Where to find Flesh-Rending Aspect Codex

The Flesh-Rending Aspect Codex is Unlocked by completing Nostrava Deepwood in Fractured Peaks.

Flesh-Rending Aspect Map contents
Location Type Subtype Description Show on map

Best Aspects To Use with Flesh-Rending Aspect

The best aspects to use with Flesh-Rending Aspect in D4 is Aspect of Explosive Mist, which is a Offensive Aspect and can only be used on Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) Equipment Slots.

Aspect of Explosive Mist
NecromancerOffensive
B
Average Synergy
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds.
Aspect of the Embalmer
NecromancerDefensive
B
Average Synergy
Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Osseous Gale Aspect
NecromancerOffensive
B
Average Synergy
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-10] seconds.
Aspect of Grasping Veins
NecromancerOffensive
Codex
C
Average Synergy
Gain [10-20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Aspect of Serration
NecromancerOffensive
C
Average Synergy
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30-40%] .
Aspect of Torment
NecromancerResource
Codex
C
Average Synergy
Critical Strikes with Bone Skills increase your Essence Regeneration by [90-170%] for 4 seconds.
Aspect of Exposed Flesh
NecromancerResource
D
Average Synergy
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy.
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Requiem Aspect
NecromancerResource
Codex
D
Average Synergy
You gain [3.0-5.0] Maximum Essence per active Minion.
Cadaverous Aspect
NecromancerOffensive
?
Average Synergy
Consuming a Corpse increases the damage of your next Core Skill by [5-10%] , up to [25-50%] .
Hulking Aspect
NecromancerResource
Codex
?
Average Synergy
Your Golem has a [2-5%] chance to reduce its active Cooldown by 2 seconds and a [2-2.5%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
Rotting Aspect
NecromancerOffensive
?
Average Synergy
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.

Best Skills To Use with Flesh-Rending Aspect

Corpse Explosion
Necromancer Macabre Active
Physical
Lucky Hit Chance: 40%
S
Good Synergy
Detonate a Corpse, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Corpse Explosion's radius is increased by 15%.
Blighted
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.
Plagued
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Corpse Tendrils
Necromancer Summoning Active
Physical
Lucky Hit Chance: 20%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Good Synergy
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20% / 22% / 24% / 26% / 28%} damage to them. Does not consume the Corpse.
Enhanced
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Decompose
Necromancer Basic Active
Shadow
Essence Generate: 8 per second
Lucky Hit Chance: 40%
B
Good Synergy
Tear the flesh from an enemy, dealing {33% / 36% / 39% / 42% / 45%} damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's
You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's
Decompose Slows enemies by 50%.
Bone Splinters
Necromancer Basic Active
Physical
Essence Generate: 7
Lucky Hit Chance: 17%
S
Average Synergy
Fire 3 bone splinters, dealing {9% / 10% / 11% / 12% / 13%} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Initiate's
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
Bone Spirit
Necromancer Summoning Active
Physical
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Cooldown: 12
A
Average Synergy
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80% / 88% / 96% / 104% / 112%} damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone spirit.
Enhanced
If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Dreadful
After Bone spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly
Bone spirit has an additional 10% Critical Strike Chance.

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