Diablo 4 Druid Skills List
Tier List of the Best Skills to use for the Druid Class in Diablo 4. This includes each Basic, Core, Defensive, Companion, Wrath, Ultimate, Key Passive Skill and Passives.
Best Druid Skills To Use
We rank the Ancestral Fortitude (Passive), Defiance (Passive), and Predatory Instinct (Passive) as among the Best Druid Skills and Passives to use.
Ancestral Fortitude
Druid • Defensive Passive
S
Increase your Non-Physical Resistances by {5% / 10% / 15%} .
➔
Defiance
Druid • Ultimate Passive
S
Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
➔
Predatory Instinct
Druid • Core Passive
S
Critical Strike Chance against Close enemies is increased by + {2% / 4% / 6%} .
➔
Ursine Strength
Druid • Key Passive Passive
S
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
While Healthy, deal x30% increased damage.
➔
Vigilance
Druid • Defensive Passive
S
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
➔
Debilitating Roar
Druid • Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
➔
Earthen Bulwark
Druid • Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
➔
Grizzly Rage
Druid • Ultimate Active
Cooldown: 50
S
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
➔
Trample
Druid • Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
➔
Earth Spike
Druid • Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 35%
S
Sunder the earth, impaling the first enemy hit for {17% / 19% / 21% / 23% / 25%} damage.
Enhanced
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
➔
Earthen Might
Druid • Key Passive Passive
S
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
➔
Pulverize
Druid • Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
➔
Crushing Earth
Druid • Wrath Passive
A
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
➔
Elemental Exposure
Druid • Wrath Passive
A
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1.0 / 2.0 / 3.0} seconds.
➔
Hurricane
Druid • Wrath Active
Physical
Lucky Hit Chance: 21%
Cooldown: 20
A
Form a hurricane around you that deals {134% / 144% / 154% / 164% / 173%} damage to surrounding enemies over 8 seconds.
Enhanced
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage
Enemies affected by Hurricane deal 20% less damage.
➔
Poison Creeper
Druid • Companion Active
Poison
Lucky Hit Chance: 28%
Cooldown: 20
A
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies {36% / 40% / 43% / 47% / 50%} Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90% / 99% / 108% / 117% / 126%} damage over 2 seconds.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90% / 99% / 108% / 117% / 126%} damage over 2 seconds.
Enhanced
Poison Creeper's Immobilize duration is increased by 1 second.
Ferocious
Poison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal
Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper.
➔
Landslide
Druid • Core Active
Physical
Spirit Cost: 30
Lucky Hit Chance: 20%
A
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
Enhanced
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
➔
Storm Strike
Druid • Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
➔
Bad Omen
Druid • Wrath Passive
B
Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
➔
Bestial Rampage
Druid • Key Passive Passive
B
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
➔
Circle of Life
Druid • Ultimate Passive
B
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
➔
Endless Tempest
Druid • Wrath Passive
B
Increase the duration of Hurricane and Cataclysm by {5% / 10% / 15%} .
➔
Iron Fur
Druid • Core Passive
B
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
This bonus persists for 3 seconds after leaving Werebearform.
➔
Mending
Druid • Wrath Passive
B
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
➔
Safeguard
Druid • Wrath Passive
B
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
➔
Stone Guard
Druid • Wrath Passive
B
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
➔
Petrify
Druid • Ultimate Active
Physical
Cooldown: 50
B
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
➔
Maul
Druid • Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
➔
Tornado
Druid • Core Active
Physical
Spirit Cost: 40
Lucky Hit Chance: 8%
B
Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
Enhanced
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
➔
Shred
Druid • Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 20%
B
Shapeshift into a Werewolf and perform a trio of combo attacks:
Enhanced
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Raging
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Primal
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
➔
Abundance
Druid • Core Passive
C
Basic Skills generate x {6% / 12% / 18%} more Spirit.
➔
Call of the Wild
Druid • Companion Passive
C
Your Companion Skills deal {10% / 20% / 30%} bonus damage.
➔
Charged Atmosphere
Druid • Wrath Passive
C
Every {18.0 / 15.0 / 12.0} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
➔
Clarity
Druid • Companion Passive
C
Gain {2.0 / 4.0 / 6.0} Spirit when transforming into Human form.
➔
Defensive Posture
Druid • Ultimate Passive
C
Increases the amount of Fortify you gain from all sources by {5% / 10% / 15%} .
➔
Digitigrade Gait
Druid • Core Passive
C
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
➔
Electric Shock
Druid • Wrath Passive
C
Lucky Hit: Dealing Lightning damage to enemies has up to a {6% / 12% / 18%} chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead.
➔
Envenom
Druid • Wrath Passive
C
Poisoned enemies take + {10% / 20% / 30%} additional Critical Strike Damage.
