
Diablo 4 Druid Skills List
Tier List of the Best Skills to use for the Druid Class in Diablo 4. This includes each Basic, Core, Defensive, Companion, Wrath, Ultimate, Key Passive Skill and Passives.
Best Druid Skills To Use
Tier | Skill | Description |
---|---|---|
C Tier
|
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike. ![]() Storm Nature Magic ![]() Lightning Spirit Generate: 14 Lucky Hit Chance: 25%
Enhanced: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild: Storm Strike chains to 2 additional targets.
Fierce: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
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D Tier
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Shapeshift into a Werewolf and claw at an enemy for {20% / 22% / 24% / 26% / 28%} damage.
![]() Werewolf Shapeshifting ![]() Physical Spirit Generate: 10 Lucky Hit Chance: 50%
Enhanced: Claw's Attack Speed is increased by +10%.
Fierce: Claw applies 10% Poisoning damage over 6 seconds.
Wild: Claw has a 10% chance to attack twice.
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D Tier
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Sunder the earth, impaling the first enemy hit for {16% / 18% / 19% / 21% / 22%} damage.
![]() Nature Magic Earth ![]() Physical Spirit Generate: 10 Lucky Hit Chance: 35%
Enhanced: Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce: Fortify for 4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
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D Tier
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Shapeshift into a Werebear and maul enemies in front of you, dealing {20% / 22% / 24% / 26% / 28%} damage.
![]() Werebear Shapeshifting ![]() Physical Spirit Generate: 14 Lucky Hit Chance: 30%
Enhanced: If an enemy is hit by Maul, then Fortify for 2% of your Base Life.
Fierce: Increases the range and radius of Maul by 25%.
Wild: Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
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? Tier
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Conjure a piercing blade of wind, dealing {17% / 19% / 20% / 22% / 24%} damage.
![]() Storm Nature Magic ![]() Physical Spirit Generate: 12 Lucky Hit Chance: 20%
Enhanced: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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Tier | Skill | Description |
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D Tier
|
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
![]() Nature Magic Earth ![]() Physical Spirit Cost: 30 Lucky Hit Chance: 20%
Enhanced: After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging: When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal: When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote
when hit.
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D Tier
|
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
![]() Werebear Shapeshifting ![]() Physical Spirit Cost: 35 Lucky Hit Chance: 25%
Enhanced: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging: Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
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? Tier
|
Conjure a growing lightning storm that deals {40% / 43% / 46% / 49% / 52%} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
![]() Storm Nature Magic Channeled ![]() Lightning Spirit Cost: 15 per strike Lucky Hit Chance: 15%
Enhanced: The size of your Lightning Storm is preserved for 4 seconds after channeling.
Raging: Lightning Storm gains 1 additional lightning strike.
Primal: Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds.
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? Tier
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Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
![]() Storm Nature Magic ![]() Physical Spirit Cost: 40 Lucky Hit Chance: 8%
Enhanced: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
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? Tier
|
Shapeshift into a Werewolf and perform a trio of combo attacks:
![]() Werewolf Shapeshifting ![]() Physical Spirit Cost: 35 Lucky Hit Chance: 20%
Enhanced: Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck.
Raging: Shred's third combo attack is larger and applies an additional 51% Poisoning damage over 5 seconds.
Primal: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%.
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B Tier
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Maximum Spirit is increased by {3.0 / 6.0 / 9.0} .
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B Tier
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Critical Strike Chance against Close enemies is increased by + {2% / 4% / 6%} .
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C Tier
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Basic Skills generate x {6% / 12% / 18%} more Spirit.
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C Tier
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Your Core Skills cost x {3% / 6% / 9%} more Spirit but deal x {5% / 10% / 15%} increased damage.
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D Tier
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You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform. | |
? Tier
|
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form. |
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Tier | Skill | Description |
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A Tier
|
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
![]() Nature Magic Earth Lucky Hit Chance: 30% Cooldown: 16 .
Enhanced: Earthen Bulwark makes you Unstoppable while active.
Innate: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving: Casting Earthen Bulwark grants 18% Base Life as Fortify.
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C Tier
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Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
![]() Werewolf Shapeshifting Cooldown: 15
Enhanced: Kills reduce the Cooldown of Blood Howl by 1 second.
Innate: Blood Howl also generates 20 Spirit.
Preserving: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
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D Tier
|
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
![]() Werebear Shapeshifting Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
Enhanced: Debilitating Roar also Fortifies you for 22% Base Life.
Innate: Debilitating Roar also Slows enemies by 65% for its duration.
Preserving: Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
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? Tier
|
Passive<\/b>: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active<\/b>: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage. ![]() Storm Nature Magic ![]() Physical Lucky Hit Chance: 25% Cooldown: 18
Enhanced: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
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B Tier
|
Increase your Non-Physical Resistances by {5% / 10% / 15%} .
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B Tier
|
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
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Tier | Skill | Description |
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C Tier
|
Passive<\/b>: A poison creeper periodically emerges from the ground every 7 seconds and applies {36% / 40% / 43% / 47% / 50%} Poisoning damage over 6 seconds to an enemy in the area.
