Best Builds To Use with Trap Mastery

We have a total of (4) builds that use the Rogue Trap Mastery Passive. You can click/tap any Trap Mastery build below to view the complete Build.

Best Unique Weapons and Armor To Use with Trap Mastery

The best unique equipment to use with Trap Mastery skill in D4 is Cowl of the Nameless, which is a Unique Helm.

Cowl of the Nameless
RogueUnique Helm
C
Good Synergy
  • Dexterity
  • Cooldown Reduction
  • Crowd Control Duration Bonus
  • Maximum Energy
You gain [15 - 25%] increased Lucky Hit Chance against Crowd Controlled enemies.
Grasp of Shadow
RogueUnique Gloves
C
Average Synergy
  • Attack Speed
  • Vulnerable Damage
  • Shadow Clone Damage
  • Ranks to Core Skills
Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [24 - 34%] chance to summon a Shadow Clone that mimics your attack.
Eaglehorn
RogueUnique Bow
New
?
Average Synergy
  • Damage to Distant Enemies
  • Critical Strike Chance
  • Physical Damage
  • Vulnerable Damage
  • Damage to Elites
Penetrating Shot has a [30 - 80%] chance to Fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
Eyes in the Dark
RogueUnique Pants
?
Average Synergy
  • Your Potion Also Briefly Grants Movement Speed
  • Dodge Chance
  • Shadow Damage
  • Damage to Elites
  • Damage to Trapped Enemies
Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by [20 - 15%] .
Skyhunter
RogueUnique Bow
?
Average Synergy
  • Damage to Distant Enemies
  • Dexterity
  • Marksman Skill Damage
  • Critical Strike Damage
  • Ranks to Exploit
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of Precision Key Passive when you cast the Skill, gain [20 - 30] Energy, this can only happen once per cast.

Best Aspects To Use with Trap Mastery

The best aspects to use with Trap Mastery passive in D4 is Aspect of Bursting Venoms, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Aspect of Bursting Venoms
RogueOffensive
A
Good Synergy
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Aspect of Shared Misery
AllUtility
Codex
B
Good Synergy
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50%] chance for that Crowd Control effect to spread to another unaffected enemy.
Smiting Aspect
AllOffensive
B
Good Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Blast-Trapper's Aspect
RogueOffensive
Codex
C
Good Synergy
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds.
Cheat's Aspect
RogueDefensive
Codex
C
Good Synergy
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Vengeful Aspect
RogueOffensive
Codex
C
Good Synergy
Lucky Hit: Making an enemy Vulnerable has up to a [40-60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Eluding Aspect
AllUtility
Codex
D
Good Synergy
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown.
Infiltrator's Aspect
RogueOffensive
D
Good Synergy
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5-8] seconds per trap placed.
Mangler's Aspect
RogueUtility
S
Average Synergy
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds.
Accelerating Aspect
AllOffensive
A
Average Synergy
Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for 3 seconds.
Aspect of the Umbral
AllResource
Codex
A
Average Synergy
Restore [1-4] of your Primary Resource when you Crowd Control an enemy.
Exploiter's Aspect
AllUtility
A
Average Synergy
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Aspect of Corruption
RogueOffensive
Codex
C
Average Synergy
Your Imbuement Skill effects have [20-40%] increased potency against Vulnerable enemies.
Aspect of Noxious Ice
RogueUtility
C
Average Synergy
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14-29%] additional Poison damage to Frozen enemies.
Ravenous Aspect
RogueResource
Codex
C
Average Synergy
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds.
Wind Striker Aspect
AllMobility
Codex
C
Average Synergy
Critical Strikes grant [8.0-16.0%] Movement Speed for 1 second, up to 6 seconds.
Aspect of Explosive Verve
RogueUtility
Codex
D
Average Synergy
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18%] increased Movement speed for 3 seconds.
Frostbitten Aspect
RogueUtility
D
Average Synergy
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies.
Umbrous Aspect
RogueDefensive
D
Average Synergy
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Toxic Alchemist's Aspect
RogueOffensive
?
Average Synergy
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [.11-.16] Poisoning damage over 5 seconds to the target and surrounding enemies.
Pestilent Points Aspect
RogueOffensive
New
?
Average Synergy
Every third cast of Puncture is Poison Imbued with [100 - 150%] of normal potency.

Best Paragons To Use with Trap Mastery

The best paragon to use with Trap Mastery skill in D4 is Cheap Shot, which is a Legendary Board Node.

