Filter by

Best Sorceress Skills To Use

Basic Skills
Tier Skill Description
S Tier
Hurl a flaming bolt, dealing {10% / 11% / 12% / 13% / 14%} damage and Burning for {40% / 44% / 48% / 52% / 56%} damage over 8 seconds.
Basic
Pyromancy
Fire
Lucky Hit Chance: 35%
Enchantment Effect:
Direct damage from Skills applies additional {23% / 26% / 28% / 30% / 33%} Burning damage over 8 seconds.
Enhanced:
Fire Bolt pierces through Burning enemies.
Flickering:
Fire Bolt generates Mana when hitting a Burning enemy.
Glinting:
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
B Tier
Unleash arcing lightning that deals {42% / 46% / 50% / 55% / 59%} damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Basic
Shock
Lightning
Lucky Hit Chance: 30%
Enchantment Effect:
When you use a Cooldown, enemies around you are Stunned for {0.5 / 0.6 / 0.6 / 0.7 / 0.7} seconds.
Enhanced:
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Flickering:
Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Glinting:
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.25 seconds.
D Tier
Launch a bolt of lightning that shocks an enemy 4 times, dealing {8% / 9% / 10% / 10% / 11%} damage each hit.
Basic
Shock
Lightning
Lucky Hit Chance: 9%
Enchantment Effect:
Killing an enemy has a {10% / 11% / 12% / 13% / 14%} chance to form a Crackling Energy.
Enhanced:
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 6% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Flickering:
Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy.
Glinting:
Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
? Tier
Throw a bolt of frost at an enemy, dealing {35% / 39% / 42% / 46% / 49%} damage and Chilling them for 15%.
Basic
Frost
Cold
Lucky Hit Chance: 40%
Enchantment Effect:
Direct damage from Skills applies up to {15% / 17% / 18% / 20% / 21%} Chill.
Enhanced:
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Flickering:
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting:
Frost Bolt generates Mana when hitting Chilled or Frozen enemies.
advertisement
Core Skills
Tier Skill Description
C Tier
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing {28% / 31% / 34% / 36% / 39%} damage.
Core
Shock
Lightning
Mana: 30
Lucky Hit Chance: 20%
Enchantment Effect:
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Enhanced:
Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them.
Destructive:
Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds.
Greater:
Charged Bolts deals x25% increased damage to Stunned enemies.
C Tier
Launch 5 shards that deal {25% / 28% / 30% / 32% / 35%} damage each. Deals x25% increased damage to Frozen enemies.
Core
Frost
Cold
Mana: 30
Lucky Hit Chance: 16%
Enchantment Effect:
Ice Shards automatlcally conjure and fly towards Frozen enemies.
Enhanced:
Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive:
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater:
While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
D Tier
Unleash a stream of lightning that deals {36% / 40% / 43% / 47% / 50%} damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Core
Shock
Lightning
Mana: 35
Lucky Hit Chance: 25%
Enchantment Effect:
Chain Lightning forms automatically after spending 100 Mana.
Enhanced:
Chain Lightning gains a 3% increased Critical Strike Chance per bounce.
Destructive:
When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy.
Greater:
If Chain Lightning bounces off of you, its next hit deals x10% increased damage.
? Tier
Hurl an exploding ball offire, dealing {60% / 66% / 72% / 78% / 84%} damage to surrounding enemies.
Core
Pyromancy
Fire
Mana: 40
Lucky Hit Chance: 33%
Enchantment Effect:
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Enhanced:
Fireball's radius is increased based on distance traveled, up to 50%.
Destructive:
Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total.
Greater:
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
? Tier
Unleash an orb that Chills and expels piercing shards, dealing {32% / 35% / 38% / 41% / 44%} damage. Upon expiration, Fr\u1ecdzen Orb explodes, dealing {29% / 32% / 35% / 38% / 41%} damage and Chilling enemies.
Core
Frost
Cold
Mana: 40
Lucky Hit Chance: 4%
Enchantment Effect:
Whenever you cast a Non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a Nearby enemy.
Enhanced:
When cast above 50 Mana, Frọzen Orb‘s explosion damage is increased by 30%.
Destructive:
Frọzen Orb‘s explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frọzen Orb always makes Frozen enemies Vulnerable.
Greater:
Frọzen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
? Tier
Channel a beam of fire, Burning enemies for {12% / 13% / 15% / 16% / 17%} damage per second. Damage per second increases over 4 seconds, up to {66% / 73% / 79% / 86% / 92%} .
