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How To Get Aspect of the Crowded Sage

The Aspect of the Crowded Sage is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Aspect of the Crowded Sage has a chance to appear on the following equipment slots:

Helm
Chest
Pants
Shield
Amulet (+50%)

You can boost your chances of acquiring the Aspect of the Crowded Sage by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Aspect of the Crowded Sage:

Best Unique Weapons and Armor To Use with Aspect of the Crowded Sage

The best unique equipment to use with Aspect of the Crowded Sage in D4 is Temerity, which is a Unique Pants.

Best Aspects To Use with Aspect of the Crowded Sage

The best aspects to use with Aspect of the Crowded Sage in D4 is Dire Wolf's Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Dire Wolf's Aspect
DruidOffensive
B
Good Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Aspect of Stolen Vigor
RogueDefensive
D
Good Synergy
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
Aspect of Untimely Death
NecromancerOffensive
D
Good Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Starlight Aspect
AllResource
D
Good Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of Cruel Sustenance
RogueDefensive
?
Good Synergy
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Aspect of Shielding Storm
NecromancerDefensive
A
Average Synergy
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for 10 seconds.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Protecting Aspect
AllDefensive
C
Average Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Aspect of Engulfing Flames
SorceressOffensive
D
Average Synergy
While enemies are affected by more Damage Over Time than their total Life, you deal [60-80%] increased Burning damage to them.
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Skinwalker's Aspect
DruidDefensive
Codex
D
Average Synergy
When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
Aspect of Lethal Dusk
RogueDefensive
?
Average Synergy
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5%] Maximum Life on Kill for 6 seconds.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Aspect of Three Curses
SorceressOffensive
Codex
?
Average Synergy
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
Encased Aspect
SorceressDefensive
?
Average Synergy
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second.

Best Paragons To Use With Aspect of the Crowded Sage

The best paragon to use with Aspect of the Crowded Sage in D4 is Imbiber (Barbarian), which is a Rare Glyph Node.

Warbringer
BarbarianLegendary Board
A
Average Synergy
  • For every 75 Fury you spend, gain 20% of your Maximum Life as Fortify.
Bone Breaker
BarbarianLegendary Board
C
Average Synergy
  • Overpowers with your Two-Handed Bludgeoning Weapon Stun enemies for 4 seconds and grant you 25% of your Maximum Life as Fortify.
Icefall
SorceressLegendary Board
C
Average Synergy
  • Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier for 5 seconds.
Survival Instincts
DruidLegendary Board
C
Average Synergy
  • While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
Hulking Monstrosity
NecromancerLegendary Board
D
Average Synergy
  • Your Golem has 30% increased Maximum Life and deals 40% increased damage.
Guzzler
DruidRare Glyph
D
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Imbiber (Barbarian)
BarbarianRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Necromancer)
NecromancerRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Sorceress)
SorceressRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Executioner
BarbarianRare Glyph
?
Average Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
  • Radius Bonus:
    While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
  • Radius Requirement:
    40 Strength
Fulminate
DruidRare Glyph
?
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Poise
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
  • Radius Requirement:
    25 Dexterity
Pride
RogueRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Blood-drinker
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Blood Orbs Fortify you for 6.7% of your Maximum Life.
  • Radius Requirement:
    40 Intelligence
Essence
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity
Golem
NecromancerRare Glyph
D
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, Golems gain +4 - 20% (0.8% Per Level) increased damage.
  • Radius Bonus:
    Golems gain x25% increased Maximum Life.
  • Radius Requirement:
    25 Willpower

Best Skills To Use with Aspect of the Crowded Sage

Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Good Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Good Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Earthen Bulwark
Druid Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Average Synergy
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Iron Skin
Barbarian Defensive Active
Cooldown: 14
A
Average Synergy
Steel yourself, gaining a Barrier that absorbs {50% / 55% / 60% / 65% / 70%} of your missing Life for 5 seconds.
Enhanced
Iron Skin Barrier absorbs 20% more of your Maximum Life.
Strategic
Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.
Tactical
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Ice Armor
Sorceress Defensive Active
Cooldown: 20
A
Average Synergy
A Barrier of ice forms around you for 6 seconds, absorbing {30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Enhanced
While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect:
Upon getting hit, you have a 5% chance apply Ice Armor.
Bone Prison
Necromancer Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Average Synergy
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
Ursine Strength
Druid Key Passive Passive
S
Good Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Bonded in Essence
Necromancer Ultimate Passive
A
Good Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Invigorating Fury
Barbarian Ultimate Passive
A
Good Synergy
Heal for {3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
Siphoning Strikes
Rogue Core Passive
A
Good Synergy
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Warmth
Sorceress Ultimate Passive
A
Good Synergy
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Circle of Life
Druid Ultimate Passive
B
Good Synergy
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
Raid Leader
Barbarian Brawling Passive
B
Good Synergy
Your Shouts also Heal allies for {1% / 2% / 3%} of their Maximum Life per second.
Rathma's Vigor
Necromancer Key Passive Passive
B
Good Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Gruesome Mending
Necromancer Summoning Passive
C
Good Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Mending Obscurity
Rogue Subterfuge Passive
E
Good Synergy
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
Esu's Ferocity
Sorceress Key Passive Passive
S
Average Synergy
Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Exploit
Rogue Subterfuge Passive
S
Average Synergy
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
Protection
Sorceress Conjuration Passive
S
Average Synergy
Using a Cooldown grants {10% / 20% / 30%} of your Maximum Life as a Barrier for 3 seconds.
Counteroffensive
Barbarian Weapon Mastery Passive
A
Average Synergy
While you have Fortify for over 50% of your Maximum Life, you deal x {4% / 8% / 12%} increased damage.
Crippling Flames
Sorceress Mastery Passive
A
Average Synergy
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Death's Defense
Necromancer Ultimate Passive
A
Average Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Drain Vitality
Necromancer Summoning Passive
A
Average Synergy
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
Imposing Presence
Barbarian Defensive Passive
A
Average Synergy
Gain x {5% / 10% / 15%} additional Maximum Life.
Necrotic Carapace
Necromancer Summoning Passive
A
Average Synergy
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
Thick Skin
Barbarian Weapon Mastery Passive
A
Average Synergy
Each time you take direct damage gain {0.4% / 0.8% / 1.2%} Base Life as Fortify.
Coalesced Blood
Necromancer Summoning Passive
B
Average Synergy
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Inner Flames
Sorceress Mastery Passive
B
Average Synergy
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
Inspiring Leader
Necromancer Ultimate Passive
B
Average Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Safeguard
Druid Wrath Passive
B
Average Synergy
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
Stone Guard
Druid Wrath Passive
B
Average Synergy
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
Tides of Blood
Necromancer Summoning Passive
B
Average Synergy
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Golem Mastery
Necromancer Ultimate Passive
C
Average Synergy
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
Nature's Resolve
Druid Ultimate Passive
C
Average Synergy
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
Outburst
Barbarian Defensive Passive
C
Average Synergy
Gain X Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.
Skeletal Mage Mastery
Necromancer Curse Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
Skeletal Warrior Mastery
Necromancer Macabre Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
Thick Hide
Druid Ultimate Passive
C
Average Synergy
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
Unrestrained
Druid Ultimate Passive
C
Average Synergy
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Natural Fortitude
Druid Ultimate Passive
D
Average Synergy
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.

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