
Diablo 4 Sorceress Skills List
Tier List of the Best Skills to use for the Sorceress Class in Diablo 4. This includes each Basic, Core, Defensive, Conjuration, Mastery, Ultimate, Key Passive Skill and Passives.
Best Sorceress Skills To Use
Tier | Skill | Description |
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S Tier
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Hurl a flaming bolt, dealing {10% / 11% / 12% / 13% / 14%} damage and Burning for {40% / 44% / 48% / 52% / 56%} damage over 8 seconds.
![]() Pyromancy ![]() Fire Lucky Hit Chance: 35%
Enchantment Effect: Direct damage from Skills applies additional {23% / 26% / 28% / 30% / 33%} Burning damage over 8 seconds.Enhanced: Fire Bolt pierces through Burning enemies.
Flickering: Fire Bolt generates Mana when hitting a Burning enemy.
Glinting: Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
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B Tier
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Unleash arcing lightning that deals {42% / 46% / 50% / 55% / 59%} damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
![]() Shock ![]() Lightning Lucky Hit Chance: 30%
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for {0.5 / 0.6 / 0.6 / 0.7 / 0.7} seconds.Enhanced: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Flickering: Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Glinting: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.25 seconds.
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D Tier
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Launch a bolt of lightning that shocks an enemy 4 times, dealing {8% / 9% / 10% / 10% / 11%} damage each hit.
![]() Shock ![]() Lightning Lucky Hit Chance: 9%
Enchantment Effect: Killing an enemy has a {10% / 11% / 12% / 13% / 14%} chance to form a Crackling Energy.Enhanced: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 6% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Flickering: Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy.
Glinting: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
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? Tier
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Throw a bolt of frost at an enemy, dealing {35% / 39% / 42% / 46% / 49%} damage and Chilling them for 15%.
![]() Frost ![]() Cold Lucky Hit Chance: 40%
Enchantment Effect: Direct damage from Skills applies up to {15% / 17% / 18% / 20% / 21%} Chill.Enhanced: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Flickering: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting: Frost Bolt generates Mana when hitting Chilled or Frozen enemies.
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Tier | Skill | Description |
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C Tier
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Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing {28% / 31% / 34% / 36% / 39%} damage.
![]() Shock ![]() Lightning Mana: 30 Lucky Hit Chance: 20%
Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.Enhanced: Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them.
Destructive: Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds.
Greater: Charged Bolts deals x25% increased damage to Stunned enemies.
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C Tier
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Launch 5 shards that deal {25% / 28% / 30% / 32% / 35%} damage each. Deals x25% increased damage to Frozen enemies.
![]() Frost ![]() Cold Mana: 30 Lucky Hit Chance: 16%
Enchantment Effect: Ice Shards automatlcally conjure and fly towards Frozen enemies.Enhanced: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater: While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
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D Tier
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Unleash a stream of lightning that deals {36% / 40% / 43% / 47% / 50%} damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
![]() Shock ![]() Lightning Mana: 35 Lucky Hit Chance: 25%
Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.Enhanced: Chain Lightning gains a 3% increased Critical Strike Chance per bounce.
Destructive: When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy.
Greater: If Chain Lightning bounces off of you, its next hit deals x10% increased damage.
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? Tier
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Hurl an exploding ball offire, dealing {60% / 66% / 72% / 78% / 84%} damage to surrounding enemies.
![]() Pyromancy ![]() Fire Mana: 40 Lucky Hit Chance: 33%
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.Enhanced: Fireball's radius is increased based on distance traveled, up to 50%.
Destructive: Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total.
Greater: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
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? Tier
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Unleash an orb that Chills and expels piercing shards, dealing {32% / 35% / 38% / 41% / 44%} damage. Upon expiration, Fr\u1ecdzen Orb explodes, dealing {29% / 32% / 35% / 38% / 41%} damage and Chilling enemies.
![]() Frost ![]() Cold Mana: 40 Lucky Hit Chance: 4%
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a Nearby enemy.Enhanced: When cast above 50 Mana, Frọzen Orb‘s explosion damage is increased by 30%.
Destructive: Frọzen Orb‘s explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frọzen Orb always makes Frozen enemies Vulnerable.
Greater: Frọzen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
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? Tier
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Channel a beam of fire, Burning enemies for {12% / 13% / 15% / 16% / 17%} damage per second. Damage per second increases over 4 seconds, up to {66% / 73% / 79% / 86% / 92%} .
