Best Builds To Use with Necrotic Carapace

We have a total of (6) builds that use the Necromancer Necrotic Carapace Passive. You can click/tap any Necrotic Carapace build below to view the complete Build.

Best Unique Weapons and Armor To Use with Necrotic Carapace

The best unique equipment to use with Necrotic Carapace skill in D4 is Black River, which is a Unique Scythe.

Howl from Below
NecromancerUnique Gloves
B
Average Synergy
  • Lucky Hit Chance
  • Attack Speed for Corpse Skills
  • Lucky Hit: Stun Chance
  • Lucky Hit: Fear Chance
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40%] .
Black River
NecromancerUnique Scythe
C
Average Synergy
  • Life On Kill
  • Intelligence
  • Damage to Healthy Enemies
  • Ranks to Fueled by Death
  • Ranks to Corpse Explosion
Corpse Explosion consumes up to 4 additonal Corpses around the initial Corpse, dealing [X%] increased damage and with a [X%] larger radius per additional Corpse.
Blood Artisan's Cuirass
NecromancerUnique Chest Armor
C
Average Synergy
  • Damage for X Seconds After Picking Up a Blood Orb (?)
  • Blood Orb Healing
  • Armor
  • Ranks to Bone Spirit
When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Ring of Mendeln
NecromancerUnique Ring
C
Average Synergy
  • Cold Resistance
  • Shadow Resistance
  • Lucky Hit Chance
  • Minion Attack Speed
  • Minion Health
  • Thorns
While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode [X] Physical damage.
Deathspeaker's Pendant
NecromancerUnique Amulet
D
Average Synergy
  • Resistance to All Elements
  • Blood Skill Damage
  • Minion Damage
  • Ranks to Coalesced Blood
  • Healing
Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.

Best Aspects To Use with Necrotic Carapace

The best aspects to use with Necrotic Carapace passive in D4 is Aspect of Shielding Storm, which is a Defensive Aspect and can only be used on Helm, Chest, Pants, Shield, Amulet (+50%) Equipment Slots.

Aspect of Shielding Storm
NecromancerDefensive
A
Average Synergy
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for 10 seconds.
Aspect of Explosive Mist
NecromancerOffensive
B
Average Synergy
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds.
Aspect of the Embalmer
NecromancerDefensive
B
Average Synergy
Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Osseous Gale Aspect
NecromancerOffensive
B
Average Synergy
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-10] seconds.
Aspect of Grasping Veins
NecromancerOffensive
Codex
C
Average Synergy
Gain [10-20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Aspect of Hardened Bones
NecromancerDefensive
C
Average Synergy
While your have 7 or more Minions, your Minions gain [15-20%] increased Damage Reduction.
Unyielding Commander's Aspect
NecromancerOffensive
Codex
C
Average Synergy
While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage.
Aspect of Frenzied Dead
NecromancerOffensive
D
Average Synergy
Each time one of your Summoning Minions damages an enemy, they gain [10-14%] Attack Speed for 3 seconds, up to [30-42%] .
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Requiem Aspect
NecromancerResource
Codex
D
Average Synergy
You gain [3.0-5.0] Maximum Essence per active Minion.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Cadaverous Aspect
NecromancerOffensive
?
Average Synergy
Consuming a Corpse increases the damage of your next Core Skill by [5-10%] , up to [25-50%] .
Flesh-Rending Aspect
NecromancerResource
Codex
?
Average Synergy
After Decompose spawns a Corpse, gain [20-40] Essence.
Hulking Aspect
NecromancerResource
Codex
?
Average Synergy
Your Golem has a [2-5%] chance to reduce its active Cooldown by 2 seconds and a [2-2.5%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
Rotting Aspect
NecromancerOffensive
?
Average Synergy
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.

Best Paragons To Use with Necrotic Carapace

The best paragon to use with Necrotic Carapace skill in D4 is Blood-drinker, which is a Rare Glyph Node.

