How To Get Aspect of the Trampled Earth

The Aspect of the Trampled Earth is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Aspect of the Trampled Earth has a chance to appear on the following equipment slots:

Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)

You can boost your chances of acquiring the Aspect of the Trampled Earth by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Aspect of the Trampled Earth:

Best Builds To Use with Aspect of the Trampled Earth

We have a total of (1) builds that use the Aspect of the Trampled Earth. You can click/tap any Aspect of the Trampled Earth build below to view the complete Build.

Best Skills To Use with Aspect of the Trampled Earth

Landslide
Druid Core Active
Physical
Spirit Cost: 30
Lucky Hit Chance: 20%
A
Good Synergy
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
Enhanced
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Earthen Bulwark
Druid Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Average Synergy
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Average Synergy
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
Earth Spike
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 35%
S
Average Synergy
Sunder the earth, impaling the first enemy hit for {17% / 19% / 21% / 23% / 25%} damage.
Enhanced
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Hurricane
Druid Wrath Active
Physical
Lucky Hit Chance: 21%
Cooldown: 20
A
Average Synergy
Form a hurricane around you that deals {134% / 144% / 154% / 164% / 173%} damage to surrounding enemies over 8 seconds.
Enhanced
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage
Enemies affected by Hurricane deal 20% less damage.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Average Synergy
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Petrify
Druid Ultimate Active
Physical
Cooldown: 50
B
Average Synergy
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
Tornado
Druid Core Active
Physical
Spirit Cost: 40
Lucky Hit Chance: 8%
B
Average Synergy
Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
Enhanced
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Wind Shear
Druid Basic Active
Physical
Spirit Generate: 14
Lucky Hit Chance: 20%
C
Average Synergy
Conjure a piercing blade of wind, dealing {18% / 20% / 21% / 23% / 25%} damage.
Enhanced
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Cataclysm
Druid Ultimate Active
Lightning
Lucky Hit Chance: 62%
Cooldown: 60
D
Average Synergy
A massive storm follows you for 8 seconds. Twisters Knock Back enemies for 23% damage, and lightning strikes wildly dealing 77% damage.
Prime
Cataclysm's duration is increased by 4 seconds.
Supreme
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Boulder
Druid Wrath Active
Physical
Lucky Hit Chance: 4%
Cooldown: 10
E
Average Synergy
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {46% / 49% / 53% / 56% / 59%} damage with each hit.
Enhanced
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Lightning Storm
Druid Core Active
Lightning
Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
E
Average Synergy
Conjure a growing lightning storm that deals {40% / 43% / 46% / 49% / 52%} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Enhanced
The size of your Lightning Storm is preserved for 6 seconds after channeling.
Raging
Lightning Storm gains 1 additional lightning strike.
Primal
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.

All Aspects by Type and Slot

Popular Guides

advertisement