How To Get Aspect of Nature's Savagery

The Aspect of Nature's Savagery is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Aspect of Nature's Savagery has a chance to appear on the following equipment slots:

Gloves
Offhand
1H Weapon
2H Weapon (+100%)
Ring
Amulet (+50%)

You can boost your chances of acquiring the Aspect of Nature's Savagery by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Aspect of Nature's Savagery:

Best Unique Weapons and Armor To Use with Aspect of Nature's Savagery

The best unique equipment to use with Aspect of Nature's Savagery in D4 is Hunter's Zenith, which is a Unique Ring.

Best Aspects To Use with Aspect of Nature's Savagery

The best aspects to use with Aspect of Nature's Savagery in D4 is Symbiotic Aspect, which is a Utility Aspect and can only be used on Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) Equipment Slots.

Symbiotic Aspect
DruidUtility
C
Good Synergy
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Vigorous Aspect
DruidDefensive
Codex
C
Average Synergy
Gain [10.0-15.0%] Damage Reduction while Shapeshifted into a Werewolf.
Aspect of the Dark Howl
DruidUtility
D
Average Synergy
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilze Poisoned enemies for [2-4] seconds.
Aspect of the Alpha
DruidOffensive
?
Average Synergy
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [90-115%] additional damage and can spread Rabies.
Aspect of the Changeling's Debt
DruidResource
Codex
?
Average Synergy
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.
Aspect of the Unsatiated
DruidResource
Codex
?
Average Synergy
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.
Mangled Aspect
DruidResource
Codex
?
Average Synergy
When you are struck as a Werebear you have a [30-40%] chance to gain 3 Spirit.

Best Paragons To Use With Aspect of Nature's Savagery

The best paragon to use with Aspect of Nature's Savagery in D4 is Fang and Claw, which is a Rare Glyph Node.

Best Skills To Use with Aspect of Nature's Savagery

Debilitating Roar
Druid Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Good Synergy
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Good Synergy
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Good Synergy
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
Pulverize
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Good Synergy
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Maul
Druid Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Good Synergy
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Shred
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 20%
B
Good Synergy
Shapeshift into a Werewolf and perform a trio of combo attacks:
Enhanced
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Raging
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Primal
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Good Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Claw
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 50%
C
Good Synergy
Shapeshift into a Werewolf and claw at an enemy for {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
Claw's Attack Speed is increased by +15%.
Fierce
Claw applies 15% Poisoning damage over 6 seconds.
Wild
Claw has a 15% chance to attack twice.
Lacerate
Druid Ultimate Active
Physical
Lucky Hit Chance: 7%
Cooldown: 45
E
Good Synergy
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Rabies
Druid Wrath Active
Poison
Lucky Hit Chance: 50%
Cooldown: 12
E
Good Synergy
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {110% / 115% / 121% / 126% / 132%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Enhanced
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural
Rabies spreads 100% faster.
Savage
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Bestial Rampage
Druid Key Passive Passive
B
Good Synergy
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
Heightened Senses
Druid Ultimate Passive
D
Good Synergy
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
Ursine Strength
Druid Key Passive Passive
S
Average Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Iron Fur
Druid Core Passive
B
Average Synergy
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Digitigrade Gait
Druid Core Passive
C
Average Synergy
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
Lupine Ferocity
Druid Key Passive Passive
C
Average Synergy
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.
Nature's Fury
Druid Key Passive Passive
C
Average Synergy
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
Provocation
Druid Wrath Passive
C
Average Synergy
When you remain in Werebear form for at least {24.0 / 20.0 / 16.0} seconds, your next Skill will Overpower.
Toxic Claws
Druid Wrath Passive
E
Average Synergy
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.

All Aspects by Type and Slot

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