Diablo 4 Bad Omen
The Diablo 4 Bad Omen is a Wrath Druid Passive. Using the Bad Omen Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
Best Builds To Use with Bad Omen
We have a total of (1) builds that use the Druid Bad Omen Passive. You can click/tap any Bad Omen build below to view the complete Build.
Best Malignant Hearts To Use With Bad Omen
The best malignant heart to use with Bad Omen in D4 is Caged Heart of The Unconstrained Beast, which is a Wrathful Type Socket.
Best Aspects To Use with Bad Omen
The best aspects to use with Bad Omen passive in D4 is Aspect of Retribution, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.
Best Paragons To Use with Bad Omen
The best paragon to use with Bad Omen skill in D4 is Thunderstruck, which is a Legendary Board Node.
- Storm Skills deal 30% increased Critical Strike Damage against Vulnerable or Immobilized enemies.
- Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
- Radius Requirement:25 Dexterity
- Description:Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
- Radius Bonus:Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
- Radius Requirement:40 Willpower
Best Skills To Use with Bad Omen
The best skill synergy with the Bad Omen passive in D4 is Trample, and there is also a strong passive synergy with Natural Disaster.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead.
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