Active<\/b>: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90% / 99% / 108% / 117% / 126%} damage over 2 seconds. ![]() ![]() Poison Lucky Hit Chance: 28% Cooldown: 20
Enhanced: Pọison Creeper's Immobilize duration is increased by 1 second.
Ferocious: Pọison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal: Your Critical Strike Chance is increased by 20% against enemies strangled by Pọison Creeper.
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D Tier
|
Passive<\/b>: Summon 2 wolf companions that bite enemies for {8% / 9% / 9% / 10% / 11%} damage.
Active<\/b>: Direct your wolves to focus an enemy, leaping to them and striking for {110% / 121% / 132% / 143% / 154%} damage. ![]() ![]() Physical Lucky Hit Chance: 50% Cooldown: 14
:
:
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D Tier
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Passive<\/b>: 1 Raven flies above you and periodically attacks your enemies for 13% damage every 5 seconds.
Active<\/b>: The target area is swarmed with ravens, dealing {160% / 176% / 192% / 208% / 224%} damage over 6 seconds. ![]() ![]() Physical Lucky Hit Chance: 45% Cooldown: 15
Enhanced: You have 5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal: 2 additional Ravens periodically attack enemies.
Ferocious: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
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D Tier
|
Your Companion Skills deal {10% / 20% / 30%} bonus damage.
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? Tier
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Gain {2.0 / 4.0 / 6.0} Spirit when transforming into Human form.
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? Tier
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Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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Tier | Skill | Description |
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C Tier
|
Form a hurricane around you that deals {97% / 107% / 117% / 127% / 136%} damage to surrounding enemies over 8 seconds.
![]() Storm Nature Magic ![]() Physical Lucky Hit Chance: 21% Cooldown: 20
Enhanced: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage: Enemies affected by Hurricane deal 20% less damage.
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C Tier
|
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds. ![]() Werebear Shapeshifing ![]() Physical Lucky Hit Chance: 20% Cooldown: 14
Enhanced: Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural: Casting Trample grants 20% Base Life as Fortify.
Savage: Casting Trample grants 20 Spirit.
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? Tier
|
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {33% / 36% / 40% / 43% / 46%} damage with each hit.
![]() Nature Magic Earth ![]() Physical Lucky Hit Chance: 4% Cooldown: 10
Enhanced: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural: While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage: Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
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? Tier
|
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {53% / 58% / 64% / 69% / 74%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets. ![]() Werewolf Shapeshifting ![]() Poison Lucky Hit Chance: 50% Cooldown: 12
Enhanced: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural: Rabies spreads 100% faster.
Savage: Rabies deals its total Poisoning damage in 4 seconds instead of 6.
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C Tier
|
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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C Tier
|
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1.0 / 2.0 / 3.0} seconds.
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C Tier
|
Increase the duration of Hurricane and Cataclysm by {5% / 10% / 15%} .
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C Tier
|
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
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C Tier
|
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
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C Tier
|
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
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D Tier
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Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
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D Tier
|
Lucky Hit: Dealing Lightning damage to enemies has up to a {6% / 12% / 18%} chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead. | |
D Tier
|
Poisoned enemies take x {10% / 20% / 30%} additional Critical Strike Damage.
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D Tier
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Poisoned enemies are slowed by {8% / 16% / 24%} .
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D Tier
|
When you remain in Werebear form for at least {30.0 / 25.0 / 20.0} seconds, your next Skill will Overpower.
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? Tier
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Every {18.0 / 15.0 / 12.0} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
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? Tier
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Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
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Tier | Skill | Description |
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D Tier
|
A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.
![]() Storm Nature Magic ![]() Lightning Lucky Hit Chance: 62% Cooldown: 60
Prime: Cataclysm's duration is increased by 2 seconds.
Supreme: Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.
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D Tier
|
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage\r\nand 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds. ![]() Werebear Shapeshifting Cooldown: 50
Prime: You are Unstoppable while Grizzly Rage is active.
Supreme: Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
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? Tier
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Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.
![]() Werewolf Shapeshifting ![]() Physical Lucky Hit Chance: 7% Cooldown: 45
Prime: Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life.
Supreme: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
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? Tier
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Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds. ![]() Nature Magic Earth ![]() Physical Cooldown: 50
Prime: Petrify's effect durations are increased by 1 second.
Supreme: Killing an enemy affected by Petrify grants 25 Spirit.
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B Tier
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Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
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D Tier
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Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
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D Tier
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Increases the amount of Fortify you gain from all sources by {5% / 10% / 15%} .
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D Tier
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{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
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D Tier
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Nature Magic Skills deal x {2% / 4% / 6%} increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
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D Tier
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Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
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? Tier
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Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
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? Tier
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Your Earth Skills deal x {4% / 8% / 12%} increased damage to Vulnerable enemies.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back. | |
? Tier
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Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
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? Tier
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When a Shapeshifting Skill transforms you into a different form, it deals x {5% / 10% / 15%} increased damage.
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? Tier
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Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
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Tier | Skill | Description |
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C Tier
|
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
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D Tier
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After being a Werewolf for 2.5 seconds, gain +20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal x20% increased damage for 15 seconds. | |
D Tier
|
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage. | |
? Tier
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Every 6th Werewolf Skill hit Critically Strikes and deals x60% increased damage.
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? Tier
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Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category. | |
? Tier
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Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
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