![]() Pyromancy Channeled ![]() Fire Mana Per Second: 25 Lucky Hit Chance: 16%
Enchantment Effect: Every 18 seconds, a serpent spawns and Incinerates enemies for 8 seconds.Enhanced: While channeling lncinerate, you Burn
enemies around you for 15% of the
damage per second.
Destructive: Enemies deal 20% less damage while Burning from Incinerate.
Greater: Every 4 seconds an enemy has been hit by lncinerate, they are Immobilized for 1 second.
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A Tier
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Your Maximum Mana is increased by {3.0 / 6.0 / 9.0} .
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A Tier
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Your Core Skills deal x {3% / 6% / 9%} increased damage when cast above 50 Mana.
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B Tier
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After casting a Non-Basic Skill, you gain {2% / 4% / 6% / } Resistance to all elements and {1% / 2% / 3% / } additional Resistance to that Skill's element for 3 seconds.
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Tier | Skill | Description |
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S Tier
|
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
![]() Frost ![]() Cold Cooldown: {24.0 / 22.8 / 21.6 / 20.6 / 19.7}
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.Enhanced: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering: Frost Nova generates Mana per enemy hit.
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S Tier
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Transform into lightning, becoming Unstoppable and surging to the target location, dealing {25% / 28% / 30% / 32% / 35%} damage around you upon arrival.
![]() Shock ![]() Lightning Lucky Hit Chance: 65% Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
Enchantment Effect: Evade is replaced with a short range Teleport on a {17.0 / 16.1 / 15.3 / 14.4 / 13.6} second Cooldown.Enhanced: Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering: After Teleporting, you gain 30% Damage Reduction for 5 seconds.
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A Tier
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Engulf yourself in flames for {2.0 / 2.1 / 2.2 / 2.3 / 2.4} seconds, Burning surrounding enemies for {40% / 44% / 48% / 52% / 56%} damage per second.
While Flame Shield is active, you are Immune. ![]() Pyromancy ![]() Fire Lucky Hit Chance: 35% Cooldown: 20
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.Enhanced: Flame Shield grants +25% Movement Speed while active.
Mystical: You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering: Flame Shield Heals you for 50% of your missing Life.
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A Tier
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A Barrier of ice forms around you for 6 seconds, absorbing {30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
![]() Frost Cooldown: 20
Enchantment Effect: Upon getting hit, you have a 5% chance apply Ice Armor.Enhanced: While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical: Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
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A Tier
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Lucky Hit: Critical Strikes have up to a {5% / 10% / 15%} chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
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A Tier
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You deal x {6% / 12% / 18%} increased damage, but take x {3% / 6% / 9%} more damage.
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Tier | Skill | Description |
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B Tier
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Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing {15% / 17% / 18% / 20% / 21%} damage per hit.
![]() Shock ![]() Lightning Lucky Hit Chance: 26% Cooldown: 20
Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.Enhanced: After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
Invoked: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Summoned: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%, up to 100%.
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C Tier
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Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {12% / 13% / 14% / 16% / 17%} damage.
Maximum 1 active Hydras at a time. ![]() Pyromancy ![]() Fire Mana: 20 Lucky Hit Chance: 53%
Enchantment Effect: After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.Enhanced: While Healthy, your casts of Hydra gain 1 additional head.
Invoked: After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.
Summoned: Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
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D Tier
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Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for {23% / 25% / 28% / 30% / 32%} damage and have a 30% chance to make them Vulnerable for 2 seconds.
![]() Frost ![]() Cold Lucky Hit Chance: 71% Cooldown: 16
Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.Enhanced: Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Invoked: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Summoned: 20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
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S Tier
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You gain {1% / 2% / 3%} Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
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S Tier
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Using a Cooldown grants {10% / 20% / 30%} of your Maximum Life as a Barrier for 2 seconds.
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A Tier
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Your Lucky Hit Chance is increased by {5% / 10% / 15%} .
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B Tier
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Everytime you spend 100 Mana, you gain {5% / 10% / 15%} Damage Reduction for 5 seconds.
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D Tier
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You deal x {1% / 2% / 3%} increased damage for each active Conjuration.
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Tier | Skill | Description |
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B Tier
|
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {18% / 20% / 22% / 23% / 25%} damage.
![]() Shock ![]() Lightning Mana: 50 Lucky Hit Chance: 5%
Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.Enhanced: Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
Mage's: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Wizard's: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
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D Tier
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Create a wall of flames that Burns enemies for {160% / 176% / 192% / 208% / 224%} damage over 8 seconds.
