How To Get Craven Aspect

The Craven Aspect is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Craven Aspect has a chance to appear on the following equipment slots:

Boots
Amulet (+50%)

You can boost your chances of acquiring the Craven Aspect by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Craven Aspect:

Best Unique Weapons and Armor To Use with Craven Aspect

The best unique equipment to use with Craven Aspect in D4 is Ancients' Oath, which is a Unique Axe.

Penitent Greaves
AllUnique Boots
B
Good Synergy
  • Dodge Chance While Evading
  • Movement Speed
  • Crowd Control Duration
  • Reduced Duration of Enemy Slow
  • Cold Resistance
You leave behind a trail of frost that Chills enemies. You deal [7 - 10%] more damage to Chilled enemies.
Ancients' Oath
BarbarianUnique Axe
D
Good Synergy
  • Damage to Healthy Enemies
  • Damage to Slowed Enemies
  • Vulnerable Damage
  • Damage While Berserking
  • Ranks to Steel Grasp
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55 - 65%] for 3 seconds.
Esu's Heirloom
SorceressUnique Boots
D
Average Synergy
  • Dodge Chance While Evading
  • Movement Speed
  • Movement Speed for X seconds on Elite Kill
  • Shrine Buff Duration
  • Reduced Duration of Enemy Slow
Your Critical Strike Chance is increased by [20 - 30%] of your Movement Speed bonus.
Bloodless Scream
NecromancerUnique Scythe
?
Average Synergy
  • Life On Kill
  • Darkness Skill Damage,Damage to Chilled Enemies
  • Damage to Frozen Enemies
  • Cold Resistance
Your Darkness Skills Chill enemies for up to 40% . Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7 - 10] additional Essence against Frozen targets.
The Butcher's Cleaver
AllUnique Axe
?
Average Synergy
  • Damage to Healthy Enemies
  • Damage to Crowd Controlled Enemies
  • Critical Strike Damage
  • Critical Strike Chance Against Injured Enemies
  • Damage to Injured Enemies
Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40 - 75%] for 4 seconds.

Best Aspects To Use with Craven Aspect

The best aspects to use with Craven Aspect in D4 is Aspect of Noxious Ice, which is a Utility Aspect and can only be used on Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) Equipment Slots.

Aspect of Noxious Ice
RogueUtility
C
Good Synergy
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14-29%] additional Poison damage to Frozen enemies.
Frostbitten Aspect
RogueUtility
D
Good Synergy
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies.
Icy Alchemist's Aspect
RogueOffensive
D
Good Synergy
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surround enemies, Chilling them for 25%.
Aspect of Singed Extremities
SorceressUtility
Codex
?
Good Synergy
After lmmobilize wears off, enemies are Slowed by [40-60%] for 4 seconds.
Snap Frozen Aspect
RogueDefensive
?
Good Synergy
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
Ghostwalker Aspect
AllMobility
Codex
A
Average Synergy
While Unstoppable and for 4 seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Cheat's Aspect
RogueDefensive
Codex
C
Average Synergy
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Coldbringer's Aspect
NecromancerUtility
C
Average Synergy
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Wind Striker Aspect
AllMobility
Codex
C
Average Synergy
Critical Strikes grant [8.0-16.0%] Movement Speed for 1 second, up to 6 seconds.
Aspect of Explosive Verve
RogueUtility
Codex
D
Average Synergy
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18%] increased Movement speed for 3 seconds.
Blood-Soaked Aspect
NecromancerOffensive
D
Average Synergy
Blood Mist leaves a trail that lasts for 4 seconds and deals [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Aspect of Frozen Wake
SorceressOffensive
?
Average Synergy
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [.25-.35] damage. Your Ice Spikes Chill enemies for 10%.
Aspect of Quicksand
DruidUtility
Codex
?
Average Synergy
Damage from Earth Skills Slow enemies hit by [25-50%] for 5 seconds.
Aspect of the Bounding Conduit
SorceressMobility
Codex
?
Average Synergy
Gain [25-30%] Movement Speed for 3 seconds after Teleporting.
Charged Aspect
SorceressMobility
Codex
?
Average Synergy
Collecting Crackling Energy increases your Movement Speed by [10-15%] for 8 seconds.
Flamewalker's Aspect
SorceressMobility
Codex
?
Average Synergy
Coming in contact with your Firewall grants you [15-25%] Movement Speed for 6 seconds.

