Best Builds To Use with Heightened Senses

We have a total of (3) builds that use the Druid Heightened Senses Passive. You can click/tap any Heightened Senses build below to view the complete Build.

Best Unique Weapons and Armor To Use with Heightened Senses

The best unique equipment to use with Heightened Senses skill in D4 is Hunter's Zenith, which is a Unique Ring.

Best Aspects To Use with Heightened Senses

The best aspects to use with Heightened Senses passive in D4 is Dire Wolf's Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Dire Wolf's Aspect
DruidOffensive
B
Good Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Vigorous Aspect
DruidDefensive
Codex
C
Good Synergy
Gain [10.0-15.0%] Damage Reduction while Shapeshifted into a Werewolf.
Aspect of Nature's Savagery
DruidOffensive
?
Good Synergy
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Aspect of Might
AllDefensive
Codex
A
Average Synergy
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.
Aspect of the Protector
AllDefensive
Codex
A
Average Synergy
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
Aspect of the Dark Howl
DruidUtility
D
Average Synergy
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilze Poisoned enemies for [2-4] seconds.
Skinwalker's Aspect
DruidDefensive
Codex
D
Average Synergy
When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
Aspect of Cyclonic Force
DruidDefensive
Codex
?
Average Synergy
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Aspect of the Alpha
DruidOffensive
?
Average Synergy
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [90-115%] additional damage and can spread Rabies.
Aspect of the Changeling's Debt
DruidResource
Codex
?
Average Synergy
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.
Aspect of the Unsatiated
DruidResource
Codex
?
Average Synergy
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.
Mangled Aspect
DruidResource
Codex
?
Average Synergy
When you are struck as a Werebear you have a [30-40%] chance to gain 3 Spirit.
Stormshifter's Aspect
DruidUtility
Codex
?
Average Synergy
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.

Best Paragons To Use with Heightened Senses

The best paragon to use with Heightened Senses skill in D4 is Werebear, which is a Rare Glyph Node.

Lust for Carnage
DruidLegendary Board
A
Average Synergy
  • Critical Strikes with Werewolf Skills restore 2 Spirit.
Inner Beast
DruidLegendary Board
B
Average Synergy
  • After shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Survival Instincts
DruidLegendary Board
C
Average Synergy
  • While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
Werewolf
DruidRare Glyph
B
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werewolf form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werewolf form.
  • Radius Requirement:
    40 Willpower
Werebear
DruidRare Glyph
C
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Werebear form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Werebear form.
  • Radius Requirement:
    40 Willpower
Fang and Claw
DruidRare Glyph
B
Good Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    While in Werewolf or Werebear form, Close Enemies take x12% increased damage from you.
  • Radius Requirement:
    40 Willpower
Outmatch
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You deal x16% increased Physical damage to Non-Elites and Bosses.
  • Radius Requirement:
    25 Dexterity
Poise
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
  • Radius Requirement:
    25 Dexterity
Protector
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    You gain 10% Damage Reduction while you have an active Barrier.
  • Radius Requirement:
    25 Intelligence
Shapeshifter
DruidRare Glyph
?
Average Synergy
  • Description:
    Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
  • Radius Bonus:
    Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike.
  • Radius Requirement:
    25 Dexterity
Human
DruidRare Glyph
D
Average Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while in Human form.
  • Radius Bonus:
    You gain 10% Damage Reduction while in Human form.
  • Radius Requirement:
    40 Willpower
Territorial (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
  • Radius Bonus:
    You gain 10% Damage Reduction against Close Enemies.
  • Radius Requirement:
    25 Dexterity
Undaunted (Druid)
DruidRare Glyph
S
Average Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while Fortified.
  • Radius Bonus:
    You gain up to 10% Damage Reduction the more Fortify you have.
  • Radius Requirement:
    25 Intelligence

Best Skills To Use with Heightened Senses

The best skill synergy with the Heightened Senses passive in D4 is Grizzly Rage, and there is also a strong passive synergy with Bestial Rampage.

Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Best Synergy
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Debilitating Roar
Druid Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Strong Synergy
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Pulverize
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Strong Synergy
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Maul
Druid Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Strong Synergy
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Shred
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 20%
B
Strong Synergy
Shapeshift into a Werewolf and perform a trio of combo attacks:
Enhanced
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Raging
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Primal
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Strong Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Claw
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 50%
C
Strong Synergy
Shapeshift into a Werewolf and claw at an enemy for {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
Claw's Attack Speed is increased by +15%.
Fierce
Claw applies 15% Poisoning damage over 6 seconds.
Wild
Claw has a 15% chance to attack twice.
Lacerate
Druid Ultimate Active
Physical
Lucky Hit Chance: 7%
Cooldown: 45
E
Strong Synergy
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Rabies
Druid Wrath Active
Poison
Lucky Hit Chance: 50%
Cooldown: 12
E
Strong Synergy
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {110% / 115% / 121% / 126% / 132%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Enhanced
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural
Rabies spreads 100% faster.
Savage
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Good Synergy
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Average Synergy
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Average Synergy
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Bestial Rampage
Druid Key Passive Passive
B
Good Synergy
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
Iron Fur
Druid Core Passive
B
Good Synergy
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Defiance
Druid Ultimate Passive
S
Average Synergy
Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
Ursine Strength
Druid Key Passive Passive
S
Average Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Vigilance
Druid Defensive Passive
S
Average Synergy
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Digitigrade Gait
Druid Core Passive
C
Average Synergy
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
Lupine Ferocity
Druid Key Passive Passive
C
Average Synergy
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.
Provocation
Druid Wrath Passive
C
Average Synergy
When you remain in Werebear form for at least {24.0 / 20.0 / 16.0} seconds, your next Skill will Overpower.
Natural Fortitude
Druid Ultimate Passive
D
Average Synergy
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
Quickshift
Druid Ultimate Passive
E
Average Synergy
When a Shapeshifting Skill transforms you into a different form, it deals x {5% / 10% / 15%} increased damage.
Toxic Claws
Druid Wrath Passive
E
Average Synergy
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
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