Trample Stats and Upgrades

Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.

Best Builds To Use with Trample

We have a total of (4) builds that use the Druid Trample Skill. You can view the best Trample builds below and the complete guide by Clicking/Tapping them.

Best Malignant Hearts To Use With Trample

The best malignant heart to use with Trample in D4 is Caged Heart of The Unconstrained Beast, which is a Wrathful Type Socket.

Best Unique Weapons and Armor To Use with Trample

The best unique equipment to use with Trample skill in D4 is Hunter's Zenith, which is a Unique Ring.

Best Aspects To Use with Trample

The best aspects to use with Trample skill in D4 is Aspect of Retribution, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Aspect of Retribution
AllOffensive
Codex
B
Good Synergy
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40%] increased damage to Stunned enemies.
Exploiter's Aspect
AllUtility
A
Average Synergy
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Ghostwalker Aspect
AllMobility
Codex
A
Average Synergy
While Unstoppable and for 4 seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.
Aspect of the Trampled Earth
DruidOffensive
D
Average Synergy
Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Eluding Aspect
AllUtility
Codex
D
Average Synergy
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown.
Aspect of Nature's Savagery
DruidOffensive
?
Average Synergy
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Aspect of the Changeling's Debt
DruidResource
Codex
?
Average Synergy
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.
Mangled Aspect
DruidResource
Codex
?
Average Synergy
When you are struck as a Werebear you have a [30-40%] chance to gain 3 Spirit.
Audacity Aspect
AllUtility
New
?
Average Synergy
When there are at least 5 Close enemies, Stun them for [2 - 4] seconds. This can only occur once every 20 seconds.

Best Paragons To Use with Trample

The best paragon to use with Trample skill in D4 is Werebear, which is a Rare Glyph Node.

Best Skills and Passives To Use with Trample

The best skills to use with the Trample skill in D4 is Petrify, and there is also a strong passive synergy with Crushing Earth.

Debilitating Roar
Druid Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Average Synergy
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Average Synergy
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Pulverize
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Average Synergy
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Petrify
Druid Ultimate Active
Physical
Cooldown: 50
B
Average Synergy
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
Maul
Druid Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Average Synergy
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Crushing Earth
Druid Wrath Passive
A
Strong Synergy
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Natural Disaster
Druid Ultimate Passive
C
Strong Synergy
Your Earth Skills deal x {4% / 8% / 12%} increased damage to Vulnerable enemies.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Nature's Reach
Druid Companion Passive
C
Strong Synergy
Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Bad Omen
Druid Wrath Passive
B
Good Synergy
Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
Thick Hide
Druid Ultimate Passive
C
Good Synergy
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
Ursine Strength
Druid Key Passive Passive
S
Average Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Bestial Rampage
Druid Key Passive Passive
B
Average Synergy
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
Iron Fur
Druid Core Passive
B
Average Synergy
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Provocation
Druid Wrath Passive
C
Average Synergy
When you remain in Werebear form for at least {24.0 / 20.0 / 16.0} seconds, your next Skill will Overpower.
Heightened Senses
Druid Ultimate Passive
D
Average Synergy
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
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