Core
Pyromancy
Channeled
Fire
Mana Per Second: 25
Lucky Hit Chance: 16%
Enchantment Effect:
Every 18 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Enhanced:
While channeling lncinerate, you Burn enemies around you for 15% of the damage per second.
Destructive:
Enemies deal 20% less damage while Burning from Incinerate.
Greater:
Every 4 seconds an enemy has been hit by lncinerate, they are Immobilized for 1 second.
A Tier
Your Maximum Mana is increased by {3.0 / 6.0 / 9.0} .
A Tier
Your Core Skills deal x {3% / 6% / 9%} increased damage when cast above 50 Mana.
B Tier
After casting a Non-Basic Skill, you gain {2% / 4% / 6% / } Resistance to all elements and {1% / 2% / 3% / } additional Resistance to that Skill's element for 3 seconds.
advertisement
Defensive Skills
Tier Skill Description
S Tier
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Defensive
Frost
Cold
Cooldown: {24.0 / 22.8 / 21.6 / 20.6 / 19.7}
Enchantment Effect:
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Enhanced:
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical:
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering:
Frost Nova generates Mana per enemy hit.
S Tier
Transform into lightning, becoming Unstoppable and surging to the target location, dealing {25% / 28% / 30% / 32% / 35%} damage around you upon arrival.
Defensive
Shock
Lightning
Lucky Hit Chance: 65%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
Enchantment Effect:
Evade is replaced with a short range Teleport on a {17.0 / 16.1 / 15.3 / 14.4 / 13.6} second Cooldown.
Enhanced:
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical:
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering:
After Teleporting, you gain 30% Damage Reduction for 5 seconds.
A Tier
Engulf yourself in flames for {2.0 / 2.1 / 2.2 / 2.3 / 2.4} seconds, Burning surrounding enemies for {40% / 44% / 48% / 52% / 56%} damage per second.
While Flame Shield is active, you are Immune.
Defensive
Pyromancy
Fire
Lucky Hit Chance: 35%
Cooldown: 20
Enchantment Effect:
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Enhanced:
Flame Shield grants +25% Movement Speed while active.
Mystical:
You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering:
Flame Shield Heals you for 50% of your missing Life.
A Tier
A Barrier of ice forms around you for 6 seconds, absorbing {30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Defensive
Frost
Cooldown: 20
Enchantment Effect:
Upon getting hit, you have a 5% chance apply Ice Armor.
Enhanced:
While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical:
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering:
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
A Tier
Lucky Hit: Critical Strikes have up to a {5% / 10% / 15%} chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
A Tier
You deal x {6% / 12% / 18%} increased damage, but take x {3% / 6% / 9%} more damage.
advertisement
Conjuration Skills
Tier Skill Description
B Tier
Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing {15% / 17% / 18% / 20% / 21%} damage per hit.
Conjuration
Shock
Lightning
Lucky Hit Chance: 26%
Cooldown: 20
Enchantment Effect:
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Enhanced:
After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
Invoked:
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Summoned:
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%, up to 100%.
C Tier
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {12% / 13% / 14% / 16% / 17%} damage.
Maximum 1 active Hydras at a time.
Conjuration
Pyromancy
Fire
Mana: 20
Lucky Hit Chance: 53%
Enchantment Effect:
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Enhanced:
While Healthy, your casts of Hydra gain 1 additional head.
Invoked:
After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.
Summoned:
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
D Tier
Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for {23% / 25% / 28% / 30% / 32%} damage and have a 30% chance to make them Vulnerable for 2 seconds.
Conjuration
Frost
Cold
Lucky Hit Chance: 71%
Cooldown: 16
Enchantment Effect:
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Enhanced:
Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Invoked:
Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Summoned:
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
S Tier
You gain {1% / 2% / 3%} Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
S Tier
Using a Cooldown grants {10% / 20% / 30%} of your Maximum Life as a Barrier for 2 seconds.
A Tier
Your Lucky Hit Chance is increased by {5% / 10% / 15%} .
B Tier
Everytime you spend 100 Mana, you gain {5% / 10% / 15%} Damage Reduction for 5 seconds.
D Tier
You deal x {1% / 2% / 3%} increased damage for each active Conjuration.
advertisement
Mastery Skills
Tier Skill Description
B Tier
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {18% / 20% / 22% / 23% / 25%} damage.
Mastery
Shock
Lightning
Mana: 50
Lucky Hit Chance: 5%
Enchantment Effect:
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Enhanced:
Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
Mage's:
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Wizard's:
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
D Tier
Create a wall of flames that Burns enemies for {160% / 176% / 192% / 208% / 224%} damage over 8 seconds.
