How To Get Skyhunter

The Skyhunter Unique Bow will only drop from Level 85+ Monsters.

You can further increase your chances of the Skyhunter Drop by slaying Ghosts in Nightmare Dungeons. Since these monster types have a higher drop rate of Unique Bow Equipment.

Best Aspects To Use with Skyhunter Unique Bow

Accelerating Aspect
AllOffensive
A
Average Synergy
Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for 3 seconds.
Aspect of Bursting Venoms
RogueOffensive
A
Average Synergy
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Ravenous Aspect
RogueResource
Codex
C
Average Synergy
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds.
Vengeful Aspect
RogueOffensive
Codex
C
Average Synergy
Lucky Hit: Making an enemy Vulnerable has up to a [40-60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Wind Striker Aspect
AllMobility
Codex
C
Average Synergy
Critical Strikes grant [8.0-16.0%] Movement Speed for 1 second, up to 6 seconds.
Frostbitten Aspect
RogueUtility
D
Average Synergy
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies.
Umbrous Aspect
RogueDefensive
D
Average Synergy
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow.
Energizing Aspect
RogueResource
Codex
?
Average Synergy
Damaging an Elite enemy with a Basic Skill generates [3-7] Energy.

Best Skills To Use with Skyhunter

The strongest skill synergy with the Skyhunter Unique Bow in D4 are Heartseeker, and there is also a strong passive synergy with Precision.

Puncture
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Average Synergy
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Heartseeker
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
C
Average Synergy
Fire an arrow that seeks an enemy, dealing {24% / 26% / 28% / 31% / 33%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Enhanced
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.
Primary
Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.
Invigorating Strike
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Dual Wielded Weapons
C
Average Synergy
Melee attack an enemy, dealing {25% / 27% / 30% / 32% / 34%} damage and increasing Energy Regeneration by 20% for 3 seconds.
Enhanced
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.
Fundamental
Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
Primary
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.
Precision
Rogue Key Passive Passive
S
Good Synergy
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
Adrenaline Rush
Rogue Ultimate Passive
S
Average Synergy
While moving, you gain {5% / 10% / 15%} increased Energy Regeneration.
Innervation
Rogue Ultimate Passive
S
Average Synergy
Lucky Hit: Up to a {10% / 20% / 30%} chance to gain 8 Energy.
Concussive
Rogue Agility Passive
A
Average Synergy
After Knocking Back or Knocking Down an enemy, you gain {4% / 8% / 12%} increased Critical Strike Chance against them for 3 seconds.
Consuming Shadows
Rogue Imbuements Passive
A
Average Synergy
Each time you kill an enemy with Shadow damage, you generate {10.0 / 20.0 / 30.0} Energy.
Haste
Rogue Ultimate Passive
A
Average Synergy
While at or above 50% maximum Energy, gain + {5% / 10% / 15%} increased Movement Speed. While below 50% maximum Energy, gain + {5% / 10% / 15%} increased Attack Speed.
Precision Imbuement
Rogue Imbuements Passive
A
Average Synergy
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
Second Wind
Rogue Ultimate Passive
A
Average Synergy
Every 100 Energy you spend grants you {5% / 10% / 15%} increased Lucky Hit Chance for 5 seconds.
Trap Mastery
Rogue Ultimate Passive
B
Average Synergy
When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Aftermath
Rogue Ultimate Passive
C
Average Synergy
After using an Ultimate Skill, restore {30.0 / 60.0 / 90.0} Energy.

All the Rogue Unique Weapons & Armor

Popular Guides

Advertisement