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Best Rogue Builds in D4

In Diablo 4 we rank the Twisting Blades, and Flurry Builds as among the best Rogue builds in diablo 4 current meta.

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Poison Trap Rogue Build

The Poison Trap Rogue Build is ranked as a A-Tier Build and uses Puncture, Rapid Fire, Dash, Poison Trap, Concealment, Death Trap Skills.

Poison Trap Build that uses Rogue Guide
Build Ranking Stat Priority Gems Specialization
A Tier
1.
All Damage
2.
Damage to Trapped
3.
Damage to Poisoned
4.
Damage to Crowd Controlled Enemies
5.
Vulnerable Damage
Weapon Amethyst
Armor Ruby
Jewelry Diamond

This build focuses on the Puncture, Rapid Fire, Poison Trap skills. 48 Points from leveing and 10 points from completing Renown Challenges for total of 58 Skill Points.

Rogue Build Skills
Category Skills
Basic
5
Puncture
1
Enhanced Puncture
1
Fundamental Puncture
Core
5
Rapid Fire
1
Enhanced Rapid Fire
1
Improved Rapid Fire
Agility
1
Dash
1
Enhanced Dash
1
Disciplined Dash
Subterfuge
5
Poison Trap
1
Enhanced Poison Trap
1
Subverting Poison Trap
Imbuements
Ultimate
1
Death Trap
1
Prime Death Trap
1
Supreme Death Trap
Key Passive
Rogue Build Paragons
Paragon Effect
  • You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
  • Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%.
  • Your Ultimate Skills deal 30% increased damage and grant you 10% increased damage for 20 seconds when cast.
  • You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
  • Bonus:
    For every 5 Intelligence purchased within range, Trap Skills deal + [12.8%] increased damage.
  • Extra Bonus:
    Non-Ultimate Trap Skills have x25% increased radius.
  • Radius Requirements:
    40 Intelligence
  • Bonus:
    For every 5 Strength purchased within range, you deal + [9.6%] increased damage to targets affected by Trap Skills.
  • Extra Bonus:
    Enemies affected by Trap Skills take x10% increased damage from you.
  • Radius Requirements:
    25 Strength
  • Bonus:
    For every 5 Dexterity purchased within range, you deal + [7.2%] increased damage to Vulnerable targets.
  • Extra Bonus:
    Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.
  • Radius Requirements:
    25 Dexterity
  • Bonus:
    For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage to Poisoned targets.
  • Extra Bonus:
    Poisoning damage effects last x33.3% longer.
  • Radius Requirements:
    25 Intelligence
  • Bonus:
    For every 5 Strength purchased within range, you deal + [9.6%] increased Poison damage.
  • Extra Bonus:
    Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
  • Radius Requirements:
    25 Strength
  • Bonus:
    Grants + [240%] bonus to all Magic nodes within range.
  • Extra Bonus:
    Non-Basic and Non-Core Skills deal x15% increased damage.
  • Radius Requirements:
    40 Dexterity
Rogue Build Aspects
Aspect Slots To Use Effect
Aspect of Repeating
Offensive
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Rapid Fire has a [25%] chance to ricochet to another target.
Smiting Aspect
Offensive
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Infiltrator's Aspect
Offensive
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5-8] seconds per trap placed.
Edgemaster's Aspect
Offensive
Codex
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Aspect of the Expectant
Offensive
Codex
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to 30%.
Rapid Aspect
Offensive
Codex
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Basic Skills gain [15-30%] Attack Speed.
Accelerating Aspect
Offensive
Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)
Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for 3 seconds.
Mangler's Aspect
Utility
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds.
Exploiter's Aspect
Utility
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Aspect of Quickening Fog
Utility
Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds.
Aspect of Might
Defensive
Codex
Helm
Chest
Pants
Shield
Amulet (+50%)
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.
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