Where to find Aspect of Might Codex

The Aspect of Might Codex is Progress Campaign in Dry Steppes to unlock.

Aspect of Might Map contents
Location Type Subtype Description Show on map

Best Builds To Use with Aspect of Might

We have a total of (19) builds that use the Aspect of Might. You can click/tap any Aspect of Might build below to view the complete Build.

Best Unique Weapons and Armor To Use with Aspect of Might

The best unique equipment to use with Aspect of Might in D4 is Harlequin Crest, which is a Unique Helm.

Best Aspects To Use with Aspect of Might

The best aspects to use with Aspect of Might in D4 is Rapid Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Rapid Aspect
AllOffensive
Codex
A
Average Synergy
Basic Skills gain [15-30%] Attack Speed.
Aspect of the Expectant
AllOffensive
Codex
B
Average Synergy
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to 30%.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Mage-Lord's Aspect
SorceressOffensive
B
Average Synergy
The Vyr's Mastery Key Passive's Damage Reduction is increased by [6-9%] for each Close enemy, up to [18-27%] .
Aspect of Bul-Kathos
BarbarianDefensive
Codex
C
Average Synergy
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [15-25%] increased Damage Reduction.
Aspect of Hardened Bones
NecromancerDefensive
C
Average Synergy
While your have 7 or more Minions, your Minions gain [15-20%] increased Damage Reduction.
Iron Blood Aspect
BarbarianDefensive
Codex
C
Average Synergy
Gain [2.0-4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10-20%] maximum.
Vigorous Aspect
DruidDefensive
Codex
C
Average Synergy
Gain [10.0-15.0%] Damage Reduction while Shapeshifted into a Werewolf.
Aspect of Cyclonic Force
DruidDefensive
Codex
?
Average Synergy
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Aspect of Efficiency
SorceressResource
Codex
?
Average Synergy
Casting a Basic Skill reduces the Mana cost of your next Core Skill by [15-25%].
Aspect of the Iron Warrior
BarbarianDefensive
Codex
?
Average Synergy
Iron Skin grants Unstoppable, and [18-28%] Damage Reduction.
Energizing Aspect
RogueResource
Codex
?
Average Synergy
Damaging an Elite enemy with a Basic Skill generates [3-7] Energy.
Enshrouding Aspect
RogueDefensive
Codex
?
Average Synergy
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction.

Best Paragons To Use With Aspect of Might

The best paragon to use with Aspect of Might in D4 is Scent of Death, which is a Legendary Board Node.

Scent of Death
NecromancerLegendary Board
S
Average Synergy
  • With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage.
Abyssal
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Non-Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Non-Physical damage.
  • Radius Requirement:
    25 Dexterity
Brawl
BarbarianRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +11 - 55% (2.2% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    Brawling Skills deal x18% increased damage.
  • Radius Requirement:
    25 Willpower
Pride
RogueRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Protector
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Intelligence
Winter
SorceressRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Cold damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever you Chill an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.
  • Radius Requirement:
    25 Dexterity
Elementalist
SorceressRare Glyph
A
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Non-Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x5% for 10 seconds, stacking once per element.
  • Radius Requirement:
    40 Intelligence
Reinforced
SorceressRare Glyph
A
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Willpower
Electrocute
SorceressRare Glyph
B
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Lightning damage and Damage Reduction modifiers.
  • Radius Bonus:
    Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
  • Radius Requirement:
    25 Dexterity
Werewolf
DruidRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werewolf form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werewolf form.
  • Radius Requirement:
    40 Willpower
Deadraiser
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Paragon nodes within range gain +20 - 100% (4% Per Level) bonus to their Minion damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever your Minions deal damage to an enemy, that enemy takes x1% increased damage from you and your Minions, up to x12%, for 10 seconds.
  • Radius Requirement:
    40 Intelligence
Pyromaniac
SorceressRare Glyph
C
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Fire damage and Damage Reduction modifiers.
  • Radius Bonus:
    Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%.
  • Radius Requirement:
    25 Willpower
Turf
RogueRare Glyph
C
Average Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Strength
Werebear
DruidRare Glyph
C
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werebear form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werebear form.
  • Radius Requirement:
    40 Willpower
Corporeal
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Physical damage.
  • Radius Requirement:
    40 Intelligence
Human
DruidRare Glyph
D
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Human form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Human form.
  • Radius Requirement:
    40 Willpower
Weapon Master
BarbarianRare Glyph
D
Average Synergy
  • Description:
    Paragon nodes within range gain +11 - 55% (2.2% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.
  • Radius Requirement:
    25 Dexterity
Territorial (Barbarian)
BarbarianRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Territorial (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Territorial (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Territorial (Sorceress)
SorceressRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 15% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Undaunted (Barbarian)
BarbarianRare Glyph
S
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Willpower
Undaunted (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Intelligence
Undaunted (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Willpower