Deadly Ambush
RogueLegendary Board
A
Good Synergy
  • You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Cheap Shot
RogueLegendary Board
S
Good Synergy
  • You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
Exploit Weakness
RogueLegendary Board
S
Average Synergy
  • Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%.
Bane (Rogue)
RogueRare Glyph
?
Good Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 10% (0.4% Per Level) increased Poison damage.
  • Radius Bonus:
    Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
  • Radius Requirement:
    25 Strength
Snare
RogueRare Glyph
?
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, Trap Skills deal +2.667 - 13.331% (0.5332% Per Level) increased damage.
  • Radius Bonus:
    Non-Ultimate Trap Skills have x25% increased radius.
  • Radius Requirement:
    25 Intelligence
Ambush
RogueRare Glyph
A
Good Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to targets affected by Trap Skills.
  • Radius Bonus:
    Enemies affected by Trap Skills take x10% increased damage from you.
  • Radius Requirement:
    25 Strength
Tracker (Rogue)
RogueRare Glyph
C
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Poisoned targets.
  • Radius Bonus:
    Poisoning damage effects last x33.3% longer.
  • Radius Requirement:
    25 Intelligence
Control (Rogue)
RogueRare Glyph
S
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Intelligence
Exploit (Rogue)
RogueRare Glyph
S
Good Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
  • Radius Bonus:
    When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
  • Radius Requirement:
    25 Strength
Devious
RogueRare Glyph
?
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
  • Radius Requirement:
    40 Dexterity
Diminish
RogueRare Glyph
A
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You take 10% reduced Physical damage from Vulnerable enemies.
  • Radius Requirement:
    25 Strength
Combat
RogueRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Skills that Critically Strike restore 12% of their Energy cost.
  • Radius Requirement:
    25 Intelligence

Best Skills To Use with Trap Mastery

The best skill synergy with the Trap Mastery passive in D4 is Poison Trap, and there is also a strong passive synergy with Close Quarters Combat.

Poison Trap
Rogue Subterfuge Active
Poison
Lucky Hit Chance: 20%
Cooldown: 10
S
Strong Synergy
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying {396% / 431% / 465% / 499% / 534%} Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Enhanced
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering
Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting
You deal 10% increased Poison Damage to enemies standing inside your Poison Trap.
Death Trap
Rogue Ultimate Active
Shadow
Lucky Hit Chance: 4%
Cooldown: 50
S
Good Synergy
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.
Prime
Enemies are Pulled into Death Trap when it activates.
Supreme
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Puncture
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Average Synergy
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Forceful Arrow
Rogue Basic Active
Physical
Lucky Hit Chance: 40%
Requires Ranged Weapon
A
Average Synergy
Fire a powerful arrow at an enemy, dealing {22% / 24% / 26% / 28% / 30%} damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Enhanced
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
Fundamental
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.
Primary
Forceful Arrows Every third cast pierces enemies
Poison Imbuement
Rogue Imbuements Active
Poison
Lucky Hit Chance: 33%
Cooldown: 13
A
Average Synergy
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100% / 110% / 120% / 130% / 140%} of their Base damage as additional Poisoning damage over 5 seconds.
Enhanced
Poison Imbuement's Poisoning Duration is increased by 1 second.
Blended
Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.
Mixed
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Heartseeker
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
C
Average Synergy
Fire an arrow that seeks an enemy, dealing {24% / 26% / 28% / 31% / 33%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Enhanced
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.
Primary
Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.
Caltrops
Rogue Agility Active
Physical
Charge: 2
Charge Cooldown: 13
Lucky Hit Chance: 25%
Cooldown: 12 seconds
E
Average Synergy
Leap backwards and throw caltrops on the ground, dealing {40% / 43% / 46% / 49% / 52%} damage and Slowing enemies by {50% / 53% / 56% / 59% / 62%} . Lasts 6 seconds.
Enhanced
Enemies take x5% increased damage from you each second they are in Caltrops.
Disciplined
You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical
Caltrops now deal Cold damage and Chills enemies for 20% per second.
Close Quarters Combat
Rogue Key Passive Passive
B
Good Synergy
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.
Deadly Venom
Rogue Imbuements Passive
S
Average Synergy
You deal {3% / 6% / 9%} increased Poisoning damage.
Precision
Rogue Key Passive Passive
S
Average Synergy
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
Concussive
Rogue Agility Passive
A
Average Synergy
After Knocking Back or Knocking Down an enemy, you gain {4% / 8% / 12%} increased Critical Strike Chance against them for 3 seconds.
Debilitating Toxins
Rogue Imbuements Passive
A
Average Synergy
Poisoned enemies deal {5% / 10% / 15%} less damage.
Precision Imbuement
Rogue Imbuements Passive
A
Average Synergy
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
Victimize
Rogue Key Passive Passive
A
Average Synergy
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
Exposure
Rogue Key Passive Passive
A
Average Synergy
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to Reduce the active Cooldowns of your Trap Skills by 20%, and Drop a cluster of exploding Stun Grenades that deal 12 total Physical damage and Stun enemies for 0.50 seconds.
Alchemical Advantage
Rogue Imbuements Passive
B
Average Synergy
You gain + {1% / 2% / 3%} increased Attack Speed for each enemy you've Poisoned, up to +15%.
Malice
Rogue Subterfuge Passive
C
Average Synergy
You deal x {3% / 6% / 9%} increased damage to Vulnerable enemies.
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