How To Get Aspect of the Embalmer

The Aspect of the Embalmer is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Aspect of the Embalmer has a chance to appear on the following equipment slots:

Helm
Chest
Pants
Shield
Amulet (+50%)

You can boost your chances of acquiring the Aspect of the Embalmer by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Aspect of the Embalmer:

Best Builds To Use with Aspect of the Embalmer

We have a total of (3) builds that use the Aspect of the Embalmer. You can click/tap any Aspect of the Embalmer build below to view the complete Build.

Best Malignant Hearts To Use With Aspect of the Embalmer

The best malignant heart to use with Aspect of the Embalmer is Caged Heart of The Sacrilegious, which is a Vicious Type Socket.

Best Aspects To Use with Aspect of the Embalmer

The best aspects to use with Aspect of the Embalmer in D4 is Aspect of Explosive Mist, which is a Offensive Aspect and can only be used on Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) Equipment Slots.

Aspect of Explosive Mist
NecromancerOffensive
B
Average Synergy
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds.
Osseous Gale Aspect
NecromancerOffensive
B
Average Synergy
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-10] seconds.
Aspect of Grasping Veins
NecromancerOffensive
Codex
C
Average Synergy
Gain [10-20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Fastblood Aspect
NecromancerResource
Codex
C
Average Synergy
Blood Orbs reduce your Ultimate Cooldown by [1-1.5] seconds.
Aspect of Potent Blood
NecromancerResource
Codex
D
Average Synergy
While at full Life, Blood Orbs grant [10-20] Essence.
Cadaverous Aspect
NecromancerOffensive
?
Average Synergy
Consuming a Corpse increases the damage of your next Core Skill by [5-10%] , up to [25-50%] .
Flesh-Rending Aspect
NecromancerResource
Codex
?
Average Synergy
After Decompose spawns a Corpse, gain [20-40] Essence.
Hulking Aspect
NecromancerResource
Codex
?
Average Synergy
Your Golem has a [2-5%] chance to reduce its active Cooldown by 2 seconds and a [2-2.5%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
Rotting Aspect
NecromancerOffensive
?
Average Synergy
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.
Gore Quills Aspect
NecromancerOffensive
New
?
Average Synergy
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.

Best Skills To Use with Aspect of the Embalmer

Corpse Explosion
Necromancer Macabre Active
Physical
Lucky Hit Chance: 40%
S
Good Synergy
Detonate a Corpse, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Corpse Explosion's radius is increased by 15%.
Blighted
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.
Plagued
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Corpse Tendrils
Necromancer Summoning Active
Physical
Lucky Hit Chance: 20%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Good Synergy
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20% / 22% / 24% / 26% / 28%} damage to them. Does not consume the Corpse.
Enhanced
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Decompose
Necromancer Basic Active
Shadow
Essence Generate: 8 per second
Lucky Hit Chance: 40%
B
Average Synergy
Tear the flesh from an enemy, dealing {33% / 36% / 39% / 42% / 45%} damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's
You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's
Decompose Slows enemies by 50%.
Hemorrhage
Necromancer Basic Active
Physical
Essence Generate: 9
Lucky Hit Chance: 35%
B
Average Synergy
Burst an enemy's blood, dealing {27% / 30% / 32% / 34% / 37%} damage. Hemorrhage has a 20% chance to form a Blood Orb.
Enhanced
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's
Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate's
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.

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