![]() Pyromancy ![]() Fire Mana: 30 Lucky Hit Chance: 30%
Enchantment Effect: Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.Enhanced: Enemies take 25% increased Burning damage from you while standing in Firewall.
Mage's: Enemies continue Burning for 3 seconds after leaving Firewall.
Wizard's: You gain 5% increased Mana Regeneration per active Firewall, up to 25%.
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? Tier
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Summon a frigid blizzard that deals {120% / 132% / 144% / 156% / 168%} damage and continually Chills enemies for 18% over 8 seconds.
![]() Frost ![]() Cold Mana: 40 Lucky Hit Chance: 33%
Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.Enhanced: Blizzard deals x25% increased damage to Frozen enemies.
Mage's: When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's: While you have an active Blizzard, your Core Skills cost 10% less Mana.
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? Tier
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Summon a meteor that strikes the target location, dealing {80% / 88% / 96% / 104% / 112%} damage and Burning the ground for {35% / 39% / 42% / 46% / 49%} damage over 3 seconds.
![]() Pyromancy ![]() Fire Mana: 40 Lucky Hit Chance: 40%
Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.Enhanced: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage's: Meteor falls 30% faster.
Wizard's: Meteor's impact Immobilizes enemies for 2 seconds.
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A Tier
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You deal x {10% / 20% / 30%} increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x {25% / 50% / 75%} .
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A Tier
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Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
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A Tier
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Every time you Stun an enemy, you deal {15% / 30% / 45%} Lightning damage to them.
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A Tier
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Lucky Hit: Critical Strikes with Shock Skills have up to a {5% / 10% / 15%} chance to form a Crackling Energy.
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B Tier
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Your Barriers have a {5% / 10% / 15%} increased duration.
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C Tier
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Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
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C Tier
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Upon absorbing Crackling Energy, you gain {4.0 / 8.0 / 12.0} Mana.
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C Tier
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Lucky Hit: Frost Skills have up to a {3% / 6% / 9%} chance to instantly Freeze.
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? Tier
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While you have a Barrier active, you apply {8% / 16% / 24%} more Chill.
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Tier | Skill | Description |
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A Tier
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Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
![]() Shock ![]() Lightning Cooldown: 70
Prime: Unstable Currents increases your Attack Speed by +25% while active.
Supreme: While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
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C Tier
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Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
![]() Pyromancy ![]() Fire Lucky Hit Chance: 10% Cooldown: 45
Prime: Inferno repeatedly Pulls enemies to its center.
Supreme: While Inferno is active, your Pyromancy Skills cost no Mana.
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D Tier
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Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early. ![]() Frost ![]() Cold Lucky Hit Chance: 2% Cooldown: 60
Prime: When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme: When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%.
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A Tier
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Hitting enemies with Shock Skills increases your Critical Strike Chance by {1% / 2% / 3%} . Resets upon getting a Critical Strike.
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A Tier
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Enemies deal {5% / 10% / 15%} less damage for 5 seconds after being Critically Struck by your Shock Skills.
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B Tier
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Critical Strikes with Shock Skills increase your Movement Speed by + {3% / 6% / 9%} for 3 seconds.
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B Tier
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Lucky Hit: Shock Skills have up to a {3% / 6% / 9%} chance to Stun enemies for 3 seconds.
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C Tier
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Killing a Burning enemy increases your Mana Regeneration by {10% / 20% / 30%} for 3 seconds.
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C Tier
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Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5.0 / 10.0 / 15.0} Mana.
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C Tier
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You deal x {3% / 6% / 9%} increased damage to Chilled enemies, and x {6% / 12% / 18%} increased damage to Frozen enemies.
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C Tier
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You deal {4% / 8% / 12%} increased Cold damage to Vulnerable enemies.
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C Tier
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Frost Skills deal x {5% / 10% / 15%} increased damage to Elites.
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D Tier
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You deal increased Burning damage to enemies for each second they remain Burning, up to {5% / 10% / 15%} after 5 seconds.
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D Tier
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After standing still for 1.5 seconds, your Pyromancy Skills cost {5% / 10% / 15%} less Mana.
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D Tier
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Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
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Tier | Skill | Description |
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C Tier
|
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Fr\u1ecdzen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.
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C Tier
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Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. | |
C Tier
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Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
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C Tier
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Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
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? Tier
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Your Burning effects deal x2% increased damage per unique source of Burning you have applied to the enemy. If the enemy is Burning from 3 or more sources, this bonus is doubled.
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? Tier
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After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
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