➔
Heart of the Wild
Druid • Core Passive
C
Maximum Spirit is increased by {3.0 / 6.0 / 9.0} .
➔
Lupine Ferocity
Druid • Key Passive Passive
C
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.
➔
Natural Disaster
Druid • Ultimate Passive
C
Your Earth Skills deal x {4% / 8% / 12%} increased damage to Vulnerable enemies.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
➔
Nature's Fury
Druid • Key Passive Passive
C
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
➔
Nature's Reach
Druid • Companion Passive
C
Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
➔
Nature's Resolve
Druid • Ultimate Passive
C
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
➔
Neurotoxin
Druid • Wrath Passive
C
Poisoned enemies are slowed by {8% / 16% / 24%} .
➔
Perfect Storm
Druid • Key Passive Passive
C
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
➔
Provocation
Druid • Wrath Passive
C
When you remain in Werebear form for at least {24.0 / 20.0 / 16.0} seconds, your next Skill will Overpower.
➔
Resonance
Druid • Ultimate Passive
C
Nature Magic Skills deal x {2% / 4% / 6%} increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
➔
Thick Hide
Druid • Ultimate Passive
C
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
➔
Unrestrained
Druid • Ultimate Passive
C
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
➔
Wild Impulses
Druid • Core Passive
C
Your Core Skills cost x {3% / 6% / 9%} more Spirit but deal x {5% / 10% / 15%} increased damage.
➔
Wolves
Druid • Companion Active
Physical
Lucky Hit Chance: 50%
Cooldown: 11
C
Passive: Summon 2 wolf companions that bite enemies for {11% / 12% / 13% / 14% / 15%} damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for {135% / 146% / 157% / 168% / 179%} damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for {135% / 146% / 157% / 168% / 179%} damage.
➔
Blood Howl
Druid • Defensive Active
Cooldown: 15
C
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
➔
Ravens
Druid • Companion Active
Physical
Lucky Hit Chance: 45%
Cooldown: 15
C
Passive: 1 Raven flies above you and periodically attacks your enemies for 20% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing {160% / 176% / 192% / 208% / 224%} damage over 6 seconds.
Active: The target area is swarmed with ravens, dealing {160% / 176% / 192% / 208% / 224%} damage over 6 seconds.
Enhanced
You have 5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal
2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by 40%.
Ferocious
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
➔
Claw
Druid • Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 50%
C
Shapeshift into a Werewolf and claw at an enemy for {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
Claw's Attack Speed is increased by +15%.
Fierce
Claw applies 15% Poisoning damage over 6 seconds.
Wild
Claw has a 15% chance to attack twice.
➔
Wind Shear
Druid • Basic Active
Physical
Spirit Generate: 14
Lucky Hit Chance: 20%
C
Conjure a piercing blade of wind, dealing {18% / 20% / 21% / 23% / 25%} damage.
Enhanced
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
➔
Heightened Senses
Druid • Ultimate Passive
D
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
➔
Natural Fortitude
Druid • Ultimate Passive
D
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
➔
Cataclysm
Druid • Ultimate Active
Lightning
Lucky Hit Chance: 62%
Cooldown: 60
D
A massive storm follows you for 8 seconds. Twisters Knock Back enemies for 23% damage, and lightning strikes wildly dealing 77% damage.
Prime
Cataclysm's duration is increased by 4 seconds.
Supreme
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
➔
Quickshift
Druid • Ultimate Passive
E
When a Shapeshifting Skill transforms you into a different form, it deals x {5% / 10% / 15%} increased damage.
➔
Toxic Claws
Druid • Wrath Passive
E
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
➔
Boulder
Druid • Wrath Active
Physical
Lucky Hit Chance: 4%
Cooldown: 10
E
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {46% / 49% / 53% / 56% / 59%} damage with each hit.
Enhanced
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
➔
Cyclone Armor
Druid • Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
➔
Lacerate
Druid • Ultimate Active
Physical
Lucky Hit Chance: 7%
Cooldown: 45
E
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
➔
Rabies
Druid • Wrath Active
Poison
Lucky Hit Chance: 50%
Cooldown: 12
E
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {110% / 115% / 121% / 126% / 132%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Infected enemies spread Rabies to other surrounding targets.
Enhanced
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural
Rabies spreads 100% faster.
Savage
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
➔
Lightning Storm
Druid • Core Active
Lightning
Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
E
Conjure a growing lightning storm that deals {40% / 43% / 46% / 49% / 52%} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Enhanced
The size of your Lightning Storm is preserved for 6 seconds after channeling.
Raging
Lightning Storm gains 1 additional lightning strike.
Primal
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
➔
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