Diablo 4 Temerity
The Diablo 4 Temerity is a Unique Pants usable with Any class.
- Your Potion Also Briefly Grants Movement Speed
- Potion Charges
- Potion Drop Rate
- Lucky Hit: Chance to Heal
- Healing
- Max Life
- Effects that Heal you beyond 100% Life grant you a Barrier up to [X%] of your Maximum Life that lasts for 30 seconds.
Best Builds To Use with Temerity
We have a total of (5) builds that use the Temerity Unique Pants. You can click/tap any Temerity build below to view the complete Build.
Best Builds
Best Malignant Hearts To Use With Temerity
The best malignant heart to use with Temerity is Caged Heart of The Lionheart, which is a Brutal Type Socket.
The Lionheart
Brutal (Defensive) • All
?
You gain 10% Barrier Generation. You Heal [X] Life per second while you have an active Barrier.
➔
Resurgent Life
Brutal (Defensive) • Barbarian
D
While below [40 - 60%] Life, you receive [50 - 60%] more Healing from all sources.
➔
Malignant Pact
Wrathful (Super) • All
A
Cycle through a Malignant bonsus every 20 kills.
Vicious: Gain [20%] Attack Speed.
Devious: Core and Basic Skills have a [15%] chance to fully restore your Primary Resource.
Brutal: Every 19 seconds, gain a barrier absorbing [X] damage.
➔
The Dark Dance
Vicious (Offensive) • All
World Tier III
C
Every 5 seconds while above 60% Life, Core Skills cost [X] Life instead of your Primary Resource. Skills that consume Life deal [10 - 20%] increased damage.
➔
Prudent Heart
Brutal (Defensive) • All
World Tier III
C
You become Immune for [2.0 - 4.0] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
➔
Ignoring Pain
Wrathful (Super) • Barbarian
World Tier IV
C
Incoming damage has a [5 - 15%] chance of being ignored and instead Healing you for [X].
➔
Best Unique Weapons and Armor To Use with Temerity
The best unique equipment to use with Temerity in D4 is Hunter's Zenith, which is a Unique Ring.
Blood Artisan's Cuirass
Necromancer • Unique Chest Armor
C
- Damage for X Seconds After Picking Up a Blood Orb (?)
- Blood Orb Healing
- Armor
- Ranks to Bone Spirit
When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
➔
Hunter's Zenith
Druid • Unique Ring
?
- Lightning Resistance
- Poison Resistance
- Damage while Shapeshifted
- Critical Strike Damage While in Werewolf Form
- Overpower Damage While in Werebear Form
- Ranks to Quickshift
Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.
➔
Melted Heart of Selig
All • Unique Amulet
?
- Resistance to All Elements
- All Stats
- Core Skill Damage
- Damage While Healthy
- Resource Regeneration
Gain +100% Maximum Resource. In addition, when you take damage, drain [3 - 6] Resource for every 1% of Life you would have lost instead.
➔
Best Aspects To Use with Temerity Unique Pants
Dire Wolf's Aspect
Druid • Offensive
B
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
➔
Aspect of Untimely Death
Necromancer • Offensive
D
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
➔
Aspect of Shielding Storm
Necromancer • Defensive
A
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for 10 seconds.
➔
Aspect of Stolen Vigor
Rogue • Defensive
D
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
➔
Starlight Aspect
All • Resource
D
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
➔
Aspect of Cruel Sustenance
Rogue • Defensive
?
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
➔
Aspect of Lethal Dusk
Rogue • Defensive
?
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5%] Maximum Life on Kill for 6 seconds.
➔
Aspect of the Crowded Sage
All • Defensive
?
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
➔
Encased Aspect
Sorceress • Defensive
?
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second.
➔
Aspect of Fortune
Sorceress • Utility
S
Your Lucky Hit Chance is increased by [10-20%] while you have a Barrier active.
➔
Aspect of the Protector
All • Defensive
Codex
A
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
➔
Conceited Aspect
All • Offensive
A
Deal [15-25%] increased damage while you have a Barrier active.
➔
Smiting Aspect
All • Offensive
B
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
➔
Aspect of Mending Stone
Druid • Defensive
Codex
C
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
➔
Protecting Aspect
All • Defensive
C
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
➔
Storm Swell Aspect
Sorceress • Offensive
Codex
C
You deal [21-30%] increased damage to Vulnerable enemies while you have a Barrier.
➔
Aspect of Engulfing Flames
Sorceress • Offensive
D
While enemies are affected by more Damage Over Time than their total Life, you deal [60-80%] increased Burning damage to them.
➔
Aspect of Potent Blood
Necromancer • Resource
Codex
D
While at full Life, Blood Orbs grant [10-20] Essence.
➔
Skinwalker's Aspect
Druid • Defensive
Codex
D
When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
➔
Aspect of Siphoned Victuals
Rogue • Defensive
Codex
?
