Malignant Hearts

Socket your jewelry with a The Barber, The Vile Apothecary, The Malignant Pact.

Season 1 Build

Skills

This D4 Penetrating Shot Build guide focuses on the Puncture, Penetrating Shot skills. 48 Points from leveing and 10 points from Renown for total of 58 Skill Points.

Basic (1)
5
1
1
Core (2)
5
1
1
3
Agility (3)
1
1
1
3
1
2
Subterfuge (4)
1
1
1
1
1
3
3
3
Imbuements (5)
1
1
1
1
3
3
Ultimate (6)
3
3
1
3
Key Passive (7)
1

Paragons

These are the Legendary Boards, Glyphs, and Rare Node Paragons used in the Penetrating Shot Build.

Specialization

For the Penetrating Shot Build we suggest you use the Combo Points Specialization.

Specialization
Combo Points
Penetrating Shot

Gear Build

Unique Weapons, Armor Gear and Aspects you should use based on equipment slot.

Gems

You will socket your gear with a Emerald in the Weapon, Ruby in the Armor, Diamond in the Jewelry.

Weapon
Armor
Jewelry

Stat Priority

You should first prioritize Damage to Trapped Enemies, and Secondly Damage to Poisoned Enemies, after that the next best option is the Damage to Crowd Controlled Enemies stat.

Paragon Board

You will use the Legendary Eldritch Bounty Paragon Boards and within those boards, you will use the Canny, Exploit (Rogue), Ranger, Efficacy, Infusion, Combat Glyphs.

Start
Eldritch Bounty
Tricks of the Trade
No Witnesses
Exploit Weakness
Cunning Stratagem
Fullscreen
Reset
Canny
RogueRare Glyph
D
  • Description:
    For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased Non-Physical damage.
  • Radius Bonus:
    Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
  • Radius Requirement:
    25 Intelligence
Exploit (Rogue)
RogueRare Glyph
S
  • Description:
    For every 5 Strength purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
  • Radius Bonus:
    When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
  • Radius Requirement:
    25 Strength
Eldritch Bounty
RogueLegendary Board
?
  • When you attack with an Imbued Skill you gain 20% Resistance and 20% increased damage for that Imbuement's element for 6 seconds.
Ranger
RogueRare Glyph
D
  • Description:
    For every 5 Dexterity purchased within range, Marksman Skills deal +2 - 10% (0.4% Per Level) increased damage.
  • Radius Bonus:
    While wielding a Ranged weapon, you take 10% reduced damage.
  • Radius Requirement:
    40 Dexterity
Efficacy
RogueRare Glyph
?
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    Imbuement Skill effects have x20% increased potency.
  • Radius Requirement:
    25 Intelligence
Infusion
RogueRare Glyph
D
  • Description:
    For every 5 Intelligence purchased within range, Skills that are Imbued deal +3 - 15% (0.6% Per Level) increased damage.
  • Radius Bonus:
    Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
  • Radius Requirement:
    25 Intelligence
Combat
RogueRare Glyph
S
  • Description:
    For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Skills that Critically Strike restore 12% of their Energy cost.
  • Radius Requirement:
    25 Intelligence

Aspects

This map will help you find all dungeon Codex Aspects used in the Penetrating Shot Build.

Penetrating Shot Map contents
Location Type Subtype Description Show on map

This build uses 7 Dungeon Codex Aspects, and 4 Regular Aspects which can be found on items at random and then can be extracted.

Trickshot Aspect
RogueOffensive
Codex
D
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split.
Smiting Aspect
AllOffensive
B
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Aspect of the Umbral
AllResource
Codex
A
Restore [1-4] of your Primary Resource when you Crowd Control an enemy.
Edgemaster's Aspect
AllOffensive
Codex
S
Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Aspect of the Expectant
AllOffensive
Codex
B
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to 30%.
Rapid Aspect
AllOffensive
Codex
A
Basic Skills gain [15-30%] Attack Speed.
Accelerating Aspect
AllOffensive
A
Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for 3 seconds.
Aspect of Explosive Verve
RogueUtility
Codex
D
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18%] increased Movement speed for 3 seconds.
Exploiter's Aspect
AllUtility
A
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Aspect of Quickening Fog
RogueUtility
C
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.4-0.6] seconds for each enemy Dazed this way, up to [2-3] seconds.
Aspect of Might
AllDefensive
Codex
A
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.

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