Best Builds To Use with Circle of Life

We have a total of (3) builds that use the Druid Circle of Life Passive. You can click/tap any Circle of Life build below to view the complete Build.

Best Aspects To Use with Circle of Life

The best aspects to use with Circle of Life passive in D4 is Dire Wolf's Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Dire Wolf's Aspect
DruidOffensive
B
Best Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Starlight Aspect
AllResource
D
Good Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of the Crowded Sage
AllDefensive
?
Good Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Protecting Aspect
AllDefensive
C
Average Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Aspect of the Trampled Earth
DruidOffensive
D
Average Synergy
Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Skinwalker's Aspect
DruidDefensive
Codex
D
Average Synergy
When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
Aspect of Metamorphic Stone
DruidOffensive
?
Average Synergy
Boulder is now a Core Skill and costs 50 Spirit to cast dealing [100-120%] of normal damage.
Aspect of the Calm Breeze
DruidResource
Codex
?
Average Synergy
Lucky Hit: Wind Shear has up to a [7-12%] chance to fully restore your Spirit.
Aspect of the Unsatiated
DruidResource
Codex
?
Average Synergy
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.
Balanced Aspect
DruidResource
?
Average Synergy
Increases your Maximum Spirit by [60-80] and Spirit Generation by 20% while Grizzly Rage is active.
Mangled Aspect
DruidResource
Codex
?
Average Synergy
When you are struck as a Werebear you have a [30-40%] chance to gain 3 Spirit.

Best Paragons To Use with Circle of Life

The best paragon to use with Circle of Life skill in D4 is Guzzler, which is a Rare Glyph Node.

Constricting Tendrils
DruidLegendary Board
A
Average Synergy
  • Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds.
Lust for Carnage
DruidLegendary Board
A
Average Synergy
  • Critical Strikes with Werewolf Skills restore 2 Spirit.
Inner Beast
DruidLegendary Board
B
Average Synergy
  • After shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Survival Instincts
DruidLegendary Board
C
Average Synergy
  • While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
Ancestral Guidance
DruidLegendary Board
D
Average Synergy
  • After spending 75 Spirit, you deal 30% increased damage for 5 seconds.
Poise
DruidRare Glyph
?
Good Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
  • Radius Requirement:
    25 Dexterity
Guzzler
DruidRare Glyph
D
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Fulminate
DruidRare Glyph
?
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Earth and Sky
DruidRare Glyph
B
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
  • Radius Requirement:
    40 Willpower

Best Skills To Use with Circle of Life

The best skill synergy with the Circle of Life passive in D4 is Blood Howl, and there is also a strong passive synergy with Ursine Strength.

Blood Howl
Druid Defensive Active
Cooldown: 15
C
Strong Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Earthen Bulwark
Druid Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Good Synergy
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Earth Spike
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 35%
S
Average Synergy
Sunder the earth, impaling the first enemy hit for {17% / 19% / 21% / 23% / 25%} damage.
Enhanced
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Hurricane
Druid Wrath Active
Physical
Lucky Hit Chance: 21%
Cooldown: 20
A
Average Synergy
Form a hurricane around you that deals {134% / 144% / 154% / 164% / 173%} damage to surrounding enemies over 8 seconds.
Enhanced
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage
Enemies affected by Hurricane deal 20% less damage.
Landslide
Druid Core Active
Physical
Spirit Cost: 30
Lucky Hit Chance: 20%
A
Average Synergy
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
Enhanced
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Average Synergy
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Petrify
Druid Ultimate Active
Physical
Cooldown: 50
B
Average Synergy
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
Tornado
Druid Core Active
Physical
Spirit Cost: 40
Lucky Hit Chance: 8%
B
Average Synergy
Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
Enhanced
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Wind Shear
Druid Basic Active
Physical
Spirit Generate: 14
Lucky Hit Chance: 20%
C
Average Synergy
Conjure a piercing blade of wind, dealing {18% / 20% / 21% / 23% / 25%} damage.
Enhanced
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Cataclysm
Druid Ultimate Active
Lightning
Lucky Hit Chance: 62%
Cooldown: 60
D
Average Synergy
A massive storm follows you for 8 seconds. Twisters Knock Back enemies for 23% damage, and lightning strikes wildly dealing 77% damage.
Prime
Cataclysm's duration is increased by 4 seconds.
Supreme
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Boulder
Druid Wrath Active
Physical
Lucky Hit Chance: 4%
Cooldown: 10
E
Average Synergy
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {46% / 49% / 53% / 56% / 59%} damage with each hit.
Enhanced
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Lightning Storm
Druid Core Active
Lightning
Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
E
Average Synergy
Conjure a growing lightning storm that deals {40% / 43% / 46% / 49% / 52%} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Enhanced
The size of your Lightning Storm is preserved for 6 seconds after channeling.
Raging
Lightning Storm gains 1 additional lightning strike.
Primal
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Ursine Strength
Druid Key Passive Passive
S
Strong Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Stone Guard
Druid Wrath Passive
B
Good Synergy
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
Unrestrained
Druid Ultimate Passive
C
Good Synergy
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Defiance
Druid Ultimate Passive
S
Average Synergy
Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Safeguard
Druid Wrath Passive
B
Average Synergy
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
Abundance
Druid Core Passive
C
Average Synergy
Basic Skills generate x {6% / 12% / 18%} more Spirit.
Clarity
Druid Companion Passive
C
Average Synergy
Gain {2.0 / 4.0 / 6.0} Spirit when transforming into Human form.
Heart of the Wild
Druid Core Passive
C
Average Synergy
Maximum Spirit is increased by {3.0 / 6.0 / 9.0} .
Nature's Resolve
Druid Ultimate Passive
C
Average Synergy
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
Perfect Storm
Druid Key Passive Passive
C
Average Synergy
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Resonance
Druid Ultimate Passive
C
Average Synergy
Nature Magic Skills deal x {2% / 4% / 6%} increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Thick Hide
Druid Ultimate Passive
C
Average Synergy
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
Wild Impulses
Druid Core Passive
C
Average Synergy
Your Core Skills cost x {3% / 6% / 9%} more Spirit but deal x {5% / 10% / 15%} increased damage.
Natural Fortitude
Druid Ultimate Passive
D
Average Synergy
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
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