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
➔
Aspect of the Deflecting Barrier
All • Defensive
Codex
?
While you have a Barrier active, there is a [7-13%] chance to ignore incoming direct damage from Distant enemies.
➔
Aspect of Three Curses
Sorceress • Offensive
Codex
?
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
➔
Snap Frozen Aspect
Rogue • Defensive
?
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
➔
Best Paragons To Use with Temerity
The best paragon to use with Temerity in D4 is Icefall, which is a Legendary Board Node.
Icefall
Sorceress • Legendary Board
C
- Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier for 5 seconds.
➔
Warbringer
Barbarian • Legendary Board
A
- For every 75 Fury you spend, gain 20% of your Maximum Life as Fortify.
➔
Bone Breaker
Barbarian • Legendary Board
C
- Overpowers with your Two-Handed Bludgeoning Weapon Stun enemies for 4 seconds and grant you 25% of your Maximum Life as Fortify.
➔
Hulking Monstrosity
Necromancer • Legendary Board
D
- Your Golem has 30% increased Maximum Life and deals 40% increased damage.
➔
Survival Instincts
Druid • Legendary Board
C
- While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
➔
Poise
Druid • Rare Glyph
?
- Description:Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
- Radius Bonus:You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
- Radius Requirement:25 Dexterity
➔
Blood-drinker
Necromancer • Rare Glyph
C
- Description:Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
- Radius Bonus:Blood Orbs Fortify you for 6.7% of your Maximum Life.
- Radius Requirement:40 Intelligence
➔
Golem
Necromancer • Rare Glyph
D
- Description:For every 5 Willpower purchased within range, Golems gain +4 - 20% (0.8% Per Level) increased damage.
- Radius Bonus:Golems gain x25% increased Maximum Life.
- Radius Requirement:25 Willpower
➔
Guzzler
Druid • Rare Glyph
D
- Description:For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Intelligence
➔
Imbiber (Barbarian)
Barbarian • Rare Glyph
S
- Description:For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Willpower
➔
Imbiber (Necromancer)
Necromancer • Rare Glyph
S
- Description:For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Willpower
➔
Imbiber (Sorceress)
Sorceress • Rare Glyph
S
- Description:For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Willpower
➔
Executioner
Barbarian • Rare Glyph
?
- Description:For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
- Radius Bonus:While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
- Radius Requirement:40 Strength
➔
Fulminate
Druid • Rare Glyph
?
- Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
- Radius Bonus:You deal x12% increased Lightning damage to both Healthy and Injured enemies.
- Radius Requirement:25 Dexterity
➔
Pride
Rogue • Rare Glyph
?
- Description:Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
- Radius Bonus:You deal x13% increased Physical damage to both Healthy and Injured enemies.
- Radius Requirement:25 Strength
➔
Protector
Druid • Rare Glyph
?
- Description:Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
- Radius Bonus:You gain 10% Damage Reduction while you have an active Barrier.
- Radius Requirement:25 Intelligence
➔
Reinforced
Sorceress • Rare Glyph
A
- Description:Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
- Radius Bonus:You gain 10% Damage Reduction while you have an active Barrier.
- Radius Requirement:25 Willpower
➔
Essence
Necromancer • Rare Glyph
C
- Description:For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes deal x22% increased damage to enemies that are not Healthy.
- Radius Requirement:25 Dexterity
➔
Best Skills To Use with Temerity
The strongest skill synergy with the Temerity Unique Pants in D4 are Blood Mist, and there is also a strong passive synergy with Bonded in Essence.
Blood Mist
Necromancer • Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
{0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
➔
Blood Howl
Druid • Defensive Active
Cooldown: 15
C
{20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Shapeshift into a Werewolf and howl furiously, Healing you for Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
➔
Earthen Bulwark
Druid • Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
{45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Rock's surround you for 3 seconds, granting a Barrier that absorbs Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
➔
Iron Skin
Barbarian • Defensive Active
Cooldown: 14
A
{50% / 55% / 60% / 65% / 70%} of your missing Life for 5 seconds.
Steel yourself, gaining a Barrier that absorbs Enhanced
Iron Skin Barrier absorbs 20% more of your Maximum Life.
Strategic
Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.
Tactical
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
➔
Ice Armor
Sorceress • Defensive Active
Cooldown: 20
A
{30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
A Barrier of ice forms around you for 6 seconds, absorbing Enhanced
While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect:
Upon getting hit, you have a 5% chance apply Ice Armor.➔
Bone Prison
Necromancer • Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
➔
Protection
Sorceress • Conjuration Passive
S
{10% / 20% / 30%} of your Maximum Life as a Barrier for 3 seconds.
Using a Cooldown grants ➔
Ursine Strength
Druid • Key Passive Passive
S
While Healthy, deal x30% increased damage.
➔
Bonded in Essence
Necromancer • Ultimate Passive
A
{20% / 40% / 60%} of their Maximum Life.