Best Paragons To Use With Craven Aspect

The best paragon to use with Craven Aspect in D4 is Control (Necromancer), which is a Rare Glyph Node.

Control (Necromancer)
NecromancerRare Glyph
S
Best Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Control (Rogue)
RogueRare Glyph
S
Best Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Intelligence
Control (Sorceress)
SorceressRare Glyph
S
Best Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Dexterity
Frostfeeder
RogueRare Glyph
?
Strong Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Chilled targets.
  • Radius Bonus:
    You gain x20% increased Chill effect.
  • Radius Requirement:
    40 Dexterity
Frostbite
SorceressRare Glyph
C
Good Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Chilled targets.
  • Radius Bonus:
    Enemies deal 13.3% reduced damage to you for 5 seconds after they are no longer Frozen.
  • Radius Requirement:
    25 Willpower
Winter
SorceressRare Glyph
?
Average Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Cold damage and Damage Reduction modifiers.
  • Radius Bonus:
    Whenever you Chill an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.
  • Radius Requirement:
    25 Dexterity

Best Skills To Use with Craven Aspect

Decrepify
Necromancer Curse Active
Physical
Essence Cost: 10
A
Good Synergy
Curse the target area. Enemies afflicted by Decrepify are Slowed by {40% / 43% / 46% / 49% / 51%} and deal {20% / 21% / 22% / 23% / 24%} less damage for 10 seconds.
Enhanced
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.
Horrid
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Puncture
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Average Synergy
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Rallying Cry
Barbarian Defensive Active
Physical
Cooldown: 25
S
Average Synergy
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
Enhanced
Rallying Cry grants you Unstoppable while active.
Strategic
Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.
Tactical
Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Shadow Step
Rogue Agility Active
Physical
Lucky Hit Chance: 100%
Cooldown: 9
Requires Dual Wielded Weapons
S
Average Synergy
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72% / 79% / 86% / 94% / 101%} damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Enhanced
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Disciplined
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Average Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Concealment
Rogue Subterfuge Active
Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
A
Average Synergy
Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced
You gain 40 Energy when you enter Concealment.
Countering
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Deep Freeze
Sorceress Ultimate Active
Cold
Lucky Hit Chance: 2%
Cooldown: 60
A
Average Synergy
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early.
Prime
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100%.
Frost Bolt
Sorceress Basic Active
Cold
Lucky Hit Chance: 40%
B
Average Synergy
Throw a bolt of frost at an enemy, dealing {38% / 42% / 45% / 49% / 52%} damage and Chilling them for 15%.
Enhanced
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Flickering
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting
Frost Bolt generates Mana when hitting Chilled or Frozen enemies.
Enchantment Effect:
Direct damage from Skills applies up to {15% / 17% / 18% / 20% / 21%} Chill.
Blizzard
Sorceress Mastery Active
Cold
Mana: 40
Lucky Hit Chance: 33%
B
Average Synergy
Summon a frigid blizzard that deals {130% / 142% / 154% / 166% / 178%} damage and continually Chills enemies for 18% over 8 seconds.
Enhanced
Blizzard deals x25% increased damage to Frozen enemies.
Mage's
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's
While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect:
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Cold Imbuement
Rogue Imbuements Active
Cold
Cooldown: 13
C
Average Synergy
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25% / 28% / 30% / 33% / 35%} per hit.
