Diablo 4 Consuming Shadows
The Diablo 4 Consuming Shadows is a Imbuements Rogue Passive. Using the Consuming Shadows Each time you kill an enemy with Shadow damage, you generate {10.0 / 20.0 / 30.0} Energy.
Best Builds To Use with Consuming Shadows
We have a total of (3) builds that use the Rogue Consuming Shadows Passive. You can click/tap any Consuming Shadows build below to view the complete Build.
Best Malignant Hearts To Use With Consuming Shadows
The best malignant heart to use with Consuming Shadows in D4 is Caged Heart of Trickery, which is a Brutal Type Socket.
Best Unique Weapons and Armor To Use with Consuming Shadows
The best unique equipment to use with Consuming Shadows skill in D4 is Condemnation, which is a Unique Dagger.
- Damage to Close Enemies
- Attack Speed for Basic Skills
- Critical Strike Chance Against Injured Enemies
- Damage with Dual-Wielded Weapons
- Core Skill Damage
- Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks to Exploit
Best Aspects To Use with Consuming Shadows
The best aspects to use with Consuming Shadows passive in D4 is Energizing Aspect, which is a Resource Aspect and can only be used on Ring Equipment Slots.
Best Paragons To Use with Consuming Shadows
The best paragon to use with Consuming Shadows skill in D4 is Fluidity, which is a Rare Glyph Node.
- Description:Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
- Radius Bonus:When you cast an Agility Skill, you gain x9% increased Energy Regeneration for 6 seconds.
- Radius Requirement:40 Dexterity
- Description:For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike restore 12% of their Energy cost.
- Radius Requirement:25 Intelligence
Best Skills To Use with Consuming Shadows
The best skill synergy with the Consuming Shadows passive in D4 is Shadow Imbuement, and there is also a strong passive synergy with Haste.
If the infection expires before the enemy dies, it will deal {40% / 44% / 48% / 52% / 56%} damage to only that enemy.
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