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Corpse Tendrils Stats

Stat Desc
Damage Type
11 seconds

Corpse Tendrils Guide

Detail Desc
Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them.
Upgrade 1
Enhanced Corpse Tendrils
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled.
Upgrade 2
Abhorrent Corpse Tendrils
Enemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a Blood Orb.
Upgrade 3
Horrid Corpse Tendrils
Enemies Stunned by Corpse Tendrils take x40% more damage from Corpse Explosion.

Best Skills To Use with Corpse Tendrils

Skills good with Corpse Tendrils
Tier Skill Description
? Tier
Throw a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies.
Type: Physical
Cost: 25 Essence
Enhanced Blood Lance
Paranormal Blood Lance
Supernatural Blood Lance
? Tier
Conjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies.
Type: Physical
Cost: 25 Essence
Enhanced Bone Spear
Paranormal Bone Spear
Supernatural Bone Spear
? Tier
Fire 3 bone splinters, dealing 22.50% (6-7) damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Type: Physical
Enhanced Bone Splinters
Initiate's Bone Splinters
Acolyte's Bone Splinters
? Tier
Burst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up.
Type: Physical
Enhanced Hemorrhage
Initiate's Hemorrhage
Acolyte's Hemorrhage
? Tier
Curse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds.
Type: Physical
Cost: 10 Essence
Enhanced Iron Maiden
Horrid Iron Maiden
Abhorrent Iron Maiden

Best Corpse Tendrils Talents To Use

Talents good with Corpse Tendrils
Tier Talent Description
? Tier
Darkness Skills have up to a 15% chance to Stun for 1 seconds.
? Tier
Darkness Skills deal 5% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.