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional ➔
Invigorating Fury
Barbarian • Ultimate Passive
A
{3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
Heal for ➔
Siphoning Strikes
Rogue • Core Passive
A
{1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Heal for ➔
Warmth
Sorceress • Ultimate Passive
A
{0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Every 1 second, you Heal for ➔
Circle of Life
Druid • Ultimate Passive
B
{1% / 2% / 3%} of your Maximum Life.
Nature Magic Skills that consume Spirit Heal you for ➔
Raid Leader
Barbarian • Brawling Passive
B
{1% / 2% / 3%} of their Maximum Life per second.
Your Shouts also Heal allies for ➔
Rathma's Vigor
Necromancer • Key Passive Passive
B
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
➔
Mending Obscurity
Rogue • Subterfuge Passive
E
{4% / 8% / 12%} Maximum Life per second.
While Stealthed, you Heal for ➔
Counteroffensive
Barbarian • Weapon Mastery Passive
A
{4% / 8% / 12%} increased damage.
While you have Fortify for over 50% of your Maximum Life, you deal x ➔
Death's Defense
Necromancer • Ultimate Passive
A
{65% / 45% / 30%} of their Maximum Life from a single damage instance.
Your Minions cannot lose more than ➔
Imposing Presence
Barbarian • Defensive Passive
A
{5% / 10% / 15%} additional Maximum Life.
Gain x ➔
Stone Guard
Druid • Wrath Passive
B
{4% / 8% / 12%} increased damage.
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x ➔
Gruesome Mending
Necromancer • Summoning Passive
C
{10% / 20% / 30%} more Healing from all sources.
While below 50% Life, you receive ➔
Outburst
Barbarian • Defensive Passive
C
Gain X Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.
➔
Unrestrained
Druid • Ultimate Passive
C
{3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Reduce the duration of Control Impairing Effects by ➔
Esu's Ferocity
Sorceress • Key Passive Passive
S
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
➔
Exploit
Rogue • Subterfuge Passive
S
{6% / 12% / 18%} increased damage to Healthy and injured enemies.
You deal x ➔
Crippling Flames
Sorceress • Mastery Passive
A
{5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Lucky Hit: Your Pyromancy Skills have up to a ➔
Drain Vitality
Necromancer • Summoning Passive
A
{2% / 5% / 8%} Base Life.
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for ➔
Necrotic Carapace
Necromancer • Summoning Passive
A
{2% / 4% / 6%} Base Life.
When a Corpse is formed from your Skills or your Minions, Fortify for ➔
Thick Skin
Barbarian • Weapon Mastery Passive
A
{0.4% / 0.8% / 1.2%} Base Life as Fortify.
Each time you take direct damage gain ➔
Coalesced Blood
Necromancer • Summoning Passive
B
{6% / 12% / 18%} increased damage.
While Healthy your Blood Skills deal x ➔
Inner Flames
Sorceress • Mastery Passive
B
{3% / 6% / 9%} increased damage while you are Healthy.
Your Pyromancy Skills deal x ➔
Inspiring Leader
Necromancer • Ultimate Passive
B
{4% / 8% / 12%} Attack Speed.
After you have been Healthy for at least 4 seconds, you and your Minions gain + ➔
Mending
Druid • Wrath Passive
B
{5% / 10% / 15%} additional Healing from all sources.
While in Werebear form, you receive ➔
Safeguard
Druid • Wrath Passive
B
{2% / 4% / 7%} Base Life.
Critical Strikes with Earth Skills Fortify you for ➔
Tides of Blood
Necromancer • Summoning Passive
B
{5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Your Blood Skills deal ➔
Cold Front
Sorceress • Mastery Passive
C
{8% / 16% / 24%} more Chill.
While you have a Barrier active, you apply ➔
Golem Mastery
Necromancer • Ultimate Passive
C
{25% / 50% / 75%} .
Increase the damage and Life of your Golem by ➔
Icy Veil
Sorceress • Mastery Passive
C
{5% / 10% / 15%} increased duration.
Your Barriers have a ➔
Nature's Resolve
Druid • Ultimate Passive
C
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
➔
Skeletal Mage Mastery
Necromancer • Curse Passive
C
{20% / 40% / 60%} .
Increase the damage and Life of your Skeletal Mages by ➔
Skeletal Warrior Mastery
Necromancer • Macabre Passive
C
{15% / 30% / 45%} .
Increase the damage and Life of your Skeletal Warriors by ➔
Thick Hide
Druid • Ultimate Passive
C
{6% / 13% / 20%} Base Life.
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for ➔
Natural Fortitude
Druid • Ultimate Passive
D
{1% / 3% / 5%} Base Life.
Shapeshifting Fortifies you for ➔
Transfusion
Necromancer • Summoning Passive
E
{20% / 40% / 60%} of the amount.
Blood Orbs also Heal your Minions for ➔
All the All Unique Weapons & Armor
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