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Best Druid Skills To Use

Basic Skills
Tier Skill Description
C Tier
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Basic
Storm
Nature Magic
Lightning
Spirit Generate: 14
Lucky Hit Chance: 25%
Enhanced:
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild:
Storm Strike chains to 2 additional targets.
Fierce:
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
D Tier
Shapeshift into a Werewolf and claw at an enemy for {20% / 22% / 24% / 26% / 28%} damage.
Basic
Werewolf
Shapeshifting
Physical
Spirit Generate: 10
Lucky Hit Chance: 50%
Enhanced:
Claw's Attack Speed is increased by +10%.
Fierce:
Claw applies 10% Poisoning damage over 6 seconds.
Wild:
Claw has a 10% chance to attack twice.
D Tier
Sunder the earth, impaling the first enemy hit for {16% / 18% / 19% / 21% / 22%} damage.
Basic
Nature Magic
Earth
Physical
Spirit Generate: 10
Lucky Hit Chance: 35%
Enhanced:
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce:
Fortify for 4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
D Tier
Shapeshift into a Werebear and maul enemies in front of you, dealing {20% / 22% / 24% / 26% / 28%} damage.
Basic
Werebear
Shapeshifting
Physical
Spirit Generate: 14
Lucky Hit Chance: 30%
Enhanced:
If an enemy is hit by Maul, then Fortify for 2% of your Base Life.
Fierce:
Increases the range and radius of Maul by 25%.
Wild:
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
? Tier
Conjure a piercing blade of wind, dealing {17% / 19% / 20% / 22% / 24%} damage.
Basic
Storm
Nature Magic
Physical
Spirit Generate: 12
Lucky Hit Chance: 20%
Enhanced:
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce:
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild:
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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Core Skills
Tier Skill Description
D Tier
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
Core
Nature Magic
Earth
Physical
Spirit Cost: 30
Lucky Hit Chance: 20%
Enhanced:
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging:
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal:
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
D Tier
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Core
Werebear
Shapeshifting
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
Enhanced:
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging:
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal:
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
? Tier
Conjure a growing lightning storm that deals {40% / 43% / 46% / 49% / 52%} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Core
Storm
Nature Magic
Channeled
Lightning
Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Enhanced:
The size of your Lightning Storm is preserved for 4 seconds after channeling.
Raging:
Lightning Storm gains 1 additional lightning strike.
Primal:
Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds.
? Tier
Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
Core
Storm
Nature Magic
Physical
Spirit Cost: 40
Lucky Hit Chance: 8%
Enhanced:
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal:
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging:
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
? Tier
Shapeshift into a Werewolf and perform a trio of combo attacks:
Core
Werewolf
Shapeshifting
Physical
Spirit Cost: 35
Lucky Hit Chance: 20%
Enhanced:
Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck.
Raging:
Shred's third combo attack is larger and applies an additional 51% Poisoning damage over 5 seconds.
Primal:
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%.
B Tier
Maximum Spirit is increased by {3.0 / 6.0 / 9.0} .
B Tier
Critical Strike Chance against Close enemies is increased by + {2% / 4% / 6%} .
C Tier
Basic Skills generate x {6% / 12% / 18%} more Spirit.
C Tier
Your Core Skills cost x {3% / 6% / 9%} more Spirit but deal x {5% / 10% / 15%} increased damage.
D Tier
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
? Tier
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
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Defensive Skills
Tier Skill Description
A Tier
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Defensive
Nature Magic
Earth
Lucky Hit Chance: 30%
Cooldown: 16
.
Enhanced:
Earthen Bulwark makes you Unstoppable while active.
Innate:
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving:
Casting Earthen Bulwark grants 18% Base Life as Fortify.
C Tier
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Defensive
Werewolf
Shapeshifting
Cooldown: 15
Enhanced:
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate:
Blood Howl also generates 20 Spirit.
Preserving:
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
D Tier
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Defensive
Werebear
Shapeshifting
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
Enhanced:
Debilitating Roar also Fortifies you for 22% Base Life.
Innate:
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving:
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
? Tier
Passive<\/b>: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active<\/b>: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Defensive
Storm
Nature Magic
Physical
Lucky Hit Chance: 25%
Cooldown: 18
Enhanced:
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving:
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate:
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
B Tier
Increase your Non-Physical Resistances by {5% / 10% / 15%} .
B Tier
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
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Companion Skills
Tier Skill Description
C Tier
Passive<\/b>: A poison creeper periodically emerges from the ground every 7 seconds and applies {36% / 40% / 43% / 47% / 50%} Poisoning damage over 6 seconds to an enemy in the area.
Active<\/b>: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90% / 99% / 108% / 117% / 126%} damage over 2 seconds.
Companion
Poison
Lucky Hit Chance: 28%
Cooldown: 20
Enhanced:
Pọison Creeper's Immobilize duration is increased by 1 second.