Mastery
Pyromancy
Fire
Mana: 30
Lucky Hit Chance: 30%
Enchantment Effect:
Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.
Enhanced:
Enemies take 25% increased Burning damage from you while standing in Firewall.
Mage's:
Enemies continue Burning for 3 seconds after leaving Firewall.
Wizard's:
You gain 5% increased Mana Regeneration per active Firewall, up to 25%.
? Tier
Summon a frigid blizzard that deals {120% / 132% / 144% / 156% / 168%} damage and continually Chills enemies for 18% over 8 seconds.
Mastery
Frost
Cold
Mana: 40
Lucky Hit Chance: 33%
Enchantment Effect:
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Enhanced:
Blizzard deals x25% increased damage to Frozen enemies.
Mage's:
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's:
While you have an active Blizzard, your Core Skills cost 10% less Mana.
? Tier
Summon a meteor that strikes the target location, dealing {80% / 88% / 96% / 104% / 112%} damage and Burning the ground for {35% / 39% / 42% / 46% / 49%} damage over 3 seconds.
Mastery
Pyromancy
Fire
Mana: 40
Lucky Hit Chance: 40%
Enchantment Effect:
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Enhanced:
If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage's:
Meteor falls 30% faster.
Wizard's:
Meteor's impact Immobilizes enemies for 2 seconds.
A Tier
You deal x {10% / 20% / 30%} increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x {25% / 50% / 75%} .
A Tier
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
A Tier
Every time you Stun an enemy, you deal {15% / 30% / 45%} Lightning damage to them.
A Tier
Lucky Hit: Critical Strikes with Shock Skills have up to a {5% / 10% / 15%} chance to form a Crackling Energy.
B Tier
Your Barriers have a {5% / 10% / 15%} increased duration.
C Tier
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
C Tier
Upon absorbing Crackling Energy, you gain {4.0 / 8.0 / 12.0} Mana.
C Tier
Lucky Hit: Frost Skills have up to a {3% / 6% / 9%} chance to instantly Freeze.
? Tier
While you have a Barrier active, you apply {8% / 16% / 24%} more Chill.
advertisement
Ultimate Skills
Tier Skill Description
A Tier
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Ultimate
Shock
Lightning
Cooldown: 70
Prime:
Unstable Currents increases your Attack Speed by +25% while active.
Supreme:
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
C Tier
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Ultimate
Pyromancy
Fire
Lucky Hit Chance: 10%
Cooldown: 45
Prime:
Inferno repeatedly Pulls enemies to its center.
Supreme:
While Inferno is active, your Pyromancy Skills cost no Mana.
D Tier
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early.
Ultimate
Frost
Cold
Lucky Hit Chance: 2%
Cooldown: 60
Prime:
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme:
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%.
A Tier
Hitting enemies with Shock Skills increases your Critical Strike Chance by {1% / 2% / 3%} . Resets upon getting a Critical Strike.
A Tier
Enemies deal {5% / 10% / 15%} less damage for 5 seconds after being Critically Struck by your Shock Skills.
B Tier
Critical Strikes with Shock Skills increase your Movement Speed by + {3% / 6% / 9%} for 3 seconds.
B Tier
Lucky Hit: Shock Skills have up to a {3% / 6% / 9%} chance to Stun enemies for 3 seconds.
C Tier
Killing a Burning enemy increases your Mana Regeneration by {10% / 20% / 30%} for 3 seconds.
C Tier
Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5.0 / 10.0 / 15.0} Mana.
C Tier
You deal x {3% / 6% / 9%} increased damage to Chilled enemies, and x {6% / 12% / 18%} increased damage to Frozen enemies.
C Tier
You deal {4% / 8% / 12%} increased Cold damage to Vulnerable enemies.
C Tier
Frost Skills deal x {5% / 10% / 15%} increased damage to Elites.
D Tier
You deal increased Burning damage to enemies for each second they remain Burning, up to {5% / 10% / 15%} after 5 seconds.
D Tier
After standing still for 1.5 seconds, your Pyromancy Skills cost {5% / 10% / 15%} less Mana.
D Tier
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
advertisement
Key Passive Skills
Tier Skill Description
C Tier
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Fr\u1ecdzen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.
C Tier
Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
C Tier
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
C Tier
Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
? Tier
Your Burning effects deal x2% increased damage per unique source of Burning you have applied to the enemy. If the enemy is Burning from 3 or more sources, this bonus is doubled.
? Tier
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
advertisement