Enhanced
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Blended
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Mixed
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Ball Lightning
Sorceress Mastery Active
Lightning
Mana: 50
Lucky Hit Chance: 5%
C
Average Synergy
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {18% / 20% / 22% / 23% / 25%} damage.
Enhanced
Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
Mage's
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Wizard's
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Enchantment Effect:
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Frozen Orb
Sorceress Core Active
Cold
Mana: 40
Lucky Hit Chance: 4%
C
Average Synergy
Unleash an orb that Chills and expels piercing shards, dealing {36% / 39% / 42% / 45% / 48%} damage. Upon expiration, Frozen Orb explodes, dealing {34% / 37% / 40% / 43% / 46%} damage and Chilling enemies.
Enhanced
When cast above 50 Mana, Frozen Orbs explosion damage is increased by 30%.
Destructive
Frozen Orbs explosion restores 5 Mana when hitting a Frozen enemy.
Greater
Frozen Orbs explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect:
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Caltrops
Rogue Agility Active
Physical
Charge: 2
Charge Cooldown: 13
Lucky Hit Chance: 25%
Cooldown: 12 seconds
E
Average Synergy
Leap backwards and throw caltrops on the ground, dealing {40% / 43% / 46% / 49% / 52%} damage and Slowing enemies by {50% / 53% / 56% / 59% / 62%} . Lasts 6 seconds.
Enhanced
Enemies take x5% increased damage from you each second they are in Caltrops.
Disciplined
You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical
Caltrops now deal Cold damage and Chills enemies for 20% per second.
Chilling Weight
Rogue Imbuements Passive
B
Strong Synergy
Chilled enemies have their Movement Speed further reduced by up to {10% / 20% / 30%} .
Hoarfrost
Sorceress Ultimate Passive
S
Good Synergy
You deal x {3% / 6% / 9%} increased damage to Chilled enemies, and x {6% / 12% / 18%} increased damage to Frozen enemies.
Crushing Earth
Druid Wrath Passive
A
Good Synergy
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
No Mercy
Barbarian Weapon Mastery Passive
A
Good Synergy
You have + {3% / 6% / 9%} increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Frigid Finesse
Rogue Imbuements Passive
B
Good Synergy
You deal x {5% / 10% / 15%} increased damage to Chilled enemies. This bonus increases to x {10% / 20% / 30%} against Frozen enemies.
Nature's Reach
Druid Companion Passive
C
Good Synergy
Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Neurotoxin
Druid Wrath Passive
C
Good Synergy
Poisoned enemies are slowed by {8% / 16% / 24%} .
Perfect Storm
Druid Key Passive Passive
C
Good Synergy
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Terror
Necromancer Summoning Passive
C
Good Synergy
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Hamstring
Barbarian Weapon Mastery Passive
S
Average Synergy
Your Bleeding effects Slow enemies by {20% / 40% / 60%} .
Stutter Step
Rogue Core Passive
S
Average Synergy
Critically Striking an enemy grants + {5% / 10% / 15%} Movement Speed for 4 seconds.
Haste
Rogue Ultimate Passive
A
Average Synergy
While at or above 50% maximum Energy, gain + {5% / 10% / 15%} increased Movement Speed. While below 50% maximum Energy, gain + {5% / 10% / 15%} increased Attack Speed.
Conduction
Sorceress Ultimate Passive
B
Average Synergy
Critical Strikes with Shock Skills increase your Movement Speed by + {3% / 6% / 9%} for 3 seconds.
Reaper's Pursuit
Necromancer Summoning Passive
B
Average Synergy
Damaging enemies with Darkness Skills increases your Movement Speed by + {5% / 10% / 15%} for 3 seconds.
Swiftness
Barbarian Brawling Passive
B
Average Synergy
Movement Speed is increased by + {4% / 8% / 12%} .
Cold Front
Sorceress Mastery Passive
C
Average Synergy
While you have a Barrier active, you apply {8% / 16% / 24%} more Chill.
Digitigrade Gait
Druid Core Passive
C
Average Synergy
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.

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