Best Builds To Use with Transfusion

We have a total of (1) builds that use the Necromancer Transfusion Passive. You can click/tap any Transfusion build below to view the complete Build.

Best Malignant Hearts To Use With Transfusion

The best malignant heart to use with Transfusion in D4 is Caged Heart of The Great Feast, which is a Wrathful Type Socket.

Best Aspects To Use with Transfusion

The best aspects to use with Transfusion passive in D4 is Aspect of the Embalmer, which is a Defensive Aspect and can only be used on Helm, Chest, Pants, Shield, Amulet (+50%) Equipment Slots.

Aspect of the Embalmer
NecromancerDefensive
B
Average Synergy
Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Aspect of Hardened Bones
NecromancerDefensive
C
Average Synergy
While your have 7 or more Minions, your Minions gain [15-20%] increased Damage Reduction.
Fastblood Aspect
NecromancerResource
Codex
C
Average Synergy
Blood Orbs reduce your Ultimate Cooldown by [1-1.5] seconds.
Protecting Aspect
AllDefensive
C
Average Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Unyielding Commander's Aspect
NecromancerOffensive
Codex
C
Average Synergy
While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage.
Aspect of Frenzied Dead
NecromancerOffensive
D
Average Synergy
Each time one of your Summoning Minions damages an enemy, they gain [10-14%] Attack Speed for 3 seconds, up to [30-42%] .
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Requiem Aspect
NecromancerResource
Codex
D
Average Synergy
You gain [3.0-5.0] Maximum Essence per active Minion.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Gore Quills Aspect
NecromancerOffensive
New
?
Average Synergy
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.

Best Paragons To Use with Transfusion

The best paragon to use with Transfusion skill in D4 is Imbiber (Necromancer), which is a Rare Glyph Node.

Blood Begets Blood
NecromancerLegendary Board
C
Average Synergy
  • Blood Orbs grant 5% increased damage, up to 15%, for 5 seconds.
Cult Leader
NecromancerLegendary Board
C
Average Synergy
  • Your Minions deal 15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem.
Deadraiser
NecromancerRare Glyph
C
Good Synergy
  • Description:
    Paragon nodes within range gain +20 - 100% (4% Per Level) bonus to their Minion damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever your Minions deal damage to an enemy, that enemy takes x1% increased damage from you and your Minions, up to x12%, for 10 seconds.
  • Radius Requirement:
    40 Intelligence
Imbiber (Necromancer)
NecromancerRare Glyph
S
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Abyssal
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Non-Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Non-Physical damage.
  • Radius Requirement:
    25 Dexterity
Revenge (Necromancer)
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.
  • Radius Requirement:
    25 Willpower
Dominate (Necromancer)
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +6 - 30% (1.2% Per Level) increased Overpower damage.
  • Radius Bonus:
    When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.
  • Radius Requirement:
    25 Willpower
Scourge
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage over time.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects.
  • Radius Requirement:
    25 Willpower
Amplify
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Enemies affected by Curse Skills take x10% increased damage from you and your Minions.
  • Radius Requirement:
    40 Intelligence
Blood-drinker
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Blood Orbs Fortify you for 6.7% of your Maximum Life.
  • Radius Requirement:
    40 Intelligence
Darkness
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage.
  • Radius Bonus:
    Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
  • Radius Requirement:
    25 Willpower
Essence
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity
Corporeal
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Physical damage.
  • Radius Requirement:
    40 Intelligence
Sacrificial
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    You deal x10% increased damage while you have no active Minions.
  • Radius Requirement:
    40 Intelligence
Control (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence

Best Skills To Use with Transfusion

The best skill synergy with the Transfusion passive in D4 is Blood Mist, and there is also a strong passive synergy with Inspiring Leader.

Inspiring Leader
Necromancer Ultimate Passive
B
Good Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Stand Alone
Necromancer Ultimate Passive
S
Average Synergy
Increases Damage Reduction by {6% / 12% / 18%} , reduced by 2% for each active Minion.
Bonded in Essence
Necromancer Ultimate Passive
A
Average Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Death's Defense
Necromancer Ultimate Passive
A
Average Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Kalan's Edict
Necromancer Key Passive Passive
A
Average Synergy
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Necrotic Carapace
Necromancer Summoning Passive
A
Average Synergy
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
Shadowblight
Necromancer Key Passive Passive
A
Average Synergy
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
Coalesced Blood
Necromancer Summoning Passive
B
Average Synergy
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Gloom
Necromancer Summoning Passive
B
Average Synergy
When you damage enemies with Darkness Skills, they take {2% / 4% / 6%} increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Hellbent Commander
Necromancer Ultimate Passive
B
Average Synergy
Your Minions deal x {10% / 20% / 30%} increased damage while you are Close to them.
Rathma's Vigor
Necromancer Key Passive Passive
B
Average Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Tides of Blood
Necromancer Summoning Passive
B
Average Synergy
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Gruesome Mending
Necromancer Summoning Passive
C
Average Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Terror
Necromancer Summoning Passive
C
Average Synergy
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
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