Diablo 4 Dungeon Affixes
Nightmare and Torment dungeons in Diablo 4 are a thrilling challenge that can provide great rewards for those who brave them. The unique aspect of these dungeons is the use of Nightmare Sigils, which apply special modifiers or "Affixes" to the dungeons, altering the gameplay dynamics in various ways. The affixes range from positive bonuses that can enhance your character's performance to negative effects that ramp up the dungeon's difficulty. Understanding these affixes is key to navigating these dungeons successfully.
D4 Nightmare and Torment Dungeon Affixes
Nightmare Sigils in Diablo 4 are special items that apply affixes to normal dungeons, transforming them into Nightmare Dungeons. These affixes can have both positive and negative effects on your gameplay. The number of affixes applied by a sigil increases with the sigil's level. For instance, a level 1-10 sigil provides three affixes (one positive and two negatives), a level 11-20 sigil provides four affixes, and from level 21 onwards, you'll have to deal with five affixes.
Good Dungeon Affixes
Positive affixes from Nightmare Sigils can provide a variety of benefits to enhance your character's performance in the dungeon. There are also situational positive affixes that provide direct increases to your elemental damage. These affixes are particularly useful for spellcasters like the Sorcerer, Necromancer, and Druid.
Name | Desc |
---|---|
Battle Hardened | Gain 6% damage reduction for every 10% Health you are missing. |
Control Impaired Explosions | Being hit by Control Impairing Effects creates an explosion around you. |
Gold Find | You find 30% more gold. |
Increased Critical Strike | Your Critical Strike chance is increased by 9%. |
Lightning Caller | You occasionally call down lightning strikes that damage nearby enemies. |
Magic Find | You find more items from enemies. |
Nudging Evade | Using Evade pushes enemies back. |
Poisonous Evade | Using Evade leaves a pool of Poison behind, damaging enemies. |
Thorns | Your Thorns are increased by [X]. |
Reduce Cooldowns on Kill | Reduces Skill cooldown when enemies are killed. |
Poison Damage | You deal 10% more Poison damage. |
Shadow Damage | You deal 10% more Shadow damage. |
Lightning Damage | You deal 10% more Lightning Damage. |
Frost Damage | You deal 10% more Frost Damage. |
Fire Damage | You deal 10% more Fire Damage. |
Physical Damage | You deal 10% more Physical Damage. |
Increased Healing | Your Healing Received is increased by 10%. |
Bad Dungeon Affixes
Every Nightmare Sigil also comes with negative affixes that increase the dungeon's difficulty. These negative affixes require strategic gameplay to overcome, often involving smart positioning of your character and sometimes specific elemental resistances or the use of Elixirs.
Name | Desc |
---|---|
Armor Breakers | Monster attacks from a distance reduce your Armor by 7% for 6 sec, stacking up to 35%. |
Avenger | Killing a monster enrages monsters near it, making them dealing more damage. Blood Blister |
Death Pulse | Killing a monster releases a deadly lightning pulse after a short delay. |
Dodge Breakers | Monster attacks from a distance reduce dodge chance by 12% for 6 sec, stacking up to 60%. Double Bosses |
Empowered Elites (Cold Enchanted) | Elites always have the Cold Enchanted affix. |
Empowered Elites (Shock Lance) | Elites always have the Electric Lance affix. |
Empowered Elites (Suppressor) | Elites always have the Suppressor"" affix."" |
Invisibile Monsters | Monsters are Invisibile untill they enter combat |
Lightning Storm | Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. |
Melee Defenders | Monsters take 40% less damage from close targets. |
Monster Attack Speed | Increased Monster attack speed |
Monster Barrier | Monsters gain 30% of their Maximum Life as a Barrier. |
Monster Bleeding Damage | Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 sec. |
Monster Burning Damage | Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 sec. |
Monster Burning Resist | Monsters take 60% less Burning damage. |
Monster Cold Damage | Monsters deal an additional 15% of their Physical damage dealt as Cold. |
Monster Critical Resist | Monsters take 60% less damage from Critical Strike. |
Monster Crowd Control Resist | Crowd Control durations vs monsters is reduced by 40%. |
Monster Fire Damage | Monsters deal an additional 20% of their Physical damage dealt as Fire. |
Monster Life | Monsters gain 30% extra life. |
Monster Lightning Damage | Monsters deal an additional 20% of their Physical damage dealt as Lightning. |
Monster Physical Resist | Monsters take 30% less Physical damage. |
Monster Poison Damage | Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 sec. |
Monster Poison Resist | Monsters take 60% less Poison damage. |
Monster Regen | Non-boss monsters regen 1.5% Maximum Life per second. |
Monster Shadow Damage | Monsters deal an additional 20% of their Physical damage dealt as Shadow. |
Monster Shadow Damage Over Time | Monsters deal an additional 30% of their Physical damage as Shadow over 5 sec. |
Monster Shadow Resist | Monsters take 40% less Shadow damage. |
Monster Vulnerable Resist | Duration of Vulnerable Effects vs monsters is reduced by 60%. |
Nightmare Portal | While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. |
Potion Breakers | Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds. |
Ranged Defenders | Monsters take 60% less damage from distant targets. |
Resistance Breakers | Monster attacks from a distance reduce resistance by 10% for 6 sec, stacking up to 50%. |
Slowing Projectiles | Monster attacks from a distance have a 50% chance to slow targets. |
Stormbane's Wrath | Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. |
Unstoppable Monsters | Monsters become Unstoppable when life drops below 30%. |
Volcanic | While in combat, gouts of flame periodically erupt near players. |
Drifting Shade | Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims. |
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