Best Builds To Use with Stand Alone

We have a total of (6) builds that use the Necromancer Stand Alone Passive. You can click/tap any Stand Alone build below to view the complete Build.

Best Malignant Hearts To Use With Stand Alone

The best malignant heart to use with Stand Alone in D4 is Caged Heart of The Great Feast, which is a Wrathful Type Socket.

Best Paragons To Use with Stand Alone

The best paragon to use with Stand Alone skill in D4 is Deadraiser, which is a Rare Glyph Node.

Cult Leader
NecromancerLegendary Board
C
Average Synergy
  • Your Minions deal 15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem.
Scent of Death
NecromancerLegendary Board
S
Average Synergy
  • With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage.
Deadraiser
NecromancerRare Glyph
C
Strong Synergy
  • Description:
    Paragon nodes within range gain +20 - 100% (4% Per Level) bonus to their Minion damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever your Minions deal damage to an enemy, that enemy takes x1% increased damage from you and your Minions, up to x12%, for 10 seconds.
  • Radius Requirement:
    40 Intelligence
Abyssal
NecromancerRare Glyph
?
Good Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Non-Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Non-Physical damage.
  • Radius Requirement:
    25 Dexterity
Corporeal
NecromancerRare Glyph
D
Good Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You and your Minions deal x10% increased Physical damage.
  • Radius Requirement:
    40 Intelligence
Revenge (Necromancer)
NecromancerRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.
  • Radius Requirement:
    25 Willpower
Dominate (Necromancer)
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +6 - 30% (1.2% Per Level) increased Overpower damage.
  • Radius Bonus:
    When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.
  • Radius Requirement:
    25 Willpower
Scourge
NecromancerRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage over time.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects.
  • Radius Requirement:
    25 Willpower
Amplify
NecromancerRare Glyph
C
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Enemies affected by Curse Skills take x10% increased damage from you and your Minions.
  • Radius Requirement:
    40 Intelligence
Darkness
NecromancerRare Glyph
C
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased Shadow damage.
  • Radius Bonus:
    Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
  • Radius Requirement:
    25 Willpower
Sacrificial
NecromancerRare Glyph
D
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    You deal x10% increased damage while you have no active Minions.
  • Radius Requirement:
    40 Intelligence
Control (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Territorial (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Undaunted (Necromancer)
NecromancerRare Glyph
S
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Willpower

Best Skills To Use with Stand Alone

The best skill synergy with the Stand Alone passive in D4 is Reap, and there is also a strong passive synergy with Death's Defense.

Death's Defense
Necromancer Ultimate Passive
A
Average Synergy
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Kalan's Edict
Necromancer Key Passive Passive
A
Average Synergy
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Necrotic Carapace
Necromancer Summoning Passive
A
Average Synergy
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
Shadowblight
Necromancer Key Passive Passive
A
Average Synergy
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
Gloom
Necromancer Summoning Passive
B
Average Synergy
When you damage enemies with Darkness Skills, they take {2% / 4% / 6%} increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Hellbent Commander
Necromancer Ultimate Passive
B
Average Synergy
Your Minions deal x {10% / 20% / 30%} increased damage while you are Close to them.
Inspiring Leader
Necromancer Ultimate Passive
B
Average Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Terror
Necromancer Summoning Passive
C
Average Synergy
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.
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