Best Builds To Use with Iron Fur

We have a total of (3) builds that use the Druid Iron Fur Passive. You can click/tap any Iron Fur build below to view the complete Build.

Best Aspects To Use with Iron Fur

The best aspects to use with Iron Fur passive in D4 is Aspect of Might, which is a Defensive Aspect and can only be used on Helm, Chest, Pants, Shield, Amulet (+50%) Equipment Slots.

Best Paragons To Use with Iron Fur

The best paragon to use with Iron Fur skill in D4 is Werebear, which is a Rare Glyph Node.

Survival Instincts
DruidLegendary Board
C
Average Synergy
  • While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
Werebear
DruidRare Glyph
C
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werebear form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werebear form.
  • Radius Requirement:
    40 Willpower
Protector
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Intelligence
Fang and Claw
DruidRare Glyph
B
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    While in Werewolf or Werebear form, Close Enemies take x12% increased damage from you.
  • Radius Requirement:
    40 Willpower
Werewolf
DruidRare Glyph
B
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werewolf form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werewolf form.
  • Radius Requirement:
    40 Willpower
Human
DruidRare Glyph
D
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Human form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Human form.
  • Radius Requirement:
    40 Willpower
Territorial (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Undaunted (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Intelligence

Best Skills To Use with Iron Fur

The best skill synergy with the Iron Fur passive in D4 is Grizzly Rage, and there is also a strong passive synergy with Heightened Senses.

Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Strong Synergy
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Debilitating Roar
Druid Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Good Synergy
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Good Synergy
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
Pulverize
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Good Synergy
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Maul
Druid Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Good Synergy
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Average Synergy
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
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