How To Get Penitent Greaves

The Penitent Greaves Unique Boots will only drop from Level 85+ Monsters.

You can further increase your chances of the Penitent Greaves Drop by slaying in Nightmare Dungeons. Since these monster types have a higher drop rate of Unique Boots Equipment.

Best Builds To Use with Penitent Greaves

We have a total of (6) builds that use the Penitent Greaves Unique Boots. You can click/tap any Penitent Greaves build below to view the complete Build.

Best Malignant Hearts To Use With Penitent Greaves

The best malignant heart to use with Penitent Greaves is Caged Heart of Frozen Terror, which is a Devious Type Socket.

Best Unique Weapons and Armor To Use with Penitent Greaves

The best unique equipment to use with Penitent Greaves in D4 is Bloodless Scream, which is a Unique Scythe.

Best Aspects To Use with Penitent Greaves Unique Boots

Best Paragons To Use with Penitent Greaves

The best paragon to use with Penitent Greaves in D4 is Frostfeeder, which is a Rare Glyph Node.

Frostfeeder
RogueRare Glyph
?
Strong Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Chilled targets.
  • Radius Bonus:
    You gain x20% increased Chill effect.
  • Radius Requirement:
    40 Dexterity
Frostbite
SorceressRare Glyph
C
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Chilled targets.
  • Radius Bonus:
    Enemies deal 13.3% reduced damage to you for 5 seconds after they are no longer Frozen.
  • Radius Requirement:
    25 Willpower
Control (Necromancer)
NecromancerRare Glyph
S
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Control (Rogue)
RogueRare Glyph
S
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Intelligence
Control (Sorceress)
SorceressRare Glyph
S
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Dexterity
Winter
SorceressRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Cold damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever you Chill an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.
  • Radius Requirement:
    25 Dexterity

Best Skills To Use with Penitent Greaves

The strongest skill synergy with the Penitent Greaves Unique Boots in D4 are Deep Freeze, and there is also a strong passive synergy with Chilling Weight.

Deep Freeze
Sorceress Ultimate Active
Cold
Lucky Hit Chance: 2%
Cooldown: 60
A
Average Synergy
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early.
Prime
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100%.
Frost Bolt
Sorceress Basic Active
Cold
Lucky Hit Chance: 40%
B
Average Synergy
Throw a bolt of frost at an enemy, dealing {38% / 42% / 45% / 49% / 52%} damage and Chilling them for 15%.
Enhanced
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Flickering
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting
Frost Bolt generates Mana when hitting Chilled or Frozen enemies.
Enchantment Effect:
Direct damage from Skills applies up to {15% / 17% / 18% / 20% / 21%} Chill.
Blizzard
Sorceress Mastery Active
Cold
Mana: 40
Lucky Hit Chance: 33%
B
Average Synergy
Summon a frigid blizzard that deals {130% / 142% / 154% / 166% / 178%} damage and continually Chills enemies for 18% over 8 seconds.
Enhanced
Blizzard deals x25% increased damage to Frozen enemies.
Mage's
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's
While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect:
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Cold Imbuement
Rogue Imbuements Active
Cold
Cooldown: 13
C
Average Synergy
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25% / 28% / 30% / 33% / 35%} per hit.
Enhanced
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Blended
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Mixed
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Frozen Orb
Sorceress Core Active
Cold
Mana: 40
Lucky Hit Chance: 4%
C
Average Synergy
Unleash an orb that Chills and expels piercing shards, dealing {36% / 39% / 42% / 45% / 48%} damage. Upon expiration, Frozen Orb explodes, dealing {34% / 37% / 40% / 43% / 46%} damage and Chilling enemies.
Enhanced
When cast above 50 Mana, Frozen Orbs explosion damage is increased by 30%.
Destructive
Frozen Orbs explosion restores 5 Mana when hitting a Frozen enemy.
Greater
Frozen Orbs explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect:
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
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