood Passive
Minion Attack Speed
Damage Reduction from Affected By Shadow Damage Over Time Enemies
Damage Reduction while Fortified
Ring Stats
Maximum Minion Life
Maximum Essence
Fortify Generation
Blood Orb Healing
Critical Strike Damage with Bone Skills
Damage for 4 Seconds After Picking Up a Blood Orb
Physical Damage
Shadow Damage
Damage to Affected by Shadow Damage Over Time Enemies
Golems Inherit [X]% of Your Thorns
Skeletal Mages Inherit [X]% of Your Thorns
Skeletal Warriors Inherit [X]% of Your Thorns
Weapon Stats
Intelligence
Critical Strike Damage with Bone Skills
Damage to Affected by Shadow Damage Over Time Enemies
Offhand Stats
Maximum Minion Life
Blood Orb Healing
Essence Cost Reduction
Fortify Generation
Damage Reduction from Affected By Shadow Damage Over Time Enemies
Damage Reduction while Fortified
Shield Stats
Maximum Minion Life
Blood Orb Healing
Essence Cost Reduction
Fortify Generation
Damage for 4 Seconds After Picking Up a Blood Orb
Damage Reduction from Affected By Shadow Damage Over Time Enemies
Damage Reduction while Fortified
Minion Attack Speed
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