Best Skills To Use with Aspect of Might

Challenging Shout
Barbarian Defensive Active
Cooldown: 25
S
Average Synergy
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
Enhanced
While Challenging Shout is active, gain x20% bonus Maximum Life.
Strategic
While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Tactical
While Challenging Shout is active, you gain 3 Fury each time you take damage.
Dark Shroud
Rogue Subterfuge Active
Cooldown: 20
S
Average Synergy
Surround yourself with up to 5 protective shadows. Gain {8% / 8.4% / 8.8% / 9.2% / 9.6%} Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced
Dark Shroud's shadows have a 14% chance to not be consumed.
Countering
While you have at least 4 active shadows from Dark Shroud, gain 8% Critical Strike Chance.
Subverting
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Average Synergy
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Wrath of the Berserker
Barbarian Ultimate Active
Lucky Hit Chance: 40%
Cooldown: 60
S
Average Synergy
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Supreme
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's damage bonus by x25%.
Lunging Strike
Barbarian Basic Active
Physical
Fury Generate: 12
Lucky Hit Chance: 50%
Requires Any
A
Average Synergy
Lunge forward and strike an enemy for {33% / 36% / 39% / 42% / 45%} damage.
Enhanced
Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.
Battle
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
Combat
Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Reap
Necromancer Basic Active
Shadow
Essence Generate: 4 per enemy hit
Lucky Hit Chance: 17%
A
Average Synergy
Sweep an ethereal scythe in front of you, dealing {13% / 14% / 15% / 17% / 18%} damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Enhanced
If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Acolyte's
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's
Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Average Synergy
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Flay
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires a Slashing weapon
B
Average Synergy
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
Enhanced
Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Battle
When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
Combat
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Pit Fighter
Barbarian Weapon Mastery Passive
S
Average Synergy
You deal x {3% / 6% / 9%} increased damage to Close enemies and gain {2% / 4% / 6%} Distant Damage Reduction.
Stand Alone
Necromancer Ultimate Passive
S
Average Synergy
Increases Damage Reduction by {6% / 12% / 18%} , reduced by 2% for each active Minion.
Vigilance
Druid Defensive Passive
S
Average Synergy
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
Aggressive Resistance
Barbarian Brawling Passive
A
Average Synergy
Gain {4% / 7% / 10%} Damage Reduction while Berserking.
Align the Elements
Sorceress Conjuration Passive
A
Average Synergy
You gain {3% / 6% / 9%} Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
Mana Shield
Sorceress Conjuration Passive
A
Average Synergy
Everytime you spend 100 Mana, you gain {7% / 14% / 21%} Damage Reduction for 5 seconds.
Martial Vigor
Barbarian Defensive Passive
A
Average Synergy
Damage Reduction against Elites is increased by {3% / 6% / 9%} .
Sturdy
Rogue Core Passive
A
Average Synergy
You gain {4% / 8% / 12%} Close Damage Reduction.
Endless Fury
Barbarian Core Passive
B
Average Synergy
Basic Skills generate x {5% / 10% / 15%} more Fury when using Two-Handed weapons.
Iron Fur
Druid Core Passive
B
Average Synergy
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Abundance
Druid Core Passive
C
Average Synergy
Basic Skills generate x {6% / 12% / 18%} more Spirit.
Defensive Stance
Barbarian Weapon Mastery Passive
C
Average Synergy
Increase the Damage Reduction gained while you are Fortified by an additional + {2% / 4% / 6%} .
Potent Warding
Sorceress Core Passive
C
Average Synergy
After casting a Non-Basic Skill, you gain {2% / 4% / 6% / } Resistance to all elements and {1% / 2% / 3% / } additional Resistance to that Skill's element for 9 seconds.
Heightened Senses
Druid Ultimate Passive
D
Average Synergy
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
Reactive Defense
Rogue Agility Passive
D
Average Synergy
Gain {6% / 12% / 18%} Damage Reduction while inflicted with Control Impairing Effects.
Rugged
Rogue Agility Passive
E
Average Synergy
Gain {9% / 18% / 27%} Damage Reduction against Damage Over Time effects.

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