How To Get Temerity

The Temerity Unique Pants will only drop from Level 85+ Monsters.

You can further increase your chances of the Temerity Drop by slaying Drowned, Zombies in Nightmare Dungeons. Since these monster types have a higher drop rate of Unique Pants Equipment.

Best Builds To Use with Temerity

We have a total of (5) builds that use the Temerity Unique Pants. You can click/tap any Temerity build below to view the complete Build.

Best Aspects To Use with Temerity Unique Pants

Dire Wolf's Aspect
DruidOffensive
B
Strong Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Aspect of Untimely Death
NecromancerOffensive
D
Strong Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Aspect of Shielding Storm
NecromancerDefensive
A
Good Synergy
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for 10 seconds.
Aspect of Stolen Vigor
RogueDefensive
D
Good Synergy
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
Starlight Aspect
AllResource
D
Good Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of Cruel Sustenance
RogueDefensive
?
Good Synergy
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Aspect of Lethal Dusk
RogueDefensive
?
Good Synergy
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5%] Maximum Life on Kill for 6 seconds.
Aspect of the Crowded Sage
AllDefensive
?
Good Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Encased Aspect
SorceressDefensive
?
Good Synergy
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second.
Aspect of Fortune
SorceressUtility
S
Average Synergy
Your Lucky Hit Chance is increased by [10-20%] while you have a Barrier active.
Aspect of the Protector
AllDefensive
Codex
A
Average Synergy
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
Conceited Aspect
AllOffensive
A
Average Synergy
Deal [15-25%] increased damage while you have a Barrier active.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Aspect of Mending Stone
DruidDefensive
Codex
C
Average Synergy
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
Protecting Aspect
AllDefensive
C
Average Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Storm Swell Aspect
SorceressOffensive
Codex
C
Average Synergy
You deal [21-30%] increased damage to Vulnerable enemies while you have a Barrier.
Aspect of Engulfing Flames
SorceressOffensive
D
Average Synergy
While enemies are affected by more Damage Over Time than their total Life, you deal [60-80%] increased Burning damage to them.
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Skinwalker's Aspect
DruidDefensive
Codex
D
Average Synergy
When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Aspect of the Deflecting Barrier
AllDefensive
Codex
?
Average Synergy
While you have a Barrier active, there is a [7-13%] chance to ignore incoming direct damage from Distant enemies.
Aspect of Three Curses
SorceressOffensive
Codex
?
Average Synergy
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
Snap Frozen Aspect
RogueDefensive
?
Average Synergy
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.

Best Paragons To Use with Temerity

The best paragon to use with Temerity in D4 is Icefall, which is a Legendary Board Node.

Icefall
SorceressLegendary Board
C
Strong Synergy
  • Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier for 5 seconds.
Warbringer
BarbarianLegendary Board
A
Good Synergy
  • For every 75 Fury you spend, gain 20% of your Maximum Life as Fortify.
Bone Breaker
BarbarianLegendary Board
C
Good Synergy
  • Overpowers with your Two-Handed Bludgeoning Weapon Stun enemies for 4 seconds and grant you 25% of your Maximum Life as Fortify.
Hulking Monstrosity
NecromancerLegendary Board
D
Good Synergy
  • Your Golem has 30% increased Maximum Life and deals 40% increased damage.
Survival Instincts
DruidLegendary Board
C
Average Synergy
  • While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
Poise
DruidRare Glyph
?
Strong Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
  • Radius Requirement:
    25 Dexterity
Blood-drinker
NecromancerRare Glyph
C
Good Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Blood Orbs Fortify you for 6.7% of your Maximum Life.
  • Radius Requirement:
    40 Intelligence
Golem
NecromancerRare Glyph
D
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, Golems gain +4 - 20% (0.8% Per Level) increased damage.
  • Radius Bonus:
    Golems gain x25% increased Maximum Life.
  • Radius Requirement:
    25 Willpower
Guzzler
DruidRare Glyph
D
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Imbiber (Barbarian)
BarbarianRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Necromancer)
NecromancerRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Sorceress)
SorceressRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Executioner
BarbarianRare Glyph
?
Average Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
  • Radius Bonus:
    While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
  • Radius Requirement:
    40 Strength
Fulminate
DruidRare Glyph
?
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Pride
RogueRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Protector
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Intelligence
Reinforced
SorceressRare Glyph
A
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Willpower
Essence
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity

Best Skills To Use with Temerity

The strongest skill synergy with the Temerity Unique Pants in D4 are Blood Mist, and there is also a strong passive synergy with Bonded in Essence.

Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Strong Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Strong Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Earthen Bulwark
Druid Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Good Synergy
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Iron Skin
Barbarian Defensive Active
Cooldown: 14
A
Good Synergy
Steel yourself, gaining a Barrier that absorbs {50% / 55% / 60% / 65% / 70%} of your missing Life for 5 seconds.
Enhanced
Iron Skin Barrier absorbs 20% more of your Maximum Life.
Strategic
Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.
Tactical
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Ice Armor
Sorceress Defensive Active
Cooldown: 20
A
Good Synergy
A Barrier of ice forms around you for 6 seconds, absorbing {30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Enhanced
While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect:
Upon getting hit, you have a 5% chance apply Ice Armor.
Bone Prison
Necromancer Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Average Synergy
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
Protection
Sorceress Conjuration Passive
S
Strong Synergy
Using a Cooldown grants {10% / 20% / 30%} of your Maximum Life as a Barrier for 3 seconds.
Ursine Strength
Druid Key Passive Passive
S
Strong Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Bonded in Essence
Necromancer Ultimate Passive
A
Strong Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Invigorating Fury
Barbarian Ultimate Passive
A
Strong Synergy
Heal for {3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
Siphoning Strikes
Rogue Core Passive
A
Strong Synergy
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Warmth
Sorceress Ultimate Passive
A
Strong Synergy
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Circle of Life
Druid Ultimate Passive
B
Strong Synergy
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
Raid Leader
Barbarian Brawling Passive
B
Strong Synergy
Your Shouts also Heal allies for {1% / 2% / 3%} of their Maximum Life per second.
Rathma's Vigor
Necromancer Key Passive Passive
B
Strong Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Mending Obscurity
Rogue Subterfuge Passive
E
Strong Synergy
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
Counteroffensive
Barbarian Weapon Mastery Passive
A
Good Synergy
While you have Fortify for over 50% of your Maximum Life, you deal x {4% / 8% / 12%} increased damage.
Death's Defense
Necromancer Ultimate Passive
A
Good Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Imposing Presence
Barbarian Defensive Passive
A
Good Synergy
Gain x {5% / 10% / 15%} additional Maximum Life.
Stone Guard
Druid Wrath Passive
B
Good Synergy
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
Gruesome Mending
Necromancer Summoning Passive
C
Good Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Outburst
Barbarian Defensive Passive
C
Good Synergy
Gain X Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.
Unrestrained
Druid Ultimate Passive
C
Good Synergy
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Esu's Ferocity
Sorceress Key Passive Passive
S
Average Synergy
Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Exploit
Rogue Subterfuge Passive
S
Average Synergy
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
Crippling Flames
Sorceress Mastery Passive
A
Average Synergy
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Drain Vitality
Necromancer Summoning Passive
A
Average Synergy
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
Necrotic Carapace
Necromancer Summoning Passive
A
Average Synergy
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
Thick Skin
Barbarian Weapon Mastery Passive
A
Average Synergy
Each time you take direct damage gain {0.4% / 0.8% / 1.2%} Base Life as Fortify.
Coalesced Blood
Necromancer Summoning Passive
B
Average Synergy
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Inner Flames
Sorceress Mastery Passive
B
Average Synergy
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
Inspiring Leader
Necromancer Ultimate Passive
B
Average Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Safeguard
Druid Wrath Passive
B
Average Synergy
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
Tides of Blood
Necromancer Summoning Passive
B
Average Synergy
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Cold Front
Sorceress Mastery Passive
C
Average Synergy
While you have a Barrier active, you apply {8% / 16% / 24%} more Chill.
Golem Mastery
Necromancer Ultimate Passive
C
Average Synergy
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
Icy Veil
Sorceress Mastery Passive
C
Average Synergy
Your Barriers have a {5% / 10% / 15%} increased duration.
Nature's Resolve
Druid Ultimate Passive
C
Average Synergy
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
Skeletal Mage Mastery
Necromancer Curse Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
Skeletal Warrior Mastery
Necromancer Macabre Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
Thick Hide
Druid Ultimate Passive
C
Average Synergy
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
Natural Fortitude
Druid Ultimate Passive
D
Average Synergy
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.
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