Where to find Aspect of Potent Blood Codex

The Aspect of Potent Blood Codex is Unlocked by completing Betrayer's Row in Dry Steppes.

Aspect of Potent Blood Map contents
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Best Builds To Use with Aspect of Potent Blood

We have a total of (1) builds that use the Aspect of Potent Blood. You can click/tap any Aspect of Potent Blood build below to view the complete Build.

Best Aspects To Use with Aspect of Potent Blood

The best aspects to use with Aspect of Potent Blood in D4 is Aspect of Shielding Storm, which is a Defensive Aspect and can only be used on Helm, Chest, Pants, Shield, Amulet (+50%) Equipment Slots.

Aspect of Shielding Storm
NecromancerDefensive
A
Average Synergy
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for 10 seconds.
Aspect of the Embalmer
NecromancerDefensive
B
Average Synergy
Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Aspect of Serration
NecromancerOffensive
C
Average Synergy
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30-40%] .
Aspect of Torment
NecromancerResource
Codex
C
Average Synergy
Critical Strikes with Bone Skills increase your Essence Regeneration by [90-170%] for 4 seconds.
Fastblood Aspect
NecromancerResource
Codex
C
Average Synergy
Blood Orbs reduce your Ultimate Cooldown by [1-1.5] seconds.
Aspect of Exposed Flesh
NecromancerResource
D
Average Synergy
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Requiem Aspect
NecromancerResource
Codex
D
Average Synergy
You gain [3.0-5.0] Maximum Essence per active Minion.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Flesh-Rending Aspect
NecromancerResource
Codex
?
Average Synergy
After Decompose spawns a Corpse, gain [20-40] Essence.
Gore Quills Aspect
NecromancerOffensive
New
?
Average Synergy
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.

Best Skills To Use with Aspect of Potent Blood

Bone Splinters
Necromancer Basic Active
Physical
Essence Generate: 7
Lucky Hit Chance: 17%
S
Average Synergy
Fire 3 bone splinters, dealing {9% / 10% / 11% / 12% / 13%} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Initiate's
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Average Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Bone Spirit
Necromancer Summoning Active
Physical
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Cooldown: 12
A
Average Synergy
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80% / 88% / 96% / 104% / 112%} damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone spirit.
Enhanced
If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Dreadful
After Bone spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly
Bone spirit has an additional 10% Critical Strike Chance.
Hemorrhage
Necromancer Basic Active
Physical
Essence Generate: 9
Lucky Hit Chance: 35%
B
Average Synergy
Burst an enemy's blood, dealing {27% / 30% / 32% / 34% / 37%} damage. Hemorrhage has a 20% chance to form a Blood Orb.
Enhanced
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's
Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate's
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.
Bone Prison
Necromancer Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Average Synergy
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
Grim Harvest
Necromancer Macabre Passive
S
Average Synergy
Consuming a Corpse generates {2.0 / 4.0 / 6.0} Essence.
Ossified Essence
Necromancer Key Passive Passive
S
Average Synergy
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.
Bonded in Essence
Necromancer Ultimate Passive
A
Average Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Death's Defense
Necromancer Ultimate Passive
A
Average Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Drain Vitality
Necromancer Summoning Passive
A
Average Synergy
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
Imperfectly Balanced
Necromancer Core Passive
A
Average Synergy
Your Core Skills cost x {3% / 6% / 9%} more Essence, but deal {5% / 10% / 15%} increased damage.
Necrotic Carapace
Necromancer Summoning Passive
A
Average Synergy
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
Rapid Ossification
Necromancer Summoning Passive
B
Average Synergy
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {0.5 / 1.0 / 1.5} seconds.
Rathma's Vigor
Necromancer Key Passive Passive
B
Average Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Serration
Necromancer Summoning Passive
B
Average Synergy
Your Bone Skills have a {0.3% / 0.6% / 0.9%} increased Critical Strike Chance for each 30 Essence you have upon cast.
Golem Mastery
Necromancer Ultimate Passive
C
Average Synergy
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
Gruesome Mending
Necromancer Summoning Passive
C
Average Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Skeletal Mage Mastery
Necromancer Curse Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
Skeletal Warrior Mastery
Necromancer Macabre Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
Unliving Energy
Necromancer Core Passive
C
Average Synergy
Your maximum Essence is increased by {3.0 / 6.0 / 9.0} .
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.

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