Ferocious:
Pọison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal:
Your Critical Strike Chance is increased by 20% against enemies strangled by Pọison Creeper.
D Tier
Passive<\/b>: Summon 2 wolf companions that bite enemies for {8% / 9% / 9% / 10% / 11%} damage.
Active<\/b>: Direct your wolves to focus an enemy, leaping to them and striking for {110% / 121% / 132% / 143% / 154%} damage.
Companion
Physical
Lucky Hit Chance: 50%
Cooldown: 14
:
:
D Tier
Passive<\/b>: 1 Raven flies above you and periodically attacks your enemies for 13% damage every 5 seconds.
Active<\/b>: The target area is swarmed with ravens, dealing {160% / 176% / 192% / 208% / 224%} damage over 6 seconds.
Companion
Physical
Lucky Hit Chance: 45%
Cooldown: 15
Enhanced:
You have 5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal:
2 additional Ravens periodically attack enemies.
Ferocious:
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
D Tier
Your Companion Skills deal {10% / 20% / 30%} bonus damage.
? Tier
Gain {2.0 / 4.0 / 6.0} Spirit when transforming into Human form.
? Tier
Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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Wrath Skills
Tier Skill Description
C Tier
Form a hurricane around you that deals {97% / 107% / 117% / 127% / 136%} damage to surrounding enemies over 8 seconds.
Wrath
Storm
Nature Magic
Physical
Lucky Hit Chance: 21%
Cooldown: 20
Enhanced:
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural:
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage:
Enemies affected by Hurricane deal 20% less damage.
C Tier
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Wrath
Werebear
Shapeshifing
Physical
Lucky Hit Chance: 20%
Cooldown: 14
Enhanced:
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural:
Casting Trample grants 20% Base Life as Fortify.
Savage:
Casting Trample grants 20 Spirit.
? Tier
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {33% / 36% / 40% / 43% / 46%} damage with each hit.
Wrath
Nature Magic
Earth
Physical
Lucky Hit Chance: 4%
Cooldown: 10
Enhanced:
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural:
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage:
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
? Tier
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {53% / 58% / 64% / 69% / 74%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Wrath
Werewolf
Shapeshifting
Poison
Lucky Hit Chance: 50%
Cooldown: 12
Enhanced:
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural:
Rabies spreads 100% faster.
Savage:
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
C Tier
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
C Tier
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1.0 / 2.0 / 3.0} seconds.
C Tier
Increase the duration of Hurricane and Cataclysm by {5% / 10% / 15%} .
C Tier
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
C Tier
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
C Tier
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
D Tier
Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
D Tier
Lucky Hit: Dealing Lightning damage to enemies has up to a {6% / 12% / 18%} chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead.
D Tier
Poisoned enemies take x {10% / 20% / 30%} additional Critical Strike Damage.
D Tier
Poisoned enemies are slowed by {8% / 16% / 24%} .
D Tier
When you remain in Werebear form for at least {30.0 / 25.0 / 20.0} seconds, your next Skill will Overpower.
? Tier
Every {18.0 / 15.0 / 12.0} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
? Tier
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
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Ultimate Skills
Tier Skill Description
D Tier
A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.
Ultimate
Storm
Nature Magic
Lightning
Lucky Hit Chance: 62%
Cooldown: 60
Prime:
Cataclysm's duration is increased by 2 seconds.
Supreme:
Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.
D Tier
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage\r\nand 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Ultimate
Werebear
Shapeshifting
Cooldown: 50
Prime:
You are Unstoppable while Grizzly Rage is active.
Supreme:
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
? Tier
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.
Ultimate
Werewolf
Shapeshifting
Physical
Lucky Hit Chance: 7%
Cooldown: 45
Prime:
Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life.
Supreme:
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
? Tier
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Ultimate
Nature Magic
Earth
Physical
Cooldown: 50
Prime:
Petrify's effect durations are increased by 1 second.
Supreme:
Killing an enemy affected by Petrify grants 25 Spirit.
B Tier
Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
D Tier
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
D Tier
Increases the amount of Fortify you gain from all sources by {5% / 10% / 15%} .
D Tier
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
D Tier
Nature Magic Skills deal x {2% / 4% / 6%} increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
D Tier
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
? Tier
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
? Tier
Your Earth Skills deal x {4% / 8% / 12%} increased damage to Vulnerable enemies.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
? Tier
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
? Tier
When a Shapeshifting Skill transforms you into a different form, it deals x {5% / 10% / 15%} increased damage.
? Tier
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
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Key Passive Skills
Tier Skill Description
C Tier
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
D Tier
After being a Werewolf for 2.5 seconds, gain +20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal x20% increased damage for 15 seconds.
D Tier
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
? Tier
Every 6th Werewolf Skill hit Critically Strikes and deals x60% increased damage.
? Tier
Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category.
? Tier
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
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