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Best Druid Aspects To Use

List of Druid Legendary Aspects
Tier Aspect Slots Effect
C Tier
Helm
Chest
Pants
Shield
Amulet (+50%)
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
C Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Your Core Skills deal up to [20-40%] increased damage based on your amount of Fortify.
C Tier
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
When you have Fortify your Earth Skills gain +2 Ranks.
C Tier
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Landslide's earth pillars each strike a second time and deal an additional [6-12%] bonus damage per hit.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Your Companions gain the bonuses from the Bestial Rampage Key Passive.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
The Earthen Might Key Passive also applies to your Storm Skills.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Blood Howl increases Critical Strike Chance by [5.0-10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Earth Spike launches in a line and has a [1.5-2.5] second Cooldown.
D Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Pulverize creates a shockwave that travels forward, dealing [60-100%] of its damage to targets in the path.
D Tier
Helm
Chest
Pants
Shield
Amulet (+50%)
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify.
D Tier
Helm
Chest
Pants
Shield
Amulet (+50%)
Gain [10.0-15.0%] Damage Reduction while Shapeshifted into a Werewolf.
? Tier
Helm
Chest
Pants
Shield
Amulet (+50%)
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100%] of normal damage.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Casting a Storm Skill grants your Earth Skills [30.0-45.0%] Critical Strike Damage for 4 seconds.\n\nCasting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for 4 seconds.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
? Tier
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
Damage from Earth Skills Slow enemies hit by [25-50%] for 5 seconds.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100%] additional damage and can spread Rabies.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
While dashing, Shred seeks out Neaby Poisoned enemies instantly dealing [60-90%] of the Poisoning damage to them.
? Tier
Ring
Lucky Hit: Wind Shear has up to a [5-10%] chance to fully restore your Spirit.
? Tier
Ring
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.
? Tier
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilze Poisoned enemies for [2-4] seconds.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Hurricane damage is increased by [7.0-15.0%] each second while active.
? Tier
Ring
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.
? Tier
Ring
Increases your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
? Tier
Helm
Chest
Pants
Shield
Amulet (+50%)
Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [.7-.8] Lightning damage.
? Tier
Ring
When you are struck as a Werebear you have a [20-30%] chance to gain 1 Spirit.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0-2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Core Skills deal an additional [6.0-8.0%] damage for each active Companion.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Tornado will seek up to [1-3] targets.
? Tier
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Critical Strikes with Shred deal [20-30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
? Tier
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds.
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