Flesh-eater
NecromancerLegendary Board
A
Average Synergy
  • Consuming 5 Corpses grants 40% increased damage for 6 seconds.
Cult Leader
NecromancerLegendary Board
C
Average Synergy
  • Your Minions deal 15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem.
Hulking Monstrosity
NecromancerLegendary Board
D
Average Synergy
  • Your Golem has 30% increased Maximum Life and deals 40% increased damage.
Scent of Death
NecromancerLegendary Board
S
Average Synergy
  • With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage.
Blood-drinker
NecromancerRare Glyph
C
Good Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Blood Orbs Fortify you for 6.7% of your Maximum Life.
  • Radius Requirement:
    40 Intelligence
Deadraiser
NecromancerRare Glyph
C
Good Synergy
  • Description:
    Paragon nodes within range gain +20 - 100% (4% Per Level) bonus to their Minion damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever your Minions deal damage to an enemy, that enemy takes x1% increased damage from you and your Minions, up to x12%, for 10 seconds.
  • Radius Requirement:
    40 Intelligence
Abyssal
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Non-Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Non-Physical damage.
  • Radius Requirement:
    25 Dexterity
Revenge (Necromancer)
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.
  • Radius Requirement:
    25 Willpower
Dominate (Necromancer)
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +6 - 30% (1.2% Per Level) increased Overpower damage.
  • Radius Bonus:
    When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.
  • Radius Requirement:
    25 Willpower
Scourge
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage over time.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects.
  • Radius Requirement:
    25 Willpower
Amplify
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Enemies affected by Curse Skills take x10% increased damage from you and your Minions.
  • Radius Requirement:
    40 Intelligence
Darkness
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage.
  • Radius Bonus:
    Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
  • Radius Requirement:
    25 Willpower
Corporeal
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Physical damage.
  • Radius Requirement:
    40 Intelligence
Golem
NecromancerRare Glyph
D
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, Golems gain +4 - 20% (0.8% Per Level) increased damage.
  • Radius Bonus:
    Golems gain x25% increased Maximum Life.
  • Radius Requirement:
    25 Willpower
Gravekeeper
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You deal x2% increased damage, up to x12%, for every Close Corpse.
  • Radius Requirement:
    25 Dexterity
Sacrificial
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    You deal x10% increased damage while you have no active Minions.
  • Radius Requirement:
    40 Intelligence
Control (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Undaunted (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Willpower

Best Skills To Use with Necrotic Carapace

The best skill synergy with the Necrotic Carapace passive in D4 is Corpse Explosion, and there is also a strong passive synergy with Death's Defense.

Corpse Explosion
Necromancer Macabre Active
Physical
Lucky Hit Chance: 40%
S
Good Synergy
Detonate a Corpse, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Corpse Explosion's radius is increased by 15%.
Blighted
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.
Plagued
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Corpse Tendrils
Necromancer Summoning Active
Physical
Lucky Hit Chance: 20%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Good Synergy
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20% / 22% / 24% / 26% / 28%} damage to them. Does not consume the Corpse.
Enhanced
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Average Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Decompose
Necromancer Basic Active
Shadow
Essence Generate: 8 per second
Lucky Hit Chance: 40%
B
Average Synergy
Tear the flesh from an enemy, dealing {33% / 36% / 39% / 42% / 45%} damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's
You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's
Decompose Slows enemies by 50%.
Bone Prison
Necromancer Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Average Synergy
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
Death's Defense
Necromancer Ultimate Passive
A
Good Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Drain Vitality
Necromancer Summoning Passive
A
Good Synergy
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
Fueled by Death
Necromancer Macabre Passive
S
Average Synergy
You deal x {3% / 6% / 9%} increased damage for 6 seconds after consuming a Corpse.
Grim Harvest
Necromancer Macabre Passive
S
Average Synergy
Consuming a Corpse generates {2.0 / 4.0 / 6.0} Essence.
Hewed Flesh
Necromancer Core Passive
S
Average Synergy
Lucky Hit: Your damage has up to a {4% / 8% / 12%} chance to create a Corpse at the targets location.
This chance is doubled against Bosses.
Stand Alone
Necromancer Ultimate Passive
S
Average Synergy
Increases Damage Reduction by {6% / 12% / 18%} , reduced by 2% for each active Minion.
Bonded in Essence
Necromancer Ultimate Passive
A
Average Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Kalan's Edict
Necromancer Key Passive Passive
A
Average Synergy
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Shadowblight
Necromancer Key Passive Passive
A
Average Synergy
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
Gloom
Necromancer Summoning Passive
B
Average Synergy
When you damage enemies with Darkness Skills, they take {2% / 4% / 6%} increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Hellbent Commander
Necromancer Ultimate Passive
B
Average Synergy
Your Minions deal x {10% / 20% / 30%} increased damage while you are Close to them.
Inspiring Leader
Necromancer Ultimate Passive
B
Average Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Rathma's Vigor
Necromancer Key Passive Passive
B
Average Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Golem Mastery
Necromancer Ultimate Passive
C
Average Synergy
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
Gruesome Mending
Necromancer Summoning Passive
C
Average Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Skeletal Mage Mastery
Necromancer Curse Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
Skeletal Warrior Mastery
Necromancer Macabre Passive
C
Average Synergy
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
Terror
Necromancer Summoning Passive
C
Average Synergy
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.
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