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Best Rogue Skills To Use

Basic Skills
Tier Skill Description
A Tier
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Basic
Marksman
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
Enhanced:
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental:
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary:
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
? Tier
Quickly stab your victim for {15% / 17% / 18% / 20% / 21%} damage and shift, allowing you to move freely through enemies for 3 seconds.
Basic
Cutthroat
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons
Enhanced:
Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.
Fundamental:
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Primary:
While Blade Shift is active, you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Imparing Effects by 20%.
? Tier
Fire a powerful arrow at an enemy, dealing {20% / 22% / 24% / 26% / 28%} damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Basic
Marksman
Physical
Lucky Hit Chance: 40%
Requires Ranged Weapon
Enhanced:
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
Fundamental:
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.
Primary:
Forceful Arrows pierces through Vulnerable enemies.
? Tier
Fire an arrow that seeks an enemy, dealing {22% / 24% / 26% / 29% / 31%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Basic
Marksman
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
Enhanced:
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental:
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.
Primary:
Heartseeker ricochets to an additonal enemy, dealing 30% of the original damage.
? Tier
Melee attack an enemy, dealing {23% / 25% / 28% / 30% / 32%} damage and increasing Energy Regeneration by 20% for 3 seconds.
Basic
Cutthroat
Physical
Lucky Hit Chance: 50%
Requires Dual Wielded Weapons
Enhanced:
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.
Fundamental:
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.
Primary:
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.
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Core Skills
Tier Skill Description
D Tier
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing {60% / 66% / 72% / 78% / 84%} damage to each.
Core
Imbueable
Cutthroat
Physical
Lucky Hit Chance: 10%
Requires Dual Wielded Weapons
Enhanced:
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Advanced:
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Improved:
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
D Tier
Fire an arrow that pierces through all enemies in a line, dealing {70% / 77% / 84% / 91% / 98%} damage.
Core
Imbueable
Marksman
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
Enhanced:
Penetrating Shot deals x10% increased damage per enemy it pierces.
Advanced:
When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Improved:
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance.
D Tier
Rapidly fire 5 arrows, each dealing {30% / 32% / 35% / 37% / 40%} damage.
Core
Imbueable
Marksman
Physical
Lucky Hit Chance: 20%
Requires a Ranged Weapon
Enhanced:
Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 40% for the 8th arrow.
Advanced:
Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade.
Improved:
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
D Tier
Impale an enemy with your blades, dealing {45% / 50% / 54% / 58% / 63%} damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for {72% / 79% / 86% / 94% / 101%} damage.
Core
Imbueable
Cutthroat
Physical
Lucky Hit Chance: 33%
Requires Dual Wielded Weapons
Enhanced:
Twisting Blades deals x30% increased damage when returning.
Advanced:
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.
Improved:
Enemies are Dazed while impaled with Twisting Blade.
? Tier
Unleash a barrage of 5 arrows that expands outwards, each dealing {21% / 23% / 25% / 27% / 29%} damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Core
Imbueable
Marksman
Physical
Lucky Hit Chance: 16%
Requires Ranged Weapon
Enhanced:
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.
Advanced:
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.
Improved:
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
A Tier
Critically Striking an enemy grants + {5% / 10% / 15%} Movement Speed for 4 seconds.
C Tier
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies.
C Tier
You gain {4% / 8% / 12%} Close Damage Reduction.
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Agility Skills
Tier Skill Description
A Tier
Dash forward and slash enemies for {37% / 40% / 44% / 48% / 52%} damage.
Agility
Imbueable
Cutthroat
Physical
Charge: 2
Charge Cooldown: {12.0 / 11.4 / 10.8 / 10.3 / 9.8}
Lucky Hit Chance: 25%
Cooldown: 10 seconds
Requires Dual Wielded Weapons
Enhanced:
Enemies damaged by Dash take x20% increased Critical Strike Damage from you for 5 seconds.
Disciplined:
Dash Slows enemies hit by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Methodical:
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.
C Tier
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72% / 79% / 86% / 94% / 101%} damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Agility
Imbueable
Cutthroat
Physical
Lucky Hit Chance: 100%
Cooldown: 9
Requires Dual Wielded Weapons
Enhanced:
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Disciplined:
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical:
Enemies damaged by Shadow Step are Stunned for 2 seconds.
? Tier
Leap backwards and throw caltrops on the ground, dealing {30% / 33% / 36% / 39% / 42%} damage and Slowing enemies by {50% / 53% / 56% / 59% / 62%} . Lasts 6 seconds.
Agility
Trap
Physical
Charge: 2
Charge Cooldown: 12
Lucky Hit Chance: 25%
Cooldown: 12 seconds
Enhanced:
Enemies take x3% increased damage from you each second they are in Caltrops.
Disciplined:
You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical:
Caltrops now deal Cold damage and Chills enemies for 20% per second.
B Tier
After Knocking Back or Knocking Down an enemy, you gain {5% / 10% / 15%} increased Critical Strike Chance against them for 3 seconds.
B Tier
When you Critically Strike a Dazed enemy, they are Knocked Down for {0.5 / 1.0 / 1.5} seconds.
B Tier
Gain a bonus when attacking based on weapon type:
? Tier
Your Evade Cooldown is reduced by {0.5 / 1.0 / 1.5} seconds when you Daze an enemy.
? Tier
Gain {6% / 12% / 18%} Damage Reduction while inflicted with Control Impairing Effects.
? Tier
Gain {5% / 10% / 15%} Damage Reduction against Damage Over Time effects.
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Subterfuge Skills
Tier Skill Description
B Tier
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying {344% / 379% / 413% / 447% / 482%} Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Subterfuge
Trap
Poison
Lucky Hit Chance: 20%
Cooldown: 10
Enhanced:
Pọison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering:
Pọison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting:
You deal 10% increased Poison Damage to enemies standing inside your Pọison Trap.
C Tier
Vanishes from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Subterfuge
Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
Enhanced:
You gain 40 Energy when you enter Concealment.
Countering:
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting:
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
D Tier
Throw a smoky concoction at enemies that Dazes them for {4.0 / 4.4 / 4.8 / 5.2 / 5.6} seconds.
Subterfuge
Grenade
Cooldown: 15
Enhanced:
Enemies affected by Smoke Grenade take x15% increased damage from you.
Countering:
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting:
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
? Tier
Surround yourself with up to 5 protective shadows. Gain {8% / 8.8% / 9.6% / 10.4% / 11.2%} Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Subterfuge
Cooldown: 20
Enhanced:
Dark Shroud's shadows have a 10% chance to not be consumed.
Countering:
While you have at least 4 active shadows from Dark Shroud, gain 8% Critical Strike Chance.
Subverting:
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
A Tier
Using a Cooldown increases your Dodge Chance by {4% / 8% / 12%} for 3 seconds.
A Tier
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
A Tier
You deal x {3% / 6% / 9%} increased damage to Vulnerable enemies.
? Tier
While Stealthed, you Heal for {3% / 6% / 9%} Maximum Life per second.
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Imbuements Skills
Tier Skill Description
C Tier
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100% / 110% / 120% / 130% / 140%} of their Base damage as additional Poisoning damage over 5 seconds.
Imbuement
Poison
Lucky Hit Chance: 33%
Cooldown: 13
Enhanced:
Pọison Imbuement's Poisoning Duration is increased by 1 second.
Blended:
Critical Strikes with Pọison Imbued Skills deal 75% increased Poisoning damage.
Mixed:
Lucky Hit: Pọison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
D Tier
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40% / 44% / 48% / 52% / 56%} damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal {40% / 44% / 48% / 52% / 56%} damage to only that enemy.
Imbuement
Shadow
Lucky Hit Chance: 33%
Cooldown: 13
Enhanced:
You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Blended:
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
Mixed:
Enemies infected by Shadow Imbuement take 12% increased Non-Physical damage from you for 8 seconds.
? Tier
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25% / 28% / 30% / 33% / 35%} per hit.
Imbuement
Cold
Cooldown: 13
Enhanced:
Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.
Blended:
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Mixed:
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
B Tier
You deal {3% / 6% / 9%} increased Poisoning damage.
B Tier
Poisoned enemies deal {5% / 10% / 15%} less damage.
D Tier
You gain + {1% / 2% / 3%} increased Attack Speed for each enemy you've Poisoned, up to +15%.
D Tier
Each time you kill an enemy with Shadow damage, you generate {10.0 / 20.0 / 30.0} Energy.
D Tier
Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5 / 1.0 / 1.5} seconds.
? Tier
Chilled enemies have their Movement Speed further reduced by up to {10% / 20% / 30%} .
? Tier
You deal x {5% / 10% / 15%} increased damage to Chilled enemies. This bonus increases to x {10% / 20% / 30%} against Frozen enemies.
? Tier
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
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Ultimate Skills
Tier Skill Description
D Tier
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.
Ultimate
Trap
Shadow
Lucky Hit Chance: 4%
Cooldown: 50
Prime:
Enemies are Pulled into Death Trap when it activates.
Supreme:
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
? Tier
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Ultimate
Imbueable
Marksman
Physical
Lucky Hit Chance: 2%
Cooldown: 60
Requires a Ranged Weapon
Prime:
lmbuement Skill effects applied by Rain of Arrows have 20% increased potency.
Supreme:
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.
? Tier
Your shadow mimicks your actions for 15 seconds.
This Shadow Clone deals 60% of your damage.
Ultimate
Physical
Cooldown: 60
Prime:
You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme:
Your Shadow Clone deals an additional 20% of your damage.
A Tier
While moving, you gain {5% / 10% / 15%} increased Energy Regeneration.
A Tier
While at or above 50% maximum Energy, gain + {5% / 10% / 15%} increased Movement Speed. While below 50% maximum Energy, gain + {5% / 10% / 15%} increased Attack Speed.
A Tier
Lucky Hit: Up to a {10% / 20% / 30%} chance to gain 8 Energy.
C Tier
Every 100 Energy you spend grants you {5% / 10% / 15%} increased Lucky Hit Chance for 5 seconds.
D Tier
When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
? Tier
After using an Ultimate Skill, restore {25.0 / 50.0 / 75.0} Energy.
? Tier
Non-Physical damage you deal has a {5% / 10% / 15%} increased Lucky Hit Chance.
? Tier
After moving 15 meters, your next attack deals x {7% / 14% / 21%} increased damage.
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Key Passive Skills
Tier Skill Description
A Tier
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
A Tier
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
C Tier
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies.
? Tier